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Author Topic: Starsector 4th Fleet Building Tournament (FIRST ROUND)  (Read 6698 times)

Tartiflette

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Starsector 4th Fleet Building Tournament (FIRST ROUND)
« on: November 26, 2017, 01:47:56 PM »



The year is almost over, it's time for the Winter edition of 2017'th AI Fleet Building Tournaments!


   We now have 21 participants, 12 Prime League contestant and 9 Underdog League ones. It's time get started.

   The first stream for the Prime League will be on Tuesday December 5th on Nemo_naemo's channel at 8PM UTC! Deadline for fleets submissions: Monday 12PM UTC.

   The second stream for the Underdog League will be on Thursday December 7th on Dizzy/Mehgamer/Meme's channel at 7PM UTC! Deadline for all fleets submissions: Monday 12PM UTC.

   The mission has been updated with the latest adjustments to allow everyone to prepare their fleet. please note the following changes since the initial announcement:

   - The first round budget is 600K credits,
   - The maintenance will use supplies priced at 2000 credits,
   - The Kopesh bomber has been slightly nerfed (see below for all the changes to Vanilla)

   Also remember that the mission write a detailed breakdown of your fleet cost in the starsector.log. That should help budgeting fleets with ease.

- Atropos Sabot and Harpoon racks refire delay raised to 3sec from 1
- Hurricane Mirv refire delay raised to 10sec from 5
- Sabots emp halved
- Sabots detonation rage lowered to 400 from 500, acceleration doubled
- Sabots pods burst size reduced to 2 from 4
- Light Needler burst size lowered to 8 from 10
- Pilum speed raised to 150 from 100
- Kopeshes rockets ammo reduced to 5 from 7



NEW RULES, CHECK THEM PLEASE:
Spoiler
[close]




AI mission mod to setup the fleets:



Join our Discord server to get more info about the tournament and talk about Starsector in general.


How to play:
Spoiler
  First MAKE SURE YOUR MODS ARE ALL UP TO DATE! USE VERSION CHECKER.

   Then you need to download the initial mission mod above

   This mod offers three missions: a Stampede Challenge where your fleet must survive waves after waves of Buffaloes MK2, and the two Tournament missions. The current tournament will use the Survival one.

   Once installed, you will find inside a folder named survival containing a lot of "player" files:



   There is a pair of them for each participant. You will find your assigned number in the tournament's brackets once the inscriptions are closed.

   Do NOT rename those files! You have to use a code editor to modify their content in order for the game to read your fleet. I recommend using Notepad++ or Sublime Text as it won't modify the files' layout, that could potentially corrupt them. DO NOT use Word, DO NOT use Excel/Open Office and such unless you know how to configure them to not corrupt these files. Using the default Notepad is not recommended either.

    playerX_data.csv contains all the general information about your fleet. by default it look like this:




name,tag,prefix

#name: Your forum name.
#tag: The name of the fleet.
#prefix: What will precede the name of your ships.
#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.

"Player 1","Player 1 fleet","P1"



   And should be pretty self explanatory. Then there is the playerX_fleet.csv that contains the actual ships for your fleet, looking something like this:




rowNumber,round,variant,personality,isFlagship

#rowNumber: A unique number for the ship/wing, only used to read the file and won't appear in-game
#round: The round this fleet has been purchassed. Do not change for variant reffit.
#variant: The full ship variant or wing name. Remember to prefix them to avoid name conflicts.
#personality: The captain's personality. Can be "timid", "cautious", "steady", "aggressive", "reckless". Mandatory.
#isFlagship: only used with FLAGSHIP rules. Halve the cost of that particular ship. Can be "TRUE" or "FALSE".

#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.

1,1,lasher_Assault,cautious,TRUE
2,1,lasher_Assault,aggressive,FALSE
3,1,lasher_Assault,aggressive,FALSE
4,1,lasher_Assault,aggressive,FALSE
5,1,lasher_Assault,aggressive,FALSE
6,1,lasher_Assault,aggressive,FALSE
7,1,lasher_Assault,aggressive,FALSE
8,1,lasher_Assault,aggressive,FALSE
9,1,lasher_Assault,aggressive,FALSE
10,1,lasher_Assault,aggressive,FALSE
11,1,lasher_Assault,aggressive,FALSE



   This is where you will setup your fleet.
The row number is just an indicator for the mod to separate the lines.
The round number is to keep track of when each ships have been added to the fleet, and track witch ones are to be paid in full and which ones are only maintained.
The variant is, well, the name of your ship variant (use a personal prefix to avoid name clashes with other players)
The personality is the behavior of the ship's captain,
and the Flagship is for a special rule that won't be used this tournament.

Be mindful of typos!

The cost of your fleet will be automatically calculated at the start of the mission: After a couple seconds, the game will automatically pause and display the current total cost.
If you want more info, some details are written in the game's log.

   Note that these files can be edited while the game is running and the changes will be reflected when the mission is refreshed (ie, just click on it again).
The usual method for creating a fleet is to start by adding ships with default variants (you will find them in the variant folder of vanilla or the relevant mod) until the budget is getting filled. Then from the mission you can edit them and fine tune your fleet. Once done, you can get those variants in the mission's save file. You will have to rename them and reflect those changes in the fleet file, and you are done. Remember to use your name or your player number as prefix for your variants to avoid name clashes.

The final step will be to submit your fleet:



   Doing exactly this would make my life really easier. There might be a lot of participants and I wont edit everyone's misnamed file so be sure to double check everything. You can use your forum name for the archive and as prefix for your variant files names. Please only send the required files. You can either PM me a link here or send them directly through our Discord server. All the updates on the tournament will be posted there in priority.

Happy fleet building!


Having troubles? Here is a more detailed step-by-set guide, although for the second fleet building tournament.

[close]

Check out the previous Tournaments:

« Last Edit: December 06, 2017, 12:46:25 AM by Tartiflette »
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Tartiflette

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Re: Starsector 4th Fleet Building Tournament (INSCRIPTIONS)
« Reply #1 on: November 28, 2017, 07:08:24 AM »

We now have 15 people in the Tournament, probably 16 soon. Since I need to have all the inscriptions to finish preparing the mission (and obviously the participants need that to really dig into their fleet building) they will be closed soon-ish. Anyone still on the fence is more than welcome to join the fun. There is plenty of room in the Underdog League to try out new factions without the competitiveness of the Prime League.
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Tartiflette

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Re: Starsector 4th Fleet Building Tournament (FIRST ROUND)
« Reply #2 on: November 29, 2017, 03:57:51 PM »

   We now have 21 participants, 12 Prime League contestant and 9 Underdog League ones. It's time get started. The first stream for the Prime League will be on Tuesday December 5th on Nemo_naemo's channel at 8PM UTC!
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Arkar1234

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Re: Starsector 4th Fleet Building Tournament (FIRST ROUND)
« Reply #3 on: December 08, 2017, 08:13:59 PM »

Yo Tartiflette... is there a way we would have the freecam modes work for campaign battles? Perhaps as a separate mod?

As someone who often liked seeing AI vs AI battles play out, a free cam mode where I can see the entire battle would be great.
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Somewhere... somehow... some when.... there's a Kantai Collection mod for Starsector.....

DatonKallandor

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Re: Starsector 4th Fleet Building Tournament (FIRST ROUND)
« Reply #4 on: December 15, 2017, 05:05:30 PM »

When's round 2 going to happen?
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Tartiflette

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Re: Starsector 4th Fleet Building Tournament (FIRST ROUND)
« Reply #5 on: December 16, 2017, 06:34:22 AM »

Dang, there are people checking the thread? I figured that since I received no reply, everyone interested was already on Discord. The second round happened this Tuesday and Thursday:

ROUNDS VODs:

R1 Primes


R1 Underdogs


R2 Primes
https://www.twitch.tv/videos/209539560 (not yet on Youtube)

R2 underdogs


Next round will be next Tuesday for the Underdogs and Thursday for the Primes. The former I don't know yet who is going to cast it, but Nemo will stream the finals of the Prime League at 8pm UTC

Yo Tartiflette... is there a way we would have the freecam modes work for campaign battles? Perhaps as a separate mod?

As someone who often liked seeing AI vs AI battles play out, a free cam mode where I can see the entire battle would be great.
I've been meaning to do this someday, it's not that simple to make it standalone but it would allow to make some sick trailers.
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Beakus McMunch

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Re: Starsector 4th Fleet Building Tournament (FIRST ROUND)
« Reply #6 on: December 19, 2017, 11:41:37 AM »

Just in case anyone doesn't check Discord here is the latest info on the schedule for the tournament:

The Underdogs finale will be on Fantastic Chimni's channel on Thursday at 8PM UTC
The Prime final will be on Nemonaemo's channel on Friday at 8PM UTC

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