I can relate to this, as I really love using carriers, although maybe my case isn't as severe, since my pc can only support the default battle size with Nexerelin mod.
Although this isn't by any means a solution, and barely a workaround, one approach to tackle the situation is my tactic - using a few large carriers instead of a swarm of smaller ones. This both reduces the need to micromanage and tones down the demand for officers.
That's just my opinion, but I think Condors (those smallest carriers) are actually horrible for their role. Unlike most other carriers in the game, they lack a ship system which would augment performance of their fighters. Drover and Gemini have Reserve Deployment, Heron has damage boosting Targeting Feed, while the Astral has its awesome Recal Device, for spamming bomber runs en masse. Odyssey and Legion don't have any, but it's okay, because the former is a Gunboat/Carrier hybrid, rather than a dedicated fighter platform, while the latter simply rolls by with its mobility, high number of flight decks and raw firepower to support is fighters. Condor meanwhile, has Fast Missile Racks, an obnoxious system by itself, but particularly useless for a Carrier, since it berely synergizes with fighters, if at all.
A little bit closer to the topic, I also hope for changes in AI behavior of non - direct - combat ships, but I see a problem here. Most of the Carriers in the game are at least relatively decent at using their weapons in direct combat, to put pressure on the enemy alongside allied Gunboats. I'm not putting Heavy Needlers or Hypervelocity Drivers on my Herons, or dual Railguns on my Drovers so they cowardly lurk away from the action.