Disclaimer: I don't know much about balance, and i haven't spent like 2000h on this game to know everything in and out. (Most of my build are either random or self improvise.)
The UAF design remind me A LOT of IJN ship design in World of Warship:
1.They are INCREDIBLY squishy, one mistake and your ship gone. Shield down, eat one torp, gone. Reckless pilot? You can kiss your ship goodbye.
-This made playing with an UAF heavy fleet require more running and save scumming hard fight.
-You can pick up the D-mod deleter skill, which help with fight where one or two ship going down. That or you can either reload, run or reload, try again everytime your ship die.
2. Kiting is the way. You can forget objective/ capture point cuz holding it will get your ship killed, very quick. the AI controlled ship also love to run away anw so there is that too.
- At least they are fast to do so. Not fast enough for DBZ ship that can zoom zoom to you tho.
-This also made them somewhat incompatible with other vanilla ship, cuz they are too fast, they always leave your slower ship behind. Need a lot of baby-sitting. Another point in IJN lmao trait.
3. Carrier is stupid. The fact that the Super carrier can recall the strike fleet made it one of the most stupid, but fun to play, ship. You can essesentially, strike, call the bomber back before it get shredded on the way out, strike again cuz the last strike already sarturate enemy ship shield.
-I don't think the AI capable of doing that, not that i dared to let them control the most important ship in the fleet.
-Some of the Carrier ship does tent to do stupid *** and waste the smallcraft. Best just to have them on defensive and as interceptor.
4. The DP is a bit low, i think. Later in game, every UAF bounty are FILLED with BC, smol BB and CV, not to mention a bunch of CA, CL and numerous DD, Frigate. Outnumber a 250 point fleet almost 2 to 1.
-One time a 350k bounty have like 4 Reisen, 4 BC (Lilliru?), 3 CV and a bunch of smoler ship. That was a nightmare fight. They can't even deploy all of their ship, and come in 2 wave.
5. While the weaponries doesn't depend on HE spamming, lmao, they did what they intended to do. SHield sarturate and CV finished the job.
Conclusion: The design philosophy is very solid, with a clear doctrine to follow. Some might say it is OP, or unbalance, but tbh after watching a few vid from starsector, i can say they are only OP because the player are the one building/ controlling it, which can made any ship OP tbh. AI build/ control ship doesn't understand the concept of kiting with Capital ship very well.
Ps: A small experiment in the simulator against same caliber UAF ship, with both have no captain skill/ ST mods quickly, standard/ default build and only AI control. UAF ship doesn't fare very well against other faction ship. It either end in a stalemate cuz they are very quick in running away, or made a small mistake and get dunked on.
They also get countered hard by Beam focused build.
Ps: Ps: I also forgot this. But i choose the Junyo over the Atlas anyday of the week. 8 burn max with Aug Drive field? Get that *** out of the fleet, im here for the speed. 20 Burn ftw.