Durability:
Hullpoints, armor, weapon health, engine health up to 50%
+Now with EMP resistance up to 40% on Q=1
Weaponry:
Weapon range, weapon damage, rate of fire up to 15%
Logistics:
CR per deployment, weapon ammo, crew, ship repair rate, CR recovery, fuel use
+Now less SuppliesPerMonth and SuppliesToRecover up to 15% at Q=1
Mobility:
Max speed up to 33%; acceleration, deceleration, max turn rate, turn acceleration up to 50%
+Burn level up to +20% at Q=1
Technology:
Flux capacity and disspation up to 33%; weapon flux cost, shield efficiency up to 15%
+Now with PhaseCloak improvements up to 25% flux savings!
What do you mean with Q=1 ?