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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Author Topic: Crash due to missing hull  (Read 1981 times)

SierraTangoDelta

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Crash due to missing hull
« on: June 10, 2017, 07:54:02 PM »

Any idea what might have caused this crash? I don't know what 'SalvagedDS' is a prefix for.

2605327 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [udana_stations|yesod]: trade (s: 0, l: 2), smuggling: (s: 0, l: 0)
2605333 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 39 out of a maximum 40 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
2605335 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate scout] at hyperloc Vector2f[-7325.271, -2081.898]
2605780 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [salvagedDS_ssp_scythe_bal] not found!
java.lang.RuntimeException: Ship hull variant [salvagedDS_ssp_scythe_bal] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.campaign.submarkets.ShipbreakerSubmarketPlugin$ConversionScript.advance(ShipbreakerSubmarketPlugin.java:138)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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sirboomalot

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Re: Crash due to missing hull
« Reply #1 on: June 10, 2017, 08:33:42 PM »

Scythe is a Underworld ship, so this should probably be in the modding bug reports section or the underworld thread.
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Dark.Revenant

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Re: Crash due to missing hull
« Reply #2 on: June 10, 2017, 08:38:15 PM »

Nex bug.
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Histidine

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Re: Crash due to missing hull
« Reply #3 on: June 10, 2017, 08:42:16 PM »

If you're using Nexerelin 0.8b or older, update to 0.8c.
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SierraTangoDelta

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Re: Crash due to missing hull
« Reply #4 on: June 10, 2017, 09:02:27 PM »

   "masterVersionFile":"https://bitbucket.org/Histidine/exerelin/downloads/nexerelin.version",
   "modName":"Nexerelin",
   "modThreadId":9175,
   "modVersion":
   {
      "major":0,
      "minor":8,
      "patch":0c
   },
   "starsectorVersion":".8.1a"
}


This is 0.8c, so I'm not entirely sure what the problem is. I did delete Nexerelin before unpacking the new version. Maybe I have to redownload it again.
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Dark.Revenant

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Re: Crash due to missing hull
« Reply #5 on: June 10, 2017, 10:07:25 PM »

If you swapped version on an existing save, some debris fields will remain "poisoned" for half a cycle.
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SierraTangoDelta

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Re: Crash due to missing hull
« Reply #6 on: June 11, 2017, 12:00:45 AM »

Ahh, that must be it, then.
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