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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98][WIP] United Aurora Federation 0.75d ( Compatibility Patch )  (Read 932398 times)

Fermuto

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1350 on: March 14, 2025, 03:59:19 PM »

Don't know if this been reported or not, but after a battle with a couple of pirate frigates this new Mary Su ship gets about 66% damage and lost about 100 crew. But a second before victory screen she was untouched. Happends repeatedly.

I've experienced this too. the ship loses a lot of hull and armor on the campaign layer, but if you go right back into combat her hull and armor are perfectly fine. It costs a ton of supplies to "repair" for ghost damage...

It's 100% reproducible with only UAF, dependencies, and vanilla. Has anyone else experienced this / is CY aware?
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Smilein

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1351 on: March 15, 2025, 10:32:26 AM »

Is the restore ruins option from here? It seems restoring a ruin gives an upkeep modifier of +1 restored facilities which is just super painful. Not sure if it's just from the ruin version that has 5% upkeep reduction tho
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Astrefernal

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1352 on: March 20, 2025, 12:58:46 PM »

Is the restore ruins option from here? It seems restoring a ruin gives an upkeep modifier of +1 restored facilities which is just super painful. Not sure if it's just from the ruin version that has 5% upkeep reduction tho

It's a mix of this mod AND "Ashes of The Domain".

From my experience, restoring ruins gives a random modifier. You just got unlucky.
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Averus

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1353 on: March 24, 2025, 02:32:57 PM »

Hello! I seem to be having issues concerning commission requirements for access to certain UAF markets and the Question of Loyalty module for Ashes of The Domain. I have my reputation with both the UAF and the Queen maxed out, and have an active commission (at the rank of Grand Mof), and have an ice cream in my inventory, but still cant seem to get the Queen to give me access to the November Auxiliary. My only theory is that the commissions in Question of Loyalty don't count as commissions when checked, and I summarily cannot gain access to the November Auxiliary, or anything else that requires a commission for that matter.

Is there a solution, or do I just have to ditch Question of Loyalty?
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Nalaz

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1354 on: March 26, 2025, 07:44:56 AM »

How do you keep ships alive with Evasive Maneuvering Jets?
In my experience officers use it on cooldown, dashing into positions they definitely should not be (cautious too). Sometimes when they surrounded they dash in some random direction instead of backward. And since UAF ships tend to have a smaller shield arc than the average ship, EMJ can turn them in a way that exposes their backs. Not to mention it constantly interrupts attacks or miss shots because of a dash.
It's way less funny to watch them suicide than Natasya with a semibreve.

I ended up switching out EMJ to Maneuvering Jets and the difference in ship survivability and performance was huge.
« Last Edit: March 26, 2025, 07:59:36 AM by Nalaz »
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Melcyna

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1355 on: March 28, 2025, 11:15:51 AM »

The easiest way I've found so far is by keeping their weapon loadouts to be as long ranged as possible. The AI's reaction and their use of EMJ is a lot less erratic when they are not at short range brawl surrounded from all sides so thus far I've had the best result keeping them to engage from as far away as possible. UAF happens to have quite a few really good missiles so this wasn't exactly difficult but it also worked out for me with point defense dakka spam build though they still fall prey to EMJ dash to a terrible position from time to time.
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Kanjejou

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1356 on: March 28, 2025, 01:59:34 PM »

so the mod doesnt work with 0.98a 5rc yet right? i keep getting error

Fatal: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.weaponSpecAPI.getPrimaryRoleStr()" is null
Check starsector.log for more info.

and it seem to be the only mod that give me that problem.
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sot

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1357 on: March 29, 2025, 03:31:53 AM »

Any news, at least approximate release date? Itching to start a new 0.98 playthrough, but don't want to do it without UAF.
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bob2040

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1358 on: March 29, 2025, 08:23:27 AM »

*rise hand*
is it safe to change mod version to 0.98a?

or the error popped up mad at me and says HEY YOU CANT DO THAT WAIT FOR MAD MAKER TO UPDATE! >:(
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Histidine

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1359 on: March 29, 2025, 09:55:56 AM »

so the mod doesnt work with 0.98a 5rc yet right? i keep getting error

Fatal: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.weaponSpecAPI.getPrimaryRoleStr()" is null
Check starsector.log for more info.

and it seem to be the only mod that give me that problem.
Yeah there's a whole bunch of weapons that need their primary role string set in weapon_data.csv (almost 50 according to someone who looked into it), need to fix this for a 0.98 release.
(A few other mods also have this issue, but with a lot fewer weapons)
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JohnCordent

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1360 on: March 29, 2025, 10:00:37 AM »

I was able to start UAF in version 0.98 by setting the PrimaryRoleStr for all non-role entries to "General." However, I still have to test how it looks in-game. Weapons, ships, and systems are displayed in the Codex.
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CompMakarov

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1361 on: March 29, 2025, 10:41:52 AM »

I was able to start UAF in version 0.98 by setting the PrimaryRoleStr for all non-role entries to "General." However, I still have to test how it looks in-game. Weapons, ships, and systems are displayed in the Codex.

This is a quick n dirty fix that does work, you'll just have every UAF weapon show as ''General'', this will have in-game impact however, as certain skills are tied to the Primary role of a weapon.
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9x18mm Makarov PM

JohnCordent

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1362 on: March 29, 2025, 12:29:42 PM »

I was able to start UAF in version 0.98 by setting the PrimaryRoleStr for all non-role entries to "General." However, I still have to test how it looks in-game. Weapons, ships, and systems are displayed in the Codex.

This is a quick n dirty fix that does work, you'll just have every UAF weapon show as ''General'', this will have in-game impact however, as certain skills are tied to the Primary role of a weapon.

Most entries without a role aren't real weapons. These include radars, for example. Real weapons without a role are the armament of Strikecraft. The normal weapons that you put on ships all have roles as far as I can see.
« Last Edit: March 29, 2025, 12:31:51 PM by JohnCordent »
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marianojoey

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1363 on: March 29, 2025, 04:03:49 PM »

Your mod is awesome and I love playing with it. It would be cool if we had a couple of phase cruiser options. Perhaps for 0.98? :)
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NinjaPirate

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1364 on: March 30, 2025, 11:54:40 AM »

Just finished this clip for this amazing mod. https://youtu.be/lUIBiU69VK8
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Feel free to make fun of my bad gameplay here at Mr. G Plays
http://www.youtube.com/c/MrGPlays
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