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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )  (Read 952072 times)

al00195

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1395 on: April 18, 2025, 06:15:31 AM »

Hello. When I run this mod solo, TriOS report me the presence of these error in the game log :

Spoiler
127709     86950 [Thread-7] INFO com.fs.starfarer.loading.WeaponSpreadsheetLoader Applying data from weapon_data.csv to [targetinglaser3]
127710     86950 [Thread-7] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader Weapon spec [uaf_celesta] not found in weapon_data.csv
127711     86950 [Thread-7] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader Weapon spec [uaf_clemente] not found in weapon_data.csv
[close]
« Last Edit: April 18, 2025, 07:14:03 AM by al00195 »
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Martinw1

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1396 on: April 22, 2025, 07:35:21 AM »

Hello,

Started up Starsector again an came across your Faction, plays really well having a blast with it. :) Its especially awesome how you managed to get the 'parts' on a ship like the Noveria and the freighter. Its great just to see parts being destroyed in stead of the whole ship at once.

I was wondering though, scrolling trough the older coments I see the Noveria II Empress, damm what a beauty. When might we conquer the galaxy with that babe?  8)
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Jumugler

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1397 on: April 23, 2025, 10:23:42 AM »

Hello, caught a fatal error in game, after confirming autofit flagship on Aeria Charlotte(YRN) class, with or without any weapons in my inventory.

"Fatal: Index 1 out of bounds for length 1"

Latest version. But i get ship from research station (industrial evolution). There is no such problem with other UAF ships.

Spoiler
133852 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/lunaRefitButtonMain.png (using reflection)
197761 [Thread-6] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [Ambush.ogg]
197987 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [RunningDark.ogg]
197988 [Thread-8] INFO  sound.H  - Playing music with id [RunningDark.ogg]
198012 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: Index 1 out of bounds for length 1
java.lang.ArrayIndexOutOfBoundsException: Index 1 out of bounds for length 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.applyToShip(Unknown Source)
   at com.fs.starfarer.coreui.refit.new.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.new.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.syncUIWithVariant(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:547)
   at com.fs.starfarer.coreui.refit.auto.G.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.H.?00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

[close]

Video and log link:
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Reshy

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1398 on: April 23, 2025, 08:34:13 PM »

Something minor I'd like to see is a UAF bar illustration for their bars, similar to what their planets have.
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Manage Passwords

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1399 on: April 24, 2025, 07:44:31 PM »

Any ETA on the the big update? :pray:
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morkaither3d

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1400 on: April 25, 2025, 04:09:08 PM »

I have a question that might be answered already but I don't know how to find that answer if so -

The super capitals, when it comes to flux on these - do all of the parts drop their flux generation and venting stats back to the main core and it is gathered there, or do the parts not do this?

I ask because I'm trying to figure out if it's worth putting caps on the parts as well as if I should try to worry excessively about their flux management in general, or if the only piece I really need to worry about the flux management of is the core module? It seems like it doesn't matter what their flux or caps stats are from the admittedly limited testing I have done
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Insolent Peon

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1401 on: April 25, 2025, 04:55:16 PM »

I have a question that might be answered already but I don't know how to find that answer if so -

The super capitals, when it comes to flux on these - do all of the parts drop their flux generation and venting stats back to the main core and it is gathered there, or do the parts not do this?

I ask because I'm trying to figure out if it's worth putting caps on the parts as well as if I should try to worry excessively about their flux management in general, or if the only piece I really need to worry about the flux management of is the core module? It seems like it doesn't matter what their flux or caps stats are from the admittedly limited testing I have done

I don't have firsthand experience with the UAF supercaps, but literally every other supercap in every other mod I've played gives each section its own flux pool, same as vanilla stations. Increase module vents as needed to maintain fire.
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morkaither3d

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1402 on: April 25, 2025, 06:16:50 PM »

I have a question that might be answered already but I don't know how to find that answer if so -

The super capitals, when it comes to flux on these - do all of the parts drop their flux generation and venting stats back to the main core and it is gathered there, or do the parts not do this?

I ask because I'm trying to figure out if it's worth putting caps on the parts as well as if I should try to worry excessively about their flux management in general, or if the only piece I really need to worry about the flux management of is the core module? It seems like it doesn't matter what their flux or caps stats are from the admittedly limited testing I have done

I don't have firsthand experience with the UAF supercaps, but literally every other supercap in every other mod I've played gives each section its own flux pool, same as vanilla stations. Increase module vents as needed to maintain fire.

Ah yeah that makes sense - I was just kinda hoping I could find a way to get more flux to the core of the solvernia because MAN do those guns run hot
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Cain17

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1403 on: April 25, 2025, 06:22:52 PM »

Using Nexerelin, if a non pirate/non hostile faction is in charge of Namnlos when you try to start the raid for the Check Wreckage mission, the raid cannot be carried out and the informant disappears from the contacts list, making the mission impossible to complete for that save. I overwrote my save from before I did that and now I have to start a new game to do that mission.

Also when using the "list markets" console command it lists Namnlos as uaf_namnlos_station_market which is wrong and affects Vermilion instead when a command is used to affect it.
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Manage Passwords

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1404 on: April 26, 2025, 03:40:42 PM »

Bug report:
Not sure if this is intentional, but the Isenoria starts every battle with the Rafflesya bomber going on cooldown and docking with the Isenoria.
Sometimes the AI will never undock it. I've watched whole battles were the AI dies before undocking it. Another funny interaction, the Rafflesya just flies away like a retreating ship if the Isenoria dies with it docked.

I would rather have the AI stupidly sending the Rafflesya out to get sniped then have it die without ever using it.
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TRANNON1

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1405 on: April 26, 2025, 04:37:25 PM »

Hello, loving the mod but I have a couple of questions.

First is that I have never found any keycards at all despite going around the Sector for a while. Is this perhaps a bug? Only content expansion mods I have is AoTD and Nexrelin, both which are supposed to be compatible with UAF.

Second is that the Keycard shop descriptions states that the ships sold in there are superior and have extra effects like the Eyeseau was supposed to be 20% more efficient than regular Eyeseaus whatever that means, but when I bought it, it seemed completely the same, no extra hullmods that add effects or anything, is this intended behavior and the descriptions are just exaggerations?
« Last Edit: April 26, 2025, 11:19:23 PM by TRANNON1 »
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Reshy

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1406 on: April 27, 2025, 11:17:04 PM »

[Bug]  UAF special colony items cannot be installed in Ashes of the Domain's industries (Monoculture farming, smelting, crystallizer, polycrystalizer, isotope separator, cascade reprocessor, blast processing, heavy production, orbital manufactorium).

[Bug]  If you install two Garrison Transmitters their effects will negate one another out, rather than adding the best of both or stacking like other colony items.
« Last Edit: April 27, 2025, 11:34:16 PM by Reshy »
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TypoTyphoon

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1407 on: May 02, 2025, 01:13:36 PM »

Hey, I recently restored ruins and I got the "uaf_size_fleet_bonus" condition according to console commands, but no information was listed. What is the actual affect of this condition? Nothing shows up when I hover over "Revitalized Ruins".
« Last Edit: May 02, 2025, 01:16:10 PM by TypoTyphoon »
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Rabbit

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1408 on: May 03, 2025, 03:29:00 AM »



So there is this bug, if you sat bomb Favonius into ruins and then try to save, it doesnt let you anymore as it shows this error. I traced back this bug over several hours as I didnt know what the cause was.
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UAF Enjoyer

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Re: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )
« Reply #1409 on: May 03, 2025, 07:27:17 AM »

Hello. I've run into a bug where sometimes the beach in Favonius disappears and sometimes when it does appear, the flavor text description is bugged out as it doesn't show except for "highlight". I... Do not know the cause...and even made this account just to get help... As I've tried switching on and off mods by groups to find what is the conflicting mod that causes this to no avail...

Below is a link to an in-game screenshot of the Favonius bar, the mod list and 2 starsector logs file. Uploading files as attachments within this site couldn't be done due to my slow internet connection...

https://gofile.io/d/xTrx22
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