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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 587936 times)

Oni

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #120 on: March 09, 2022, 05:48:38 PM »

Hmm... no 'Commissioned Crews' it seems.

I wonder what kind of advantage they'd get?  ???
« Last Edit: March 09, 2022, 05:52:21 PM by Oni »
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LinWasTaken

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #121 on: March 10, 2022, 01:10:59 AM »

are there any plans on adding your own hullmods? or custom stations?

pearagon

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #122 on: March 10, 2022, 03:01:48 AM »

No longer discontinued, that’s great to see. I suggest anyone who wants changes or additions to support the author through their fanbox: https://cyarrival.fanbox.cc/ as well as MesoTronik: https://fractalsoftworks.com/forum/index.php?topic=19739.0
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AppleMarineXX

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #123 on: March 10, 2022, 07:07:32 PM »

I'm loving the aesthetics of the mod - the portraits and ships are wonderful, the weapons are interesting, and the music makes me feel very comfy.

One issue though - for some reason my game crashes after talking to UAF characters. I'd be on Random-Sector Nex playthroughs and talk to the Admin on the Independant for the first time (while not being commissioned), and one of the dialogue options would spazz out with a NullPointerException. I'd then dodge out of the dialogue with "forcedismissdialog" with a console command. Then I went to talk to the Queen, selected one of the dialogue options (which gave like a blank response), and when I leave the planet I crash a few seconds later. I'm not sure what's the cause, though.

It's happened to me on like 3 separate runs already - I'd fly to the UAF system, talk around, then promptly crash. I remembered to save the log for one of them though:

Log:
Spoiler
3558549 [Thread-3] INFO  sound.public  - Cleaning up music with id [njol.ogg]
3558549 [Thread-3] INFO  sound.public  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
3558559 [Thread-7] INFO  sound.public  - Cleaning up music with id [uaf_final_friendly_market_loop1.ogg]
3559038 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [uaf_final_friendly_market_loop1.ogg]
3559057 [Thread-9] INFO  sound.OooO  - Playing music with id [uaf_final_friendly_market_loop1.ogg]
3559733 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.advance(Unknown Source)
    at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
    at com.fs.starfarer.ui.Q.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)
[close]

I'll try to post a video of it spazzing out later.


EDIT: I haven't been able to replicate the crash state yet, but here's the sequence of events to the Null response when talking to Nia:
- 2. Try to Spark a Conversation with Nia
- 3. <Converse>
NullPointerException: Null
« Last Edit: March 10, 2022, 07:46:13 PM by AppleMarineXX »
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raedenjin

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #124 on: March 13, 2022, 03:59:07 AM »

Also here to show a crash report --

I get a nullpointer when I try to open the market at Hem Fayette. "Fatal: Texture [advanced_fuel_prod] from category [industry] not found"


Spoiler
556832 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [advanced_fuel_prod] from category [industry] not found
java.lang.RuntimeException: Texture [advanced_fuel_prod] from category [industry] not found
   at com.fs.starfarer.settings.StarfarerSettings.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.FuelProduction.getCurrentImage(FuelProduction.java:42)
   at com.fs.starfarer.campaign.ui.marketinfo.ooo0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.s.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.showOverview(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
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raedenjin

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #125 on: March 13, 2022, 08:26:21 PM »

Nevermind.. I messed with stuff in settings.json, market opens as expected!

Unrelated but I also really like your work on UAF! Love the graphics and sounds!
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blackcatvn

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #126 on: March 15, 2022, 09:03:05 AM »

Hi, just want to say the this mod has the best looking ships ever for me. Really appreciate your work here.
Btw, is there a guide to spawn your special pilot bar quest. I saw it once but mis-clicked escape and never saw it again...
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Oni

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #127 on: March 15, 2022, 03:13:17 PM »

Now that I've played around with the mod a bit, some opinions:

I like the ships and the factions style, but I have to echo some others here about the weapons needing some balancing.

For example, the Semibreve nuclear missile rack. It's a large mount missile that gives you four shots of 8000 damage, to put that in perspective that's comparable to what you can find in 'Superweapons Arsenal' (except in a regular manufactureable weapon system instead of an incredibly rare find in ruins or ripped off enemy bounties), with only a collateral damage downside all for only 25 ordinance points. You can use 'Expanded Missile Racks' can double it's ammo count, but considering that sticking two of them on a Legion lets it double tap a Paragon with laughable ease, you won't need it.

For balancing that specific weapon, assuming you don't want to make it weaker, I'd recommend lowering it to 1 shot and maybe making it unaffected by 'Expanded Missile Racks'. Then I'd increase it's ordinance cost to at least 40, possibly higher.

Anyway, looking forward to this mods future.  8)
« Last Edit: March 15, 2022, 03:15:43 PM by Oni »
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Cyber Von Cyberus

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #128 on: March 16, 2022, 10:16:55 AM »

So far I like this mod, it has some good potential. One thing that really annoys me though is Favonius, it keeps spewing out an unreasonable amount of tourist fleets from different factions and I always find 20 fleets full of buffalos and nebulas fighting eachother and massively slowing down the game. After finding that out I started always targeting and destroying that planet as my first priority.

Perhaps you could tone down the spawn rate of tourist fleets, or if you can't simply remove whatever industry or market condition Favonius has that makes those fleets spawn ?
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Oni

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #129 on: March 16, 2022, 04:06:36 PM »

So far I like this mod, it has some good potential. One thing that really annoys me though is Favonius, it keeps spewing out an unreasonable amount of tourist fleets from different factions and I always find 20 fleets full of buffalos and nebulas fighting eachother and massively slowing down the game. After finding that out I started always targeting and destroying that planet as my first priority.

Perhaps you could tone down the spawn rate of tourist fleets, or if you can't simply remove whatever industry or market condition Favonius has that makes those fleets spawn ?
They should also be neutral (edit: as in Independent faction), just named Tourism Fleet or something, regardless of which faction they spawn from.
That way they'd only really be fighting pirates.
« Last Edit: March 18, 2022, 08:33:27 AM by Oni »
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Cyber Von Cyberus

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #130 on: March 17, 2022, 01:36:16 AM »

They should also be neutral, just named Tourism Fleet or something, regardless of which faction they spawn from.
That way they'd only really be fighting pirates.
From what I've seen, hostile factions will attack each other. I've seen plenty of hegemony tourist fleets attack other hostile tourist fleet such as the Anarkis, Legio or League.
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Me:"Yes, I'm all of those."

Sincronic

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #131 on: March 18, 2022, 10:09:33 AM »

I'm getting some kind of error related to colors. I've put 4x Menascars in an Isenoria(P), with hullmod Swarm Core + Fighter Armor removal from modern carriers mod, and strikecraft specialization from unusual hullmods mod, and the game crashes upon hitting enemy with bombing run. Here's the 2 logs if it helps

Spoiler
445898 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.F.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.F.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Spoiler
447794 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.F.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.F.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I did a couple tests and it seems to happen only on this carrier if you use all 3 hullmods but i might be wrong.

Loving the mod so far  :D
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pearagon

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #132 on: March 20, 2022, 03:01:03 AM »

I've been enjoying this mod quite a bit! I found some typos in the quest for
Spoiler
Yimie where you walk her home https://i.imgur.com/jkVIQHF.png
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.
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Visha

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #133 on: March 25, 2022, 09:58:49 PM »

I absolutely love this mod, the ships look fantastic, and preform really well. the animations are so freaking good on all the guns, and the ships are alot of fun to pilot, the super capitals are awesome to throw on to the map and pulverize enemy fleets
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Kakroom

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #134 on: March 26, 2022, 06:57:38 PM »

The first time I fired the howitzer that is also a ship was the first time I saw light in this grimdark universe
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