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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 805471 times)

Moon Spirit

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1245 on: August 24, 2024, 11:48:35 AM »

hey guys, quick question, Solvis fleet died before i could recruit her, any other way to get her?


You can see Solvernia and Novaeria on sale at specialty stores for 120m. But they very rarely appear for sale and they are empty (no weapons and hullmods).
And the officer and the navy are already thinking - they're not coming back. F o7
« Last Edit: August 24, 2024, 11:51:02 AM by Moon Spirit »
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Shakesepare

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1246 on: August 24, 2024, 04:03:02 PM »

hey guys, quick question, Solvis fleet died before i could recruit her, any other way to get her?


You can see Solvernia and Novaeria on sale at specialty stores for 120m. But they very rarely appear for sale and they are empty (no weapons and hullmods).
And the officer and the navy are already thinking - they're not coming back. F o7

i thought as much, annoying since UAF made enemies with bultach and Heg in my save and relentlessly got invades, solvi fleet just couldn't hack it, rip

hopefully an they can implement something to ensure you can still recruit her if that happens in future, the solvi is a cool ship but she needs her captain
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Nanoelite001

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1247 on: August 30, 2024, 10:32:36 PM »

Hey there. Just had an oopsie daisy while defending the uaf station alongside solvy's fleet in a more military missions fight, (thought I should add that just in case) figured I should let you know about it.

1726563 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.ai.uaf_ChorusAIPlugin.pickRandomBandits(uaf_ChorusAIPlugin.java:73)
   at data.scripts.weapons.ai.uaf_ChorusAIPlugin.advance(uaf_ChorusAIPlugin.java:185)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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SolowingWitch

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1248 on: September 02, 2024, 05:51:50 AM »

Found this very strange blueprint, doesn't seem to add any ships and I have no clue what this item is. Anyone else have a clue what it does?
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"I'm a strong supporter of A.I rights."

Ryxsen1421

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1249 on: September 02, 2024, 08:40:59 AM »

Found this very strange blueprint, doesn't seem to add any ships and I have no clue what this item is. Anyone else have a clue what it does?

dunno about that or what mod that does it but you got lucky there. That's the god damn super capital blueprints!
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budgetcommander0451

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1250 on: September 04, 2024, 03:17:48 PM »

You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle
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Morgan Rue

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1251 on: September 05, 2024, 08:09:02 PM »

Some FeedbackTM or something.

Gatchapull is really not my thing.  I'd much rather just have a regular marine raid or whatever personally.  I think this is with the Shady Informant, or something?  One of the missions which says 'you should bring at least 300 marines'

Various 'breve missiles claim to be nuclear warheads.  This is a little weird when we have an established missile system with a nuclear warhead in Starsector.  The Reaper Torpedo has an 'enriched AM-catalyzed nuclear warhead'.  Why am I picky about this in specific?  Not sure!  I think it's probably because the Reaper is quite iconic.

All the missiles reload.  This... is vaguely alright, I guess?  It's... very much not how the game normally plays.  Auroran missiles are strange in general, though.  Those kinetic torpedoes, though.  Those are... you're probably aware of the whole Sabot issue and the reasons behind Sabots being changed from single big damage shots to the shotguns they are now.  Very large kinetic damage values are fairly good into armour.  They're... maybe fine, since they're perhaps sufficiently unwieldy, unlike old Sabots which just hit you.  I've not experimented with the other missiles very much.  'breves appear to deal more damage than their description says?  And appear to be capable of killing things through shields due to multiple damage instances?  It'd be nice if auxiliary damage could be included in their description somewhere if these things are actually true.  Outside of these things, I have not used the missiles enough to give substantial feedback.

The energy weapons!  They all seem, uh, very bad?  I'm not sure why I would want to use them.  Maybe the Edge-type stuff is good, but I can't really say because it doesn't tell me what they actually do.  Auroran energy weapons seem to be universally both inefficient and low-output though.  I look at, say, Edge Type 2 MPC, the medium Edge weapon, and then I look at the Heavy Blaster.  The Heavy Blaster costs the same amount, has higher output, is more efficient and has higher per-shot damage, and is thus better at punching through armour.  A lot of the energy weapons are also claiming to be good versus armour and exposed hull while doing just energy damage.  This seems incorrect?  They should be effective versus both armour and shields.  Or, perhaps, bad versus armour due to low per-hit strength- though that large anti-shield energy weapon, Cyrexa II 452 SXC, has a hit strength of 370 vs armour which is pretty substantial actually.  The inefficiency of Auroran energy weapons makes me worry that their ships are perhaps too strong when used with vanilla energy weapons.

The ballistic weapons are... strange.  The perfect mirror ends up with some odd relationships in comparison to vanilla weapons- notably the... wait, it's not even a perfect mirror.  The Contata and Claris 50 Cannons probably shouldn't claim to be identical to the other except for damage type when they are very clearly not.  Also, their range is slightly short- the Light Assault Gun, Light Autocannon and Railgun are all 700SU range.  The Light Dual Autocannon is 600SU, which I guess the Claris is the most comparable to.  Contata feels fairly weak compared to the LAG though?  They are, again, the same OP cost, but the LAG has higher output and longer range.

HE weapon systems should probably also not claim to be more effective versus hull?  It's... sort of vaguely true given how minimum armour works, I guess...?

Fighters!  I like that the heavier fighters are actually fairly large.  One thing which annoys me significantly about vanilla fighter balance is fighters are often very durable, to the point where you want to shoot them with ship weapons rather than point defense weapons, but have tiny hitboxes which make them very hard to hit with ship weapons.  Vanilla's solution to this is the IR Autolance, I think?  Outside of this thing I noticed, I've not interacted with the fighters enough to give any substantial feedback.

overall, it'd be nice if the tooltips told you more about what they do / were more complete.

oh, the colony items also all seem really strong.  This is probably fine?
« Last Edit: September 05, 2024, 08:17:47 PM by Morgan Rue »
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Dauntless.

Sionetta

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1252 on: September 07, 2024, 08:03:31 AM »

UAF bakery structure that came from colony event(AotD, the one with flat income bonus) give a 0.6 income multiplier called "Local bakery: population" ?  How do i remove the multiplier ? i dont think there was any warning tho
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Ryxsen1421

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1253 on: September 07, 2024, 03:15:30 PM »

You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle

Believe it or not, this mod is actually more of a portrait pack than a faction mod. You know I'm right hehehe.
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Ryxsen1421

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1254 on: September 07, 2024, 03:17:07 PM »

Some FeedbackTM or something.

Thank you for the lengthy wall-o-text feedback. I will consult and share this to my focus player group and the patreon chat to see if they agree with your aforementioned points or not.
I'll reply back when I can or if I remember to do so. I hope you enjoyed the mod though!
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budgetcommander0451

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1255 on: September 08, 2024, 09:26:51 AM »

You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle

Believe it or not, this mod is actually more of a portrait pack than a faction mod. You know I'm right hehehe.

True lol, but I was thinking about some vanilla faction portraits. I really love ur art!
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Justicar333

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1256 on: September 09, 2024, 05:02:16 PM »

I may have encountered a little buggy interaction between this mod and More Military Missions. Been playing through, trying to use a guide to unlock the super caps. For some reason the Queen isn't providing the Solvernia despite 100% favor with her. While trying to figure out what went wrong I got a surprise while running a base defense mission. Someone brought their own Solvernia to attack the orbital base. Not only that, I'm able to salvage it after the fight. https://ibb.co/1L6wMxS Oh, I also saw the Explorer supercap appear on the robo queens exclusive market, only briefly and for over 120 mil.

This isn't the first time I've seen More Military Missions pull things into fleets it shouldn't. But wanted to give you all a heads up in case you wanted to look into this on your end. My least favorite is when the thing sends multiple [redacted] after one Starbase. It's rare but I've learned to just ignore the job when that's going to show up.

On the upside, at least I don't have to figure out what I did wrong to play with the big girl this game.  8)
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Ryxsen1421

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1257 on: September 09, 2024, 05:49:47 PM »

On the upside, at least I don't have to figure out what I did wrong to play with the big girl this game.  8)

That's a problem exclusively to the More Military Mission mod that tends to bring out even the black listed ships such as Solvernia and other special ships. You may need to report this to that mod's thread instead of here. Acquiring the super capitals requires you to grind Alexandra, Queen and Robo Queen to 100 with max faction rep. We're also currently reworking the whole faction amenity thing so it should be more natural and easier next time.
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Pizzarugi

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1258 on: September 09, 2024, 07:59:50 PM »

We're also currently reworking the whole faction amenity thing so it should be more natural and easier next time.

I'm certainly looking forward to it. A large reason I picked up this mod is because I really like the Cherry Vanguard for being an absolute powerhouse of storage space, but getting 60m credits means having beaten the game at that point before you get it. Here's hoping the rework will mean getting my hands on it and appreciating it for a while.
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Templar Praising The Sun

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1259 on: September 13, 2024, 10:11:54 AM »

I have a friend that intoduced me to starsector, i love it, and mods add a ton of stuff however this UAF mod he recommended me, i like it but the huge problem is how absurdly op UAF stuff are, and in the end, i have to unfortunately uncheck it from my mods as it makes the game too easy.
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