ALEX!!!!
THIS LOOKS AMAZING.
Artwork, mechanics and the thought that's gone into the past 6 months of development looks
brilliant.

Couple of questions:
1. Will other factions be able to establish outposts, or is this
really involved in terms of coding for AI.
If so, could surveying planets and then selling on the data create interest in the planet (e.g. a planet with rich volatile deposits and Class IV Survey data would encourage the Hegemony to setup an outpost there?)
2. Will there be a way to 'secure' AI cores. In the case of Alphas, remove certain autonomy from them at the expense of some of their benefits to reduce the chances of them going rogue? OR is the tech to complex to cha...
*goes into how Domain tech is too advanced for current sector scientists and other lore related thingies* 
3. Will comms and intel be changed in anyway? For example can the player setup their own comm relays to provide communication for outposts in the far reaches of the sector? Or taking more CivilisationV-esque, in the far future of Starsector, can we deploy agents/diplomats into markets of other factions to get live intel on certain things, such as Invasion fleets etc.
4. I'm assuming that outposts are in the form of colonies on the surface of planets or am I wrong. Following on from the above post, can we construct shipyards and the like and orbital dockyards for
extreme resource cost? Or are they simply too bug and too complex such that they would take a few cycles to build.
Thanks Alex, you da best
