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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 569013 times)

Goemon29

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #105 on: March 01, 2022, 06:41:27 PM »

Not sure if it's by decision but with the new update the Auroran Nanoforge instead giving you 30% Production Quality gives you -50%. Is it a bug or intended to work like that ?

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Pegboard

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #106 on: March 01, 2022, 07:12:40 PM »

Not sure if it's by decision but with the new update the Auroran Nanoforge instead giving you 30% Production Quality gives you -50%. Is it a bug or intended to work like that ?

I noticed this on Day 1 and had to set up a colony with an orbital works and a pristine nanoforge so that UAF wouldn't be running around with 5 DMod fleets
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Ryxsen1421

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #107 on: March 01, 2022, 08:10:30 PM »

Not sure if it's by decision but with the new update the Auroran Nanoforge instead giving you 30% Production Quality gives you -50%. Is it a bug or intended to work like that ?

prior to release, our nanoforge worked just fine until we realize too late that its actually boasting 700% ship quality!

however this is more of a leftover from more recent testing, we tried to copypaste the vanilla coding from existing nanoforge to see if we can somehow fix the stubborness of our nanoforge refusing to unapply themselves even after we took them off the industry. but otherwise the stat should be;

anyway, guess I'll annoy my co-dev some more about it.. she's already hampered enough by it.

+2 production
+35% ship quality
-1 stability
-pollution
« Last Edit: March 01, 2022, 08:14:08 PM by Ryxsen1421 »
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Lemuria

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #108 on: March 01, 2022, 08:38:29 PM »

There's no obligation, but it's generally considered polite and makes it much easier to check for malicious code in a mod - and it preserves your comments, which simply digging around in the .jar doesn't.

As far as any misguided attempts at 'securing' code go, it doesn't do much.

Well, here's a website full of articles on why free software (free as in freedom) and freely licensing your code is important.

https://gnu.org
https://fsf.org

Aside from that, I find source code access important, and I will not be running the UAF mod until I have the source code. I don't want my freedom taken away, nor do I want to risk my computer's resources being used by a potential virus in the mod. And no, I'm not insinuating anything about your mod or what you put in it, it's just safety protocol for me to always ask for source code.
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Dal

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #109 on: March 01, 2022, 09:05:32 PM »

The source code is in the jar, guys. Open it with an archive program and extract the zip within.
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Caymon Joestar

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #110 on: March 01, 2022, 09:34:37 PM »

The source code is in the jar, guys. Open it with an archive program and extract the zip within.

But I dont know how to open the pickle jar by myself

also a (very) minor note - all of your portraits are in 128 * 128 and taking up 4x more vram than they need to be, the game only displays them at 64 * 64 (iirc, might be wrong here?) & the mod's already v vram-hungry, it'd be much nicer on lower-end machines if you cut 'em all down to the proper size.


128x128 is the standard size for ALL portraits including vanilla.
« Last Edit: March 01, 2022, 09:47:58 PM by Caymon Joestar »
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Lemuria

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #111 on: March 01, 2022, 10:30:38 PM »

The source code is in the jar, guys. Open it with an archive program and extract the zip within.

No, I extracted the jar with "jar xf UAF.jar" (it's a terminal command), and it was all .class files. Not the source code.
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Lemuria#0685 on the Unofficial Starsector Discord

Histidine

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #112 on: March 01, 2022, 11:21:18 PM »

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Obsidian Actual

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #113 on: March 01, 2022, 11:27:25 PM »

I use this Java Decompiler GUI to explore the "cooked" JAR files of every StarSector mod I've played with thus far, as part of my efforts to learn how to code for this game.

As with all decompilers, the resulting converted java is not a 100% match for the original source code, but at least the interface is clean and lightweight, which suits my purposes. Thus, having a ZIP or unpacked java src folder within the mod folder is no longer a necessity for me.


Let us leave it at that and keep this thread on topic please.
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Sheodoq

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #114 on: March 02, 2022, 02:35:04 PM »

Found a typo in the mod for the Hikone 125 AP(O). It's marked as anti-armor while using kinetic as its damage type.

Using the 27/02 2022 version


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Harmful Mechanic

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #115 on: March 02, 2022, 05:05:35 PM »

There's no obligation, but it's generally considered polite and makes it much easier to check for malicious code in a mod - and it preserves your comments, which simply digging around in the .jar doesn't.

As far as any misguided attempts at 'securing' code go, it doesn't do much.

Well, here's a website full of articles on why free software (free as in freedom) and freely licensing your code is important.

https://gnu.org
https://fsf.org
Preaching to the choir.
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Lemuria

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2a
« Reply #116 on: March 02, 2022, 10:51:17 PM »

I use this Java Decompiler GUI to explore the "cooked" JAR files of every StarSector mod I've played with thus far, as part of my efforts to learn how to code for this game.

As with all decompilers, the resulting converted java is not a 100% match for the original source code, but at least the interface is clean and lightweight, which suits my purposes. Thus, having a ZIP or unpacked java src folder within the mod folder is no longer a necessity for me.


Let us leave it at that and keep this thread on topic please.

I'm probably going to start a thread about mod source code, but for me, decompiling JARs isn't enough. I want the ACTUAL source code, not decompiled source code.
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Lemuria#0685 on the Unofficial Starsector Discord

Oni

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #117 on: March 04, 2022, 01:15:42 AM »

... well, I just found and salvaged a Solvernia elite flagship dreadnought.

In testing, only the Sajuuk-Khar (Hiigaran Descendants) could take it one on one. Even then it could've easily gone either way.

I did see it chew through several fleets in the simulator.  :o
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UpRightUpDown

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #118 on: March 05, 2022, 07:42:36 AM »

Is this mod gonna receive updates? The first post says it's discontinued but this thread seems to be active and the author has posted implying they will update the mod.

This is a incredible mod that I hope continues to be updated.
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Yunru

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Re: [0.9.51a-RC6] United Aurora Federation 0.7.2a
« Reply #119 on: March 06, 2022, 02:43:18 AM »

It's functional, and that's enough for the author(s) to want a stress break.

I hope they chose to return to it, but appreciate if they don't want to.
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