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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 569549 times)

Ryxsen1421

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1
« Reply #225 on: July 25, 2022, 04:04:52 PM »

Somewhere in next couple weeks, I will officially release a preview patch that will remove or replace a couple things while also letting you guys experience the new additions to the federation. It will ruin your save for sure but at least it could potentially save your new run from 0.72f3 version in preparation for whenever 0.73 comes out. Some of you lucky ones, may already experienced the new version already as I posted the file in several discord servers and download links though. Feel free to find out where those downloads are! For the rest of you out here, I'll let you know when the preview patch comes out.
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Reyvan

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1
« Reply #226 on: July 26, 2022, 01:18:22 AM »

Had to do a double take when I saw those Malaysian ship names, but damn this mod is awesome

Good work man
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Ryxsen1421

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1
« Reply #227 on: August 02, 2022, 09:14:46 PM »

Hi guys, I finally have a good place to use as a download archive for my work-in-progress patches. Managing the download links separately in Google Drive can be rather cumbersome to deal with so this is actually pretty convenient on my end. I will not update the download link in the main thread yet because the patch is not ready for the public yet! but if you wanna try out the new stuff ahead of time then go here!

[Click here for 0.72f3c Early Access!]
« Last Edit: August 07, 2022, 06:07:34 PM by Ryxsen1421 »
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Versil

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3b EA
« Reply #228 on: August 02, 2022, 11:07:09 PM »

Awesome
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Ramiel

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3b EA
« Reply #229 on: August 03, 2022, 01:02:10 AM »

Neat!
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andrew

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3b EA
« Reply #230 on: August 07, 2022, 02:38:00 PM »

Hello friend, I would like to let you know that your mod made me fall in love with this game again.
I dont think that i spent so much time with a single run ever before.
Thank you. :)
And please dont nerf your ships too much in the future.
I am having so much fun as they are now.
Looking forward to future updates.
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robepriority

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #231 on: August 12, 2022, 08:44:56 AM »

I was wondering, who's the artist for all these new portraits?

arwan

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #232 on: August 13, 2022, 07:18:43 AM »

apologies if this was answered previously.

how do you gain access to the special markets. such as the November military and automata logistics?

im currently commissioned by the Auroran Federation and have an approval of 100/100 not sure what i got to do.

also. is there actually a way to talk to the queen? been to vermilion station and talked to the rep there. but not sure if there is a way to get the rep to let you see the queen.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Halo6301

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #233 on: August 13, 2022, 11:35:55 AM »



Heads up, getting this error with the EA build
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Ryxsen1421

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #234 on: August 13, 2022, 06:25:17 PM »

Spoiler


Heads up, getting this error with the EA build

Well, that aircraft was removed and rebranded into something else - it is now Lumayan(mFA) hybrid fighter - sorry but your old save is now incompatible if you're using the EA build.

I was wondering, who's the artist for all these new portraits?

The same person that draw basically everything in the mod really. lol  ;)

Hello friend, I would like to let you know that your mod made me fall in love with this game again.
I dont think that i spent so much time with a single run ever before.
Thank you. :)
And please dont nerf your ships too much in the future.
I am having so much fun as they are now.
Looking forward to future updates.


with how infinitely thirsty the whole community is about balancing and stuff, I doubt I'll stop nerfing/buffing things but I'll try my best not to make my contents unfun to play with. Thanks!
[close]
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Halo6301

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #235 on: August 13, 2022, 06:58:34 PM »

Spoiler


Heads up, getting this error with the EA build

Well, that aircraft was removed and rebranded into something else - it is now Lumayan(mFA) hybrid fighter - sorry but your old save is now incompatible if you're using the EA build.

I was wondering, who's the artist for all these new portraits?

The same person that draw basically everything in the mod really. lol  ;)

Hello friend, I would like to let you know that your mod made me fall in love with this game again.
I dont think that i spent so much time with a single run ever before.
Thank you. :)
And please dont nerf your ships too much in the future.
I am having so much fun as they are now.
Looking forward to future updates.


with how infinitely thirsty the whole community is about balancing and stuff, I doubt I'll stop nerfing/buffing things but I'll try my best not to make my contents unfun to play with. Thanks!
[close]

Unfortunately, I can't seem to figure out where the save is. Have tried deleting the save files but still have a CTD. Unless the save files are stored somewhere else, idk what's a good fix.
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Ryxsen1421

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #236 on: August 13, 2022, 07:09:05 PM »


Unfortunately, I can't seem to figure out where the save is. Have tried deleting the save files but still have a CTD. Unless the save files are stored somewhere else, idk what's a good fix.

If all fails and the game failed to load, consider deleting your UAF entirely and re-extract the file.
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Yunru

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #237 on: August 13, 2022, 11:57:15 PM »

Spoiler


Heads up, getting this error with the EA build

Well, that aircraft was removed and rebranded into something else - it is now Lumayan(mFA) hybrid fighter - sorry but your old save is now incompatible if you're using the EA build.

I was wondering, who's the artist for all these new portraits?

The same person that draw basically everything in the mod really. lol  ;)

Hello friend, I would like to let you know that your mod made me fall in love with this game again.
I dont think that i spent so much time with a single run ever before.
Thank you. :)
And please dont nerf your ships too much in the future.
I am having so much fun as they are now.
Looking forward to future updates.


with how infinitely thirsty the whole community is about balancing and stuff, I doubt I'll stop nerfing/buffing things but I'll try my best not to make my contents unfun to play with. Thanks!
[close]

Unfortunately, I can't seem to figure out where the save is. Have tried deleting the save files but still have a CTD. Unless the save files are stored somewhere else, idk what's a good fix.
Always delete the old folder before any updating a mod. This crash is caused by leftover files from a previous version.

Psyentific

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #238 on: August 14, 2022, 09:21:08 AM »

is there a version that just has the portraits?
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Brainwright

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1 // 0.72f3e EA
« Reply #239 on: August 14, 2022, 11:24:54 AM »

is there a version that just has the portraits?

Not hard to make one.

But I would like to know if the portraits can be published without the blue and red lighting effect that marks it as stuff for Aurora.

Just curious if that was something you did through a program because it is very consistent, and taking that away would help it fit as standard portraits.
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