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Author Topic: [0.96][WIP] United Aurora Federation 0.74a1  (Read 408749 times)

mllhild

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #585 on: February 13, 2023, 06:03:09 PM »

One curious ?bug? with the minibrev is that the AI seems completely loathe to actually use the damn things. I had to fiddle with the settings of a separate fire control mod substantially before I could get my ships to start using them on their own.
Yeah my ships also dont seem to want to use the minibrev.

Also I just noted that using Osela as a Flagship is hilariously good in some ocassions, though I am worried about the Queens soul, or at least worried that it is quite dark and dripping with drugs, given that the Osela is the perfect Drug trafficing ship and the UAF has legalized drugs.
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to be done some day... XD

Thai2410

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #586 on: February 13, 2023, 07:52:42 PM »

Ah, yes, the one-of-a-kind super-capital ship.



Granted, it cost 50 mil, but the fact that she just has a "surplus" lying around is funny.
« Last Edit: February 13, 2023, 07:59:33 PM by Thai2410 »
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mllhild

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #587 on: February 13, 2023, 09:33:28 PM »

Why is there always a giant void around the Aoi system? I tried sector size mods and changed values around (8x the number of systems), but no matter what I did, Aoi always has something of a bubble around it with no randomly generated systems.

Its gets really obvious once you generate a lot of stars that there is something happening. Spindle also seems to carve out a smaller bubble, but other mod factions dont.
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to be done some day... XD

Crywolf641

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #588 on: February 14, 2023, 11:34:19 AM »

If the Empress gives the Super Carrier
and the Robot Queen Gives the Super Dreadnaught
Who gives the Super Freighter?
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"officerMaxLevel":12,
"officerAIMax":16,
"maxOfficersInAIFleet":20
"crewSalary":10,
"marineSalary":20
"officerSalaryBase":200
"officerSalaryPerLevel":100
"baseMaxOutposts":20,
"baseMaxAdmins":20,
"maxIndustries":[2,3,4,6,8,9,10,12,13,14],
"maxColonySize":10,
"maxCampaignZoom":3.0,
"maxCombatZoom":3.0,
"officerMaxLevel":10,
"officerMaxEliteSkills":5,
"maxContacts":20,

A Brazilian Guy

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #589 on: February 15, 2023, 08:24:44 AM »

This mod is a Art Pierce in all of their aspect :D
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yuyush

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #590 on: February 15, 2023, 05:41:07 PM »

Hey,

how can I find the candy for the queen (vanilla icecream)
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graylobo

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #591 on: February 16, 2023, 12:34:08 PM »

I admit fully that Ironcladlion brought me hear. I can't wait to give this mod a try.
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KendrickLlama

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #592 on: February 18, 2023, 09:44:14 AM »

I'm sure this has already been brought up or reported by someone, but the Starboard missile section of the Solvernia seems to be tagged as a different size than the port missile section.  The costs for hull mods are different.  Unless this is intentional, then carry on.
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mllhild

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #593 on: February 19, 2023, 01:15:07 PM »

Ah, yes, the one-of-a-kind super-capital ship.
Granted, it cost 50 mil, but the fact that she just has a "surplus" lying around is funny.

I had the exploration super capital appear in Aoi's normal military market for 125 mil. Didnt have the pocket change at the time, but Im not sure it should show up there.
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to be done some day... XD

sasalx

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« Reply #594 on: February 20, 2023, 12:22:06 PM »

Hey, first of all great mod so thanks for creating it. While I am highly enjoying it I noticed a weird bug(?) with Yimie. I am letting her command a NeuxoriaSP class ship but despite having steady personality she acts like timid. Always goes back and keeps very long distances on 1-1 fights. I thought it is because of the special ship ability but that wasn't the case. Gave the same ship to Mizuki and she piloted it with like actual steady personality. I decided to give it to another random captain and no problem with them either so I am guessing that there is a problem with Yimie. Not sure why that's the case tho because I even checked the save file and she has pid="steady" attribute on her. Anybody can guess why this is happening?
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The UAF Enjoyer

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« Reply #595 on: February 22, 2023, 06:34:45 AM »

Simply Amazing

Happy birthday CY  :)
« Last Edit: February 22, 2023, 06:40:30 AM by The uaf enjoyer »
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mllhild

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« Reply #596 on: February 22, 2023, 08:13:27 AM »

Happy Brithday and here the first thing that seems like a bug.
When starting with the UAF, instead of a generic contact I got Inari directly. Yet I get rejected if I try to talk to her. So essentially I ended up starting as UAF commisioned, but without a contact I can use.

Once I get Nia to recommend me I will edit this to say how it goes or if I had to first delete the contact to then get her again.

Edit: Ok, so once Nia recommends you it works as normal. So I guess it was an unlucky random start?
« Last Edit: February 22, 2023, 02:01:06 PM by mllhild »
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IroncladLion

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« Reply #597 on: February 22, 2023, 10:19:56 AM »

Happy Birthday!  ;D

Argentum Rhodes

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« Reply #598 on: February 22, 2023, 10:47:48 AM »

Happy Birthday! You're awesome!
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Magnak

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« Reply #599 on: February 22, 2023, 11:05:46 AM »

Hello, anyone having issues with the portraits not showing up at the character creation ?

I have reinstalled the game, with only the UAF mod (and it's requirements mods) but still nothing...
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