Now that I've played around with the mod a bit, some opinions:
I like the ships and the factions style, but I have to echo some others here about the weapons needing some balancing.
For example, the Semibreve nuclear missile rack. It's a large mount missile that gives you four shots of
8000 damage, to put that in perspective that's comparable to what you can find in 'Superweapons Arsenal' (except in a regular manufactureable weapon system instead of an incredibly rare find in ruins or ripped off enemy bounties), with only a collateral damage downside all for only 25 ordinance points. You can use 'Expanded Missile Racks' can double it's ammo count, but considering that sticking two of them on a Legion lets it double tap a Paragon with laughable ease, you won't need it.
For balancing that specific weapon, assuming you don't want to make it weaker, I'd recommend lowering it to 1 shot and maybe making it unaffected by 'Expanded Missile Racks'. Then I'd increase it's ordinance cost to at least 40, possibly higher.
Anyway, looking forward to this mods future.