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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 568804 times)

Alexey Skywalker

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #555 on: December 28, 2022, 07:48:19 AM »

Noticed I didn´t update UAF in a long time (still had 0.7.2e1 with the massive tourist fleet count). I see that the last update is from october 0.72g1dc, is a new update coming SOON tm or is gonna be a while before that?
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hydremajor

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #556 on: December 28, 2022, 01:35:51 PM »

Noticed I didn´t update UAF in a long time (still had 0.7.2e1 with the massive tourist fleet count). I see that the last update is from october 0.72g1dc, is a new update coming SOON tm or is gonna be a while before that?

do believe the OP stated the next update was coming next February
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Tachikoma

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #557 on: December 30, 2022, 07:42:27 PM »

its all fun and games till you get an EFSF missile cruiser and slap on several aurora federation nukes to it and let it loose like a blind folded midget let loose with a high explosive motar shell welded onto a steel rod into a pinyata shop and that shop is a hegemony inspection fleet.
but yea the mod is fun addition to my gameplay.
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radekplug

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #558 on: January 02, 2023, 12:11:15 PM »

Mod is super big daka ships like capitals with 4+ large slots lpcs are awesome many like looks like space f15 and others i like mini nukes can you made missle capital without prebuild large missle slots want make 6 snebivares in this ship.
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MattyK

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #559 on: January 05, 2023, 05:02:28 AM »

Noticed I didn´t update UAF in a long time (still had 0.7.2e1 with the massive tourist fleet count). I see that the last update is from october 0.72g1dc, is a new update coming SOON tm or is gonna be a while before that?

According to the January News on their Patreon it looks like there'll be a significant delay, Milky's currently going through and updating the artstyle of the UAF fleet and also substituting a bunch of other work.

I am looking forward to that Zepporia update though. >.>
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Blasphedon

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #560 on: January 11, 2023, 08:43:58 PM »

anyone know where i can find the artwork at? been using the mod and finally watch ironclads video on it and now i really really really want the artwork. anyone?
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Snake

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #561 on: January 11, 2023, 09:41:02 PM »

anyone know where i can find the artwork at? been using the mod and finally watch ironclads video on it and now i really really really want the artwork. anyone?

Everything in-game can be found in the mods\UAF\graphics folder. As for other art, CY has a twitter and pixiv if you're into that.
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eat the doritos

Wojmistrz

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #562 on: January 14, 2023, 07:30:27 AM »

UPDATE TO POST ->>> FIXED WITH DOWNLOADING HOTFIX VERSION OF WHICH I DIDN'T HAD ANY IDEA..... :)

Having this error when looking through Military Market on UAF main planet or something like that AND I have SCREENSHOT what weapon it is:

LINK TO SCREENSHOT>> https://imgur.com/QqfpAz6

697273 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags = 
java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags = 
   at java.util.Formatter$FormatSpecifier.failMismatch(Formatter.java:4298)
   at java.util.Formatter$FormatSpecifier.checkBadFlags(Formatter.java:2997)
   at java.util.Formatter$FormatSpecifier.checkCharacter(Formatter.java:2974)
   at java.util.Formatter$FormatSpecifier.<init>(Formatter.java:2727)
   at java.util.Formatter.parse(Formatter.java:2560)
   at java.util.Formatter.format(Formatter.java:2501)
   at java.util.Formatter.format(Formatter.java:2455)
   at java.lang.String.format(String.java:2940)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory$4.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
« Last Edit: January 16, 2023, 03:50:51 AM by Wojmistrz »
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GoingBatty

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #563 on: January 14, 2023, 11:27:47 PM »

I want to download now but link is not working?
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Dranume

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #564 on: January 15, 2023, 04:20:51 PM »

Im not sure if i am remember this wrong, but, i believe the first time I played the mod, the contacts that you can cultivate a relationship with gave out missions, but, now lately, they are not giving me any missions, I remember the lady at the Nur mining station used to send me on several fetch or supply quests, but now i get nothing.
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Silveressa

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #565 on: January 15, 2023, 04:50:42 PM »

I remember the lady at the Nur mining station used to send me on several fetch or supply quests, but now i get nothing.

You're right they did/do? You'd get random missions to hunt down rogue commanders or deliver goods etc. Not sure if they changed things recently, are you running any other mods alongside this one?
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Dranume

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #566 on: January 15, 2023, 05:18:42 PM »

[/qoute]

You're right they did/do? You'd get random missions to hunt down rogue commanders or deliver goods etc. Not sure if they changed things recently, are you running any other mods alongside this one?
[/quote]

i think i figured out what i did wrong,  i forgot to click to "develop contact" button .. LOL, im a dork.
« Last Edit: January 15, 2023, 05:31:29 PM by Dranume »
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bricklord

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #567 on: January 19, 2023, 10:25:51 AM »

I have not seen a link for this mod?
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A_Random_Dude

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #568 on: January 19, 2023, 12:54:18 PM »

See the big poster with the waifu on it? Click that. Litteraly says so in the post itself.
« Last Edit: January 19, 2023, 01:09:25 PM by A_Random_Dude »
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kokuto

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #569 on: January 20, 2023, 01:56:34 AM »

Does anyone know if there is a console command to reset an early quest where you have to recover a keycard for a UAF officer and later get two UAF officers as a reward at the end?

I started the quest then couldn't play for several days and forgot about it when I returned, saving after it expired. I looked at the mod's files but can't discern how to reset the quest.
« Last Edit: January 20, 2023, 03:06:52 AM by kokuto »
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