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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 722714 times)

TalRaziid

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #915 on: August 20, 2023, 11:30:44 PM »

I am having an issue trying to use the Sunami Assault Carrier's ground invasion ability (the Nexerlin ground battles), "Rogue Wave Doctrine". It says I am missing the required ships but i have two of them in my fleet and atmospheric munitions.
Anyone else having this issue?
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Luftwaffles

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #916 on: August 23, 2023, 10:59:21 PM »

Got this error while just flying around:
Spoiler
java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    data/groundbattles/uaf_GBNuke.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @457: invokevirtual
  Reason:
    Type 'data/groundbattles/uaf_GBNuke$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @457
    flags: { }
    locals: { 'data/groundbattles/uaf_GBNuke', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', 'com/fs/starfarer/api/ui/ButtonAPI', 'data/groundbattles/uaf_GBNuke$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'data/groundbattles/uaf_GBNuke$1' }
  Bytecode:
    0000000: 0b45 1299 46b8 0033 3a04 b800 5612 9ab9
    0000010: 009b 0200 3a05 1905 b900 9c01 003a 0619
    0000020: 05b9 009d 0100 3a07 1905 b900 9e01 003a
    0000030: 082b 04b8 009f b800 a03a 09b8 00a1 3a0a
    0000040: b800 a23a 0b2a b800 56b9 0057 0100 b600
    0000050: a33a 0cbb 0020 59b7 0081 3a0d 190c b900
    0000060: 0a01 003a 0e19 0eb9 000b 0100 9901 8c19
    0000070: 0eb9 000c 0100 c000 a43a 0f19 0925 12a6
    0000080: 01b9 00a7 0400 3a10 1910 190f 12a6 12a6
    0000090: b800 a83a 1119 1019 11b9 00a9 0200 12aa
    00000a0: 0bb9 00ab 0300 5719 1025 b200 ac66 12aa
    00000b0: 6612 a603 b900 ad04 003a 12bb 0040 59b7
    00000c0: 0041 190f b900 ae01 00b6 0043 124b b600
    00000d0: 4319 0fb9 00af 0100 b900 b001 00b6 0043
    00000e0: b600 443a 1319 1219 130b 1904 04bd 003f
    00000f0: 5903 190f b900 ae01 0053 b900 b105 0057
    0000100: 190f b900 5101 00b9 00b2 0100 3814 2a19
    0000110: 0fb6 00b3 3615 1714 b800 b43a 1619 12bb
    0000120: 0040 59b7 0041 1916 b600 4312 66b6 0043
    0000130: 12b5 b800 b6b6 0043 b600 4424 b900 b703
    0000140: 003a 1719 1704 bd00 3f59 0319 1653 b900
    0000150: b802 0019 1715 1599 0008 1904 a700 06b8
    0000160: 0067 b900 b902 0015 1599 006d 1912 12ba
    0000170: 04b8 00bb 190f 1906 1907 1908 12bc 12bd
    0000180: 24b9 00be 0900 3a18 1918 2ab4 0050 190f
    0000190: a600 0704 a700 0403 b900 bf02 00bb 00c0
    00001a0: 592a 1918 bb00 4059 b700 4112 c1b6 0043
    00001b0: 190f b900 c201 00b6 0043 b600 4419 0f2b
    00001c0: b700 c33a 1919 0b19 19b6 00c4 190d 1919
    00001d0: b900 8202 0057 1910 1912 b900 a902 0019
    00001e0: 1112 c5b9 00c6 0300 5719 0a19 1012 c5b9
    00001f0: 00c7 0300 57a7 fe70 190d b900 0a01 003a
    0000200: 0e19 0eb9 000b 0100 9900 1919 0eb9 000c
    0000210: 0100 c000 c83a 0f19 0f19 0db5 00c9 a7ff
    0000220: e3b8 00ca b1                           
  Stackmap Table:
    full_frame(@101,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352]},{})
    full_frame(@351,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440]})
    full_frame(@354,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440]},{Object[#440],Object[#361]})
    full_frame(@407,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441]})
    full_frame(@408,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358],Object[#352],Object[#439],Object[#436],Object[#437],Object[#437],Object[#362],Float,Integer,Object[#362],Object[#440],Object[#441]},{Object[#441],Integer})
    chop_frame(@470,1)
    full_frame(@504,{Object[#353],Object[#354],Float,Float,Object[#361],Object[#435],Object[#361],Object[#361],Object[#361],Object[#436],Object[#437],Object[#438],Object[#358],Object[#358]},{})
    append_frame(@513,Object[#352])
    chop_frame(@545,1)

   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at exerelin.campaign.intel.groundbattle.plugins.AbilityPlugin.loadPlugin(AbilityPlugin.java:358)
   at exerelin.campaign.intel.groundbattle.GroundBattleSide.<init>(GroundBattleSide.java:62)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.<init>(GroundBattleIntel.java:151)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:114)
   at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
   at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:788)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1060)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1466)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
It's happened to me twice so far, once just after entering a core system and once just randomly (also while I was in a core system). Not sure if this is UAF related or Nexerelin related.

EDIT: Nevermind I missed the a1 hotifx
« Last Edit: August 24, 2023, 08:03:27 AM by Luftwaffles »
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Deadbeat Duahia

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #917 on: August 24, 2023, 01:58:31 PM »

Does anybody know to get nia relationship with you over 24? like it's maxed out at 24 for me and I cant get it to 25. I've tried giving her cake, complementing her but nothing works. Is it because vermillion station is independent? like it's part of the independent faction? Because in my current run vermillion station isn't part of the uaf, I only managed to get commissioned because I got recommended by a general on lunamun.
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Artarion

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #918 on: August 25, 2023, 03:11:41 AM »

Does anybody know to get nia relationship with you over 24? like it's maxed out at 24 for me and I cant get it to 25. I've tried giving her cake, complementing her but nothing works. Is it because vermillion station is independent? like it's part of the independent faction? Because in my current run vermillion station isn't part of the uaf, I only managed to get commissioned because I got recommended by a general on lunamun.
24 is a cap for gifts and compliments, to go further you have to do jobs she gives.
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hidefreek

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #919 on: August 25, 2023, 12:22:45 PM »

Does anybody know to get nia relationship with you over 24? like it's maxed out at 24 for me and I cant get it to 25. I've tried giving her cake, complementing her but nothing works. Is it because vermillion station is independent? like it's part of the independent faction? Because in my current run vermillion station isn't part of the uaf, I only managed to get commissioned because I got recommended by a general on lunamun.
Give her a piece will max at 24 relationship.
But if you can give her a pack and it can boost to 50 (maybe.)
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Deadbeat Duahia

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #920 on: August 25, 2023, 12:46:04 PM »

Does anybody know to get nia relationship with you over 24? like it's maxed out at 24 for me and I cant get it to 25. I've tried giving her cake, complementing her but nothing works. Is it because vermillion station is independent? like it's part of the independent faction? Because in my current run vermillion station isn't part of the uaf, I only managed to get commissioned because I got recommended by a general on lunamun.
24 is a cap for gifts and compliments, to go further you have to do jobs she gives.
She won't give me any jobs? likes theres no option for her to give me jobs and I don't know why.
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Keybindet

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #921 on: August 25, 2023, 01:10:01 PM »

Did you add her as a contact?
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Deadbeat Duahia

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #922 on: August 25, 2023, 01:16:09 PM »

Did you add her as a contact?
No, how do I do that?
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Keybindet

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #923 on: August 25, 2023, 03:37:05 PM »

on intel tab all contacts you get will show togle on those you want and after that they will start ofering jobs for you
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Deadbeat Duahia

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #924 on: August 25, 2023, 05:49:20 PM »

on intel tab all contacts you get will show togle on those you want and after that they will start ofering jobs for you
Got it, thanks!
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Naevera

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #925 on: August 26, 2023, 01:33:04 AM »

Gotta stop by to say I ADORE this mod! Top tier, love playing it with Ace Combat and Project Wingman music modded in. Love the waifus, love the story and the lore, love the gameplay... Fighting alongside the UAF is basically the entire game to me at this point!

A couple things I've noticed while playing a long campaign:
Solvernia's battlegroup, and perhaps others (I haven't kept track), does not seem to replenish its forces after a multitude of fights. I've had a few invaders to the pastry haven and fought alongside Solvernia for all of them; her difficulty rating as a fleet has gone down from 6 stars to 3 and never seems to go back up. Is it possible to add a mechanic for her to get reinforcements when she needs it?
Is it a bug or a feature that the Rafflesya can fire its bombs while docked with the Isenoria? I got up close to brawl with a Vanguard and heard THE SCREECH and saw it get wasted right before my eyes by Rafflesya's nukes. NICE! But it felt like that wasn't supposed to happen...   ;D
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XazoTak

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #926 on: August 26, 2023, 09:47:38 PM »

The minibreve pod seems to be extremely bad.
At 20 OP, it costs more than two minibreve launchers (8 OP each). Usually larger versions of missile weapons give slightly more value per OP point, so why does this give less?
Also, it reloads 2 shots per 400 seconds? Two minibreve launchers together would reload 2 shots per 200 seconds. So a minibreve pod actually gives less value than two launchers since it has half the reload speed.
Really, it should be 2 shots per 200 seconds and 15 OP. That would give it exactly the same specs as two small minibreve launchers, except for the mounts used and costing 1 OP less.
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ChesedPearl

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #927 on: August 31, 2023, 04:58:41 AM »

I tried doing cclearallfleets and it permanently erases our Auroran main girls, this also follows in with their no ability to respawn or regain fleet strength in continued battles. Please check it out thank you
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zacharywere

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #928 on: September 02, 2023, 09:58:08 PM »

idk why but when ever I try to transfer me to a different ship i get a UAF crash of nulls now [url]file:///C:/Program%20Files%20(x86)/Fractal%20Softworks/Starsector3/starsector-core/UAF%20null.txt
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Nick9

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #929 on: September 06, 2023, 07:42:22 PM »

Wow this faction really does annihilate other vanilla and modded factions as well. Ships seemingly imba, but fleets are insanely chonky by pure quantity as well. They're pacifist, but it's doesn't really work because idk, there's no even official war*. Formed alliance, they sent me their 2 STGs to protect my system, holy ***. It's kinda too OP for a portrait pack.

Also am I really must be comissioned in order to place a dammit bakery on my planet or alliance is still the way to go? I was turned by 180, however I swear that tooltip said I could request a permission if in alliance.

Also where the hell is the diplomacy bureau? Can't get a quest anymore. Please help.

upd: Seemingly this was a wrong thread (Mods -> Modding), only now I found about that.
upd2: ...or was it? There's no main thread.
« Last Edit: September 07, 2023, 05:26:14 AM by Nick9 »
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