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Author Topic: [0.97a] GraphicsLib 1.9.0  (Read 761207 times)

Odim

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Re: [0.96a] GraphicsLib 1.7.0
« Reply #300 on: October 27, 2023, 06:03:23 AM »

Hi everyone, good morning, I would like some help regarding the mod configuration issue, even while I play I come across the explosions of the ships that are very clear in my vision, and I have already researched everything and I cannot reduce the glare. I already set false in the file settings, but I still feel they are too strong.
Can someone help me please?
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Ruddygreat

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Re: [0.96a] GraphicsLib 1.7.0
« Reply #301 on: October 28, 2023, 01:57:15 AM »

did you set "enable ship explosion screen whiteout" to false in the in-game settings as well?
the settings.json option is now ignored since that has been added to the game

Captain_Dingaling

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Re: [0.96a] GraphicsLib 1.7.0
« Reply #302 on: November 30, 2023, 04:50:42 AM »

Really liking the distortion effect on ships explosions!

Cheers!
« Last Edit: November 30, 2023, 08:16:12 AM by Captain Dingaling »
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lustfull

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Re: [0.96a] GraphicsLib 1.7.0
« Reply #303 on: December 02, 2023, 09:03:15 AM »

Is there a option somewhere to disable destroyed ship's husk ,in battle. Them make my FPS drop to 10. Even in core game they must be an option to make the disappear faster since they vanish after a certain time. So the must be a countdown somewhere.
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Dark.Revenant

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[0.96a] GraphicsLib 1.8.0
« Reply #304 on: January 07, 2024, 05:30:33 PM »

Performance and API update!  If you have problems with chunked or hulked ships, this might help, especially with the 'optimizeNormals' graphics option.


Download GraphicsLib 1.8.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.8)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



WARNINGS
Certain Integrated GPUs have trouble with GraphicsLib shaders!
Use a discrete GPU or disable shaders if you have trouble.

Some GPUs and graphics drivers cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you experience this problem, disable Combat Radar or disable shaders.

Antialiasing is (mostly) not supported when using shaders!
Use 100%/200%/300% scaling, use AA compatibility mode, or disable shaders.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.0
- Updated for Starsector 0.96a RC10
- No more '!!!'
- Adjusted/fixed behavior of dead ships regarding surface maps
- Added 'optimizeNormals' option to the settings for slightly better performance in some situations
- API expansion for RippleDistortion and WaveDistortion
- A default white directional sun-light is now visible in non-campaign battles (simulator, missions)
- Various private variables in RippleDistortion, WaveDistortion, and StandardLight changed to protected
- Improved performance of ship chunks (vanilla tessellation issue solved via caching)
- Added "shaderlib_do_not_render" custom data key, which applies to anything that has custom data, to completely ignore that entity for lighting purposes (improves performance, especially for ships)
« Last Edit: January 11, 2024, 10:06:13 AM by Dark.Revenant »
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Gewehrmann144

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Re: [0.96a] GraphicsLib 1.8.0
« Reply #305 on: January 20, 2024, 08:15:50 AM »

Having some trouble with the install, saying some file names are incompatible. Any advice?
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SwagMcTwerkster

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Re: [0.96a] GraphicsLib 1.8.0
« Reply #306 on: January 27, 2024, 04:13:40 AM »

we have a feeling that these commas in file paths are not normal

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Dark.Revenant

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[0.97a] GraphicsLib 1.9.0
« Reply #307 on: February 02, 2024, 11:44:54 PM »

Nothing here except new maps for the Grendel and the various ships/weapons with updated sprites.


Download GraphicsLib 1.9.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.8b)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



WARNINGS
Certain Integrated GPUs have trouble with GraphicsLib shaders!
Use a discrete GPU or disable shaders if you have trouble.

Some GPUs and graphics drivers cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you experience this problem, disable Combat Radar or disable shaders.

Antialiasing is (mostly) not supported when using shaders!
Use 100%/200%/300% scaling, use AA compatibility mode, or disable shaders.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.9.0:
- Updated for Starsector 0.97a
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StarfarerSaul

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Re: [0.97a] GraphicsLib 1.9.0
« Reply #308 on: March 12, 2024, 12:15:38 AM »

Hi,

Does GraphicsLib have an issue with Windowed Mode? It appears to force a fullscreen launch of StarSector for me. Does anyone know how to fix this?
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