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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 699731 times)

Whiskey Project

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1005 on: January 07, 2024, 11:52:12 AM »

The Sin Is Not In Being litered with bugs, But In Failing To Recognize It.Suffer Not The Late Update... Nor The Broken Features.These Nightmarish Creatures Can Be Felled! They Can Be Beaten!Many Fall In The Face Of Chaos, But Not This One. Not Today.
I always appreciate Darkest Dungeon references. Cheers!
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My wings are made of tungsten-
My flesh of blood and steel-
I am the joy of Terra for the power that I wield.
Once upon a lifetime, I wake up a pioneer-
Now I sing within a spaceship's heart-
Does anybody hear?

404

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1006 on: January 11, 2024, 10:11:47 PM »

Is it intended that even if you are in max rep alliance with the UAF, and max rep with and developing all the contacts except Nia who I've story point suspended at 75 rep, you are not allowed to talk to anyone unless you are commissioned with the UAF? I resigned my commission for conquering HMI reasons and can no longer talk to any of my contacts except AER-1A. I still have access to the specialty shops but I get the "We don't talk to unknown spacefarers"/"Go to the independent station" dialogues when trying to talk to the main contacts.

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hidefreek

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1007 on: January 11, 2024, 10:35:07 PM »

Is it intended that even if you are in max rep alliance with the UAF, and max rep with and developing all the contacts except Nia who I've story point suspended at 75 rep, you are not allowed to talk to anyone unless you are commissioned with the UAF? I resigned my commission for conquering HMI reasons and can no longer talk to any of my contacts except AER-1A. I still have access to the specialty shops but I get the "We don't talk to unknown spacefarers"/"Go to the independent station" dialogues when trying to talk to the main contacts.
Quite reasonable to me.
UAF is friendly but they are a shut-in faction and rarely care about outsiders.
But they will start to invade when they have a large alliance.
With quite direct to their trait as help friend.
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Shai the Greatest

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1008 on: January 13, 2024, 07:37:08 AM »

What is the Queen favorite substanc- I mean drink?
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mengsk87

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1009 on: January 15, 2024, 06:32:10 AM »

Anyone else getting the boot crash error that reads: fatal ship hull spec [uaf_m_akatsuzuma] not found?  I did a bit of digging into the log and that was not the only one missing.

Spoiler
11245 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_machi_apa] not found in ship_data.csv
11245 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_ai_lovela] not found in ship_data.csv
11245 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_m_rama_corvette] not found in ship_data.csv
11245 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
11245 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_m_exoria] not found in ship_data.csv
11246 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_ai_shinoria] not found in ship_data.csv
11246 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_ai_inazuma] not found in ship_data.csv
11246 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
11246 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [uaf_m_akatsuzuma] not found in ship_data.csv
[close]
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hidefreek

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1010 on: January 15, 2024, 09:03:54 PM »

What is the Queen favorite substanc- I mean drink?
The faction only has sweet desserts.
So there may be no nice drink crossover content(mods like PAGSM).
But the faction is free drugs.
She may put some in her drinks.
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The_Dank_Astero

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1011 on: January 15, 2024, 09:31:35 PM »

I like this mod, we don't have to deal with Persean Politics as much here.

liliyn

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1012 on: January 20, 2024, 06:47:06 PM »

The Novaeria ship is coming with the basic built in mods from the UAF not built in, and when I try to add another hullmod it goes away

Spoiler
[close]
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Ryxsen1421

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1013 on: January 21, 2024, 01:06:12 PM »

Deadline remains unchanged. Mod patch release is imminent in 30 days from now.
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qwe

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1014 on: January 21, 2024, 11:03:12 PM »

what if Starsector 0.97 released?
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HoskoBoi

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1015 on: January 22, 2024, 10:13:33 AM »

what if Starsector 0.97 released?

I dont think theres too much in 0.97 that would affect UAF, so fingers crossed if it happens we wont get a month delay or something massive
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Brainwright

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1016 on: January 22, 2024, 01:57:39 PM »

I think the biggest potential change is moving the UAF out of the new abyss.
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yurirestia

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1017 on: January 23, 2024, 06:15:38 AM »

Hello there o/
I think I might have found a bug when UAF is used with Iron Shell (and the required libs), it causes Nia to lose her dialogue choice to learn about how many choco lava she requires for her gifts. Turning iron shell off resolves this issue. If I buy 300 choco lava anyways then the option to give them to her is there, but there's no option to ask her to know that she wanted those choco lavas. I haven't managed to find any related error in starsector.log
The libs and both mods are on the latest version available in public. I already posted this on Iron shell's thread, but since it has to do with both mods so I'll put a report here as well.
Here's the link to the imgur album of the bug. https://imgur.com/a/YJmSxql
« Last Edit: January 23, 2024, 06:33:03 AM by yurirestia »
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risingnom

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1018 on: January 26, 2024, 11:45:18 AM »

I'm sure I'm not the first person to ask this, but is there a way to save-scum/ edit Yimie's quest? I didn't realize there was a 120 day timer and now it looks like it's locked out for me with house arrest and whatnot. Tried the method that mllhild posted but it doesn't seem to work anymore.

On that same note is there supposed to be a timer in the quest log at any point? If not then I'd recommend adding one in cause it feels super cheap when every other timed quest in the game gives you a warning about how long you have except this one. If there and I didn't notice, is there any way to put the timer before the block of text explaining where to go?
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HoskoBoi

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #1019 on: January 28, 2024, 03:32:12 AM »

I'm sure I'm not the first person to ask this, but is there a way to save-scum/ edit Yimie's quest? I didn't realize there was a 120 day timer and now it looks like it's locked out for me with house arrest and whatnot. Tried the method that mllhild posted but it doesn't seem to work anymore.

On that same note is there supposed to be a timer in the quest log at any point? If not then I'd recommend adding one in cause it feels super cheap when every other timed quest in the game gives you a warning about how long you have except this one. If there and I didn't notice, is there any way to put the timer before the block of text explaining where to go?
There is a timer attached to the quest log in your intel but its in a blue color that hides in the text. There unfortunately isn't really any way to get the quest back if you let it run out.
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