So, many are frustrated with the state of the Interdiction Pulse ability... Why? It hits all fleets within range, thus will hit friendlies lowering your reputation with factions and such problems. It just is too indiscriminate, that same problem is there for NPCs as well (only without the rep issues).
So I been mulling over, how to improve IP to be less frustrating, more controlled and better overall and this is what I came up with.
- Add campaign layer fleet targeting function
- Interdiction Pulse is changed to only hit the target
- Indicator of some sort indicates if the player fleet is being targeted and what fleet is doing it
This new targeting function would also show some generally useful info such as:
- Distance
- Speed
- Last known location, heading, and speed if target leaves sensor range
- Faction, if known
Target displayed info would be added to the UI, somewhere probably at the bottom of the screen. And that area would list all the info, while the fleet if within the visible area of the camera, the radar, and the map would get a little locked indicator element pinned over it. If outside visible / radar range, then an arrow would be added to the edge of the screen and radar pointing in the target's direction.
So this would make the IP ability a bit more fine grained and controlled overall. While the new fleet target lock function would overall just be handy and provide lots of useful info and I feel like it really should have *always* been in the game.