Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 15 16 [17] 18 19

Author Topic: [0.6.1a] Weapons Pack 0.32  (Read 135412 times)

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: New weapons 0.28
« Reply #240 on: August 07, 2012, 01:11:08 PM »

Okay, lets try that again;

A mini scatter 'nade launcher?
« Last Edit: August 07, 2012, 01:13:11 PM by Hyph_K31 »
Logged

"GEDUNE, stop venting in front of your classmates!"

Darloth

  • Admiral
  • *****
  • Posts: 592
    • View Profile
Re: New weapons 0.28
« Reply #241 on: August 07, 2012, 01:36:21 PM »

Gyrojet cannon? Fires difficult to aim projectiles that accelerate over time, long range but due to their slow initial speed they're really easy to dodge?  Explosive damage, I assume they'd have to actually be tiny rockets but would be fitted in a small ballistic slot and have comparable ammo (120 or so? Fire rate of 1.5 per second, or thereabouts?)

Hmm... It is difficult to come up with good ideas for small ballistic that haven't already been done, isn't it?
Logged

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: New weapons 0.28
« Reply #242 on: August 07, 2012, 01:41:49 PM »

Indeed
Logged

"GEDUNE, stop venting in front of your classmates!"

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: New weapons 0.28
« Reply #243 on: August 07, 2012, 01:44:06 PM »

perhaps a small MIRV that release bombs?
Logged

"GEDUNE, stop venting in front of your classmates!"

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: New weapons 0.28
« Reply #244 on: August 07, 2012, 03:12:52 PM »

how about a medium autopulse cannon?

[attachment deleted by admin]
« Last Edit: August 07, 2012, 03:15:37 PM by medikohl »
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: New weapons 0.28
« Reply #245 on: August 07, 2012, 03:18:30 PM »

it does less damage, and only holds 7 charges
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

hydremajor

  • Captain
  • ****
  • Posts: 461
    • View Profile
Re: New weapons 0.28
« Reply #246 on: August 07, 2012, 10:40:05 PM »

How about a small bomb catapult ?

Like a bomb bay only it gives actual speed to bombs even when fired at a standstill ?
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: [0.53.1] New weapons 0.29
« Reply #247 on: August 24, 2012, 03:51:00 AM »

uploaded version 0.29

changelog
added Raptor srm large launcher
added Swarmer srm large launcher
added Pilum lrm rack
added Light burst gun
added support for neutrino corporation 1.35
added support for avan ship 1.02
modified system "Active Venting":
   Increase flux dissipation by 100% for 8 seconds but decrease it by 50% the next 8 seconds.

download 0.29
Logged

Aleskander

  • Captain
  • ****
  • Posts: 397
    • View Profile
Re: New weapons 0.28
« Reply #248 on: August 24, 2012, 07:51:47 AM »

How about a small bomb catapult ?

Like a bomb bay only it gives actual speed to bombs even when fired at a standstill ?

That'd be a gun pretty much
And a fairly OP one at that, depending on the speed of the projectiles
Logged

bluntfang

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.53.1] New weapons 0.29
« Reply #249 on: September 06, 2012, 11:01:29 AM »

Your Raptor missile description uses "figate" instead of "frigate".
Logged

acidzombie

  • Commander
  • ***
  • Posts: 127
  • Random Guy61
    • View Profile
Re: [0.53.1] New weapons 0.29
« Reply #250 on: November 25, 2012, 04:15:34 AM »

will this mod be updated for 0.54?
Logged
What is worth dying for is for you to choose.

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: [0.53.1] New weapons 0.29
« Reply #251 on: November 26, 2012, 02:52:59 AM »

I checked and it is already compatible with 0.54, no changes needed
Logged

acidzombie

  • Commander
  • ***
  • Posts: 127
  • Random Guy61
    • View Profile
Re: [0.53.1] New weapons 0.29
« Reply #252 on: November 26, 2012, 03:04:02 AM »

Ok it was just because my starfarer crashed so i took off all my mods and thought about the stuff that had been added and what mods could result it to crash so ty now i can use one of my favorite mods again
Logged
What is worth dying for is for you to choose.

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: [0.54] New weapons 0.29
« Reply #253 on: December 19, 2012, 10:04:21 AM »

A lot of the ships are kind of overpowered in this mod.
Logged

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: [0.54] New weapons 0.29
« Reply #254 on: December 20, 2012, 03:57:09 AM »

which ships?
Logged
Pages: 1 ... 15 16 [17] 18 19