Hey, I gotta say this mod is really cool. It lets me use ships in the end game that I wouldn’t usually use because they can’t match the enimmies.
That said, some of the bonuses don’t scale neatly which bugs me because I’m OCD.
And the negative modifiers straight-up break and give negative values when quality is increased too much (I cheated a monitor to have quality 10
). Those should probably be like base x 1/(quality x (1+upgrade value)).
Also the logistical and technology seem to be pretty stuffed.
Technology, in particular, improves both shields and flux which are very powerful and probably should be separate.
Logistical just has a lot and I think it’d be nice if it was split into two, one for logistical ships with big cargo, sensor and max burn (mobility also has max burn) bonuses, and another that all ships want, CR per deployment, repair and recovery, less supplies/fuel/crew.
Also, I was wondering if shields upgrades can also improve phase? Having smaller cooldowns would be awesome
And a last request, could there be some display showing what materials are needed for the upgrades. I’ve also had issues running around trying to get everything when I thought I was able to upgrade multiple times.
Cheers, and thank you for the mod
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