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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Stop Gap Measure - Ships for Vanilla - v1.2.4 Balancing  (Read 348491 times)

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #75 on: December 15, 2018, 09:54:56 AM »

V0.72

Here is a new version, and I will not be uploading it via Dropbox:

https://www.dropbox.com/s/q5tq70eg6091ss9/Stop%20Gap%20Measure.rar?dl=0

So, what's new:

A combat carrier based on the Apogee, the Zenith:

Spoiler

[close]

An escort carrier for the Hegemony

Spoiler
[close]

There is also a new wing (first time in this mod), the Asp, a low tech bomber using low-payload, high-manoeuvrability SRM. The Asp is built with the same idea of the Talon: cheap, fast, no protection.
The SRM is also available to ship as a base missile Pod. Since the apparition of missile blueprint, I was thinking that third party and pirates would probably try to make something to replace the Harpoon when there is no other missiles available.
Also, the blueprint system allow some mysteries to be found in the fringe of the sector now. So some of the technology in this mod are no longer available to any factions. They have to be found in other place. For me it's really enjoyable, as it's one of the thing that appeal to me in Starsector. If you want, you can still see them in the Codex.
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XpanD

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #76 on: December 15, 2018, 10:21:08 AM »

Heads up: The Ship/Weapon Pack mod for 0.8.1 (with a 0.9 release being worked on, going by the thread comments) also has a Zenith cruiser. It's a cool name, but there may be a conflict there.

Thanks for the fun mod, by the way. Lot of stuff here that looks and feels great alongside the original ships, to the point where a good few of them had me doubting whether I'd found some new vanilla 0.9 ship or a mod one. The weapons are good fun, too.
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NightfallGemini

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #77 on: December 15, 2018, 05:04:43 PM »

digging the look of the Cossack and Asp.
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Iska

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #78 on: January 10, 2019, 01:38:39 AM »

Thanks for the mod  , great addition for vanilia ships :)
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lechibang

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #79 on: January 26, 2019, 07:30:04 PM »

I think the Traverse and Corpernic could use some sprite rework,
Major, I think you should join the discord server here, the modders are really active and they can give you some advice on your sprites.
https://discord.gg/HrnsqBb
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Do it yourself, as people always say.

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #80 on: January 27, 2019, 08:07:49 AM »

Well, was keeping it as surprise for next update, but since you talk about it:

Spoiler
   vs   
         2019            vs             2017
[close]

The Copernic was my first ever made sprite, and it was time indeed to give it another try. There is always place to make progress, but I'm proud of the difference between the two versions.
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Nanao-kun

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #81 on: January 27, 2019, 10:29:32 AM »

Ooh, that's a nice update.
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Igncom1

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #82 on: January 27, 2019, 10:36:10 AM »

The new one does look less science-y however.

I quite liked the exposed equipment around the sides and general weak civilian look to it over the armour plating of the new one.

At the very least could it see a return as something else?  :)
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Sunders are the best ship in the game.

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #83 on: January 30, 2019, 03:38:45 PM »

V0.73 available !


Mostly featuring:

 
Copernic :
Science vessel (support ship) and Hegemony auxiliary vessel


Bardot:
Survey makeshift ship

Quite proud of the new Copernic.
Also, there is two new makeshift weapons based on mining beam. Mostly their to give new low-end energy weapons (this field was lacking such weapons with only the mining blaster fitting the description.
The David had some balance check, and the saturation launcher is now kinetic (but maybe will need to get les damage output, will see).
I have 6 other ships in mind, as well as 2 fighters, and 4 other weapons, but they will take time to get done.
Enjoy!
« Last Edit: January 30, 2019, 04:41:45 PM by MajorTheRed »
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haloguy1

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #84 on: January 30, 2019, 04:33:23 PM »

Hey, tried to download the update but file doesn't exist.
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MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #85 on: January 30, 2019, 04:43:23 PM »

Oh my, seems I'm unable to get a link working everytime I make a new update...
Should be fine now
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haloguy1

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #86 on: January 30, 2019, 06:00:41 PM »

Yeah thanks, its working now.
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FreedomFighter

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #87 on: January 31, 2019, 12:48:16 AM »

Survey Mule? Oh I do like more Mule!
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Cheru

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #88 on: February 09, 2019, 01:55:51 AM »

Got an error at loading screen.

Fatal: Ship hull spec[filegap_copernic_p] not found!
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Euphytose

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #89 on: February 09, 2019, 06:20:41 AM »

For some reason Tri-Tachyon has tons of Pyrrhocorax in their fleets for me, like it's become the most used ship for them.
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