So, as I'm sure all of us know, carriers in real life utilize catapult systems to launch their aircraft with a fair amount of starting velocity, due to the fact that it looks really damn cool practical reasons about take-off distance and the like.
In comparison, our current SS fighters slowly leave their fighter bays as if theyre headed out for a midnight stroll on a Saturday. How much cooler would they be if they shot out from their decks like as if each pilot was going through a hidden Gundam launch sequence?
My suggestion is, as such, have two types of fighter bays:
1.) As it currently is, for Converted Hangars, converted ships like the Condor, and certain lower-tech or non-militarised ships like the Venture. Maybe certain side decks or non-catapult equipped decks on military carriers as well.
2.) Another type that launches fighters along a set pathway, at a certain velocity (maybe some function of mass of the fighter and a constant).
Of course, there would be little practical reason to do this in space, but hey, rule of cool, right?
...
Actually, as for a practical reason, why not add in a 3rd command on the fighter orders (after Engage and Regroup): Dock? This would allow damaged fighters to repair (which they currently cannot) as well as rearming and protecting the fighters from any incoming fire. Even under Regroup I notice my jets getting plinked off because they strayed too close to the front of my carrier or such.
This would also give the militarized catapult decks an actual use, as they could fully launch a squadron faster or perhaps get them into direct combat more quickly due to the launch velocity.
(Also, its cool. Really.)