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Author Topic: Star Trek Mod (idea - WIP)  (Read 49136 times)

silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #45 on: June 02, 2012, 10:50:01 AM »

Adding a downloadable version (its downloadable tro the repo tho) with the crash, cant find wheres crashing since the error report is just too vague...

http://www.mediafire.com/?2frwvjxuh5rjk1b

If anyone finds where its crashing please report here so i can fix on my side as well...

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Vandala

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Re: Star Trek Mod (idea - WIP)
« Reply #46 on: June 02, 2012, 10:57:06 AM »

Why do some of your folders have a - symbol in front of them?

EDIT: Never mind, I'm doing things I should not, its probably my own fault.  :P

silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #47 on: June 02, 2012, 11:19:44 AM »

Cause those folders have files for the campaign that its not ready, so ill placed that -[foldername] or i can change back when its fine
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Vandala

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Re: Star Trek Mod (idea - WIP)
« Reply #48 on: June 02, 2012, 11:30:55 AM »

Cause those folders have files for the campaign that its not ready, so ill placed that -[foldername] or i can change back when its fine
Ah, so it was legit, I thought it was because of me trying to unzip your .exe file.  ;D Which is apparently possible, though you only get a basic file/folder structure out of it and all the files are empty.

silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #49 on: June 05, 2012, 08:42:53 AM »

Have been adding more ships and descriptions including old ones, the error is still there so if anyone knows where the hell is the damn missing "{" please post it here so i can fix it
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Vandala

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Re: Star Trek Mod (idea - WIP)
« Reply #50 on: June 05, 2012, 09:11:13 AM »

Finding missing symbols is simply a hell to do, especially if your just going to go and add more stuff without having figured out what you did wrong first.

If you have a text editor that recognizes java script you'll have a slightly easier time because it can highlight components that belong together (click on one { and the sister } will light up for example)

Sadly I can't help you because I can't work with .exe files in linux, if you had a zip file or something I could take a look for you.

But going from the error message you may want to check your .json files at character 60. It need not be a } symbol that is missing it could be something else.

silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #51 on: June 05, 2012, 11:24:48 AM »

Found the problem, it was really easy, on the *.log file follow the [Thread-X] (being X the number) in this case follow the thread-6 that is the same thread the gave out the error, it pointed to a variant that had a missing ", i also had to fix a bad id call on them, ill update the repository, you can download it if you want, just install a svn and download the latest version of this mod.
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #52 on: June 07, 2012, 12:33:39 PM »

Updated, its a shame i dont have the first thread post to add all the info on this since i do not know if the original mod dev will ever come and continue to work on this aswell
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NightKev

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Re: Star Trek Mod (idea - WIP)
« Reply #53 on: June 08, 2012, 01:34:41 AM »

Updated, its a shame i dont have the first thread post to add all the info on this since i do not know if the original mod dev will ever come and continue to work on this aswell
You should just make a new thread for your fork of the mod, I don't think it'd be a problem.
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Archduke Astro

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Re: Star Trek Mod (idea - WIP)
« Reply #54 on: June 08, 2012, 02:37:37 AM »

Updated, its a shame i dont have the first thread post to add all the info on this since i do not know if the original mod dev will ever come and continue to work on this aswell
You should just make a new thread for your fork of the mod, I don't think it'd be a problem.

I'll second that thought. Since Silentstormpt is spearheading this noble effort, he should begin a new thread for his WIP. Otherwise, things will get needlessly messy once the scope of his project expands.

Once you start that separate topic, just make sure to leave behind a link here to the new thread so that interested parties can more easily find you.
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #55 on: June 08, 2012, 04:48:47 AM »

I was waiting for a reply on the other Star Trek mod, hoping we could "mix" both mods, so you could for example play a ToS/TNG mission from hes mod, then go into the 2400 to 2500 timeline after the Star Trek Nemesis event on a full campaign with a few missions as well.
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #56 on: June 10, 2012, 10:45:57 AM »

Releasing a Alpha on the current version on this mod, it has one mission where you can tryout the ships.

Keep in mind that they aren't balanced and are using Star Farer's weapons because im having alot of issues adding custom ones....

Its missing ALOT of stuff, its only so u guys can give it a try and because i finally fixed the annoying "null" bug...

This is a compiled version btw, cause everyone has access to it from the SVN:
http://subversion.assembla.com/svn/startraker/trunk

Heres the link: http://www.mediafire.com/?0xd88bnkddx6iy4
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #57 on: June 11, 2012, 02:32:52 PM »

Wanted to ask if someone could make a Beam energy weapon that fires 4 times, i'll probably can manage to do the rest from there on

Doesn't matter the beam color since i know how to change it myself, my real trouble is making the actual weapon with having a crash in the game...

btw is there a way to make two beams being fired instead of one?
« Last Edit: June 12, 2012, 07:36:16 AM by silentstormpt »
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #58 on: June 15, 2012, 02:42:14 PM »

Added a few weapons, cant make the way i wanted, meaning, charging 4 shots then fire the beams with a reload time

Ill add more ships, right now ive been updating the credits and asked a few Star Trek mods to use their content with a 100% acceptance :D

If anyone know their way with weapons please do help, it doesn't matter the stats right now, only getting them to work is enough.

Still need the Torpedos and Cannons added and working...
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silentstormpt

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Re: Star Trek Mod (idea - WIP)
« Reply #59 on: June 16, 2012, 07:14:05 AM »

Is there a way to make double beams work since threes double, triple and quadruple ballistic cannons out on vanilla...
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