So, this version is mostly about tidying a few things here and there. It's more a QoL version using the various feedback from people on this topic:
-Added Rugged Construction built-in mod to Porphyros
-Validated spawning of various ships
-(Re)Added the Babel
-Apex renamed to Auspicious
-Tantive has been removed
-Automated ships should now be salvageable with proper skill
-Mining values for Nexelerin
Most notorious change is the comaback of the civil version of the Mora. Also a big thank you for Dazs for adding mining value compatible with Nexelerin. With his blessing this is now fully integrated into SGM.
About the future:
Now, to be perfectly honest, without the people posting on SGM topic, 1.2.2 will not have been released so "soon" (and that's saying a lot). I started playing Starsector TEN years ago. Depending on how you envision life, it's a testament of how long it take to create a game alone, how "tedious" it might be to wait for any new release, but also how great is the game considering that with hundreds of hours of game the 10 USD it costed me 10 years ago was a great investment. Now, considering the points above, I'm growing tired of the game, which is fineI think. I'm was also more found of the post-apoc setting of the previous versions but the game is more and more "vanilla sci-fi" with every new release. I will make sure my mod is up to date until Starsector 1.0, but then we will see. Maybe it will fall into oblivion, maybe I will find a care-taker on this forum.
On the bright side, I'm planning another version of the mod once Alex release 0.96a. It will bring 3 more ships to the game (2 capitals + 1 cruiser). There will also be a significant effort to update ships variants according to their parent factions. The incoming "missile-update" will change a lot things. Maybe I will even create new weapons. So far I'm glad than no ship from SGM will become obsolete from the next "Capital ship" update.