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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Star Trek TOS/TMP Mod - scoping out interest  (Read 15069 times)

silentstormpt

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Re: Star Trek TOS/TMP Mod - scoping out interest
« Reply #15 on: June 10, 2012, 04:31:02 PM »

About the stats i got on the ships, they are all temporary, the only real stats i got on are the amount of crew, also its really easy to have 2 different ships with the same image by having its stats on the ship_info, *.ship and specific *.variant files for the missions your planning to do. This means you would be balanced based on the stats ur using on those ships and missions while being in the same mod, ofc the only mission type it couldn't be done would be your ships against mine with complete difference in stats...

About the huge weapon "family", i was naming them mk1 (shuttle beam banks also known as type 4) to 10 depending on its dmg and flux cost so a Frigate mk 2 beam banks don't do as much compared to a Star Cruiser equipped with mk 9 and 10s. This opens up the customization in the game for example: an "assault" Frigate full of mk 9s who could "spam" all its arsenal and overload to get a Cruisers shield down while another Frigate sends a barrage of torpedos from its 2/3 launchers.
It also works well when you have a campaign in mind to increase the length of time you need to max ships with prototype weapons (mk10)
« Last Edit: June 10, 2012, 05:54:01 PM by silentstormpt »
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Timeisaperception

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Re: Star Trek TOS/TMP Mod - scoping out interest
« Reply #16 on: June 23, 2012, 02:48:04 AM »

Just a heads up, this project is being shelved temporarily. My friend (who's also my stats guy) has dropped off the face of the planet due to computer problems. Nothing more than a temporary (maybe extended) hiatus for the mod.
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