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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.8.1a- RC6] Game Crash when destroying Domain Automated Drone; Bastillon Class  (Read 1529 times)

Botaragno

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Moved into survey a Domain Era Survey Ship, got it's defences.

In combat, engaged the Bastillon class, that weird spider leg thing.

When it blew up the game immediately crashed on me

LOG
___________________
41844 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - 1 out of a maximum 2 patrols in play for market [Cibola]
41858 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Spawned patrol fleet [Persean League detachment] from market Cibola
44132 [Thread-4] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 62, FP2: 43, maxFP1: 170, maxFP2: 115
44380 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
44740 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [UndyingLegacy.ogg]
44740 [Thread-10] INFO  sound.OooO  - Playing music with id [UndyingLegacy.ogg]
44755 [Thread-8] INFO  sound.F  - Creating music buffer #2
51712 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [chatterConfig.json]
79514 [Thread-4] INFO  sound.public  - Cleaning up music with id [nebula.ogg]
79521 [Thread-8] INFO  sound.public  - Cleaning up music with id [UndyingLegacy.ogg]
79774 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [steel_rain.ogg]
79774 [Thread-10] INFO  sound.OooO  - Playing music with id [steel_rain.ogg]
79931 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.oO0o.super(Unknown Source)
   at com.fs.starfarer.loading.specs.oO0o.super(Unknown Source)
   at com.fs.starfarer.combat.ai.ProximityFuseAI.explode(Unknown Source)
   at com.fs.starfarer.combat.ai.ProximityFuseAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
__________________________

Mods used are: http://imgur.com/a/7OUKy
« Last Edit: June 04, 2017, 09:08:52 AM by Botaragno »
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Some day the Conquest will be a viable capital..... some day....

Alex

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Should be fixed, but I think the root cause of this is an error in a mod. Most likely, a modded weapon with a proximity fuse effect (like the vanilla flak) missing a sound.
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