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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] prv Starworks v28.6 (2024-11-25)  (Read 411588 times)

Zalpha

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #390 on: June 18, 2024, 03:36:04 AM »

I am loving the prv faction and their ships and weapons. I am playing fully modded, the starting schematics do not have all of the prv ships, is it possible to find the blue prints for the other ships in game? (I have yet to do so).

Yes, the three main packages show up in the common exploration loot pool, though if you have a lot of factions installed this pool can be quite big. There's also a few rare BPs you can find with a bit of luck - like in vanilla, all the capital ships are rare drop only. And of course you can always raid prv manufacturing worlds for BPs.

Yeah I have a TON of factions. I did manage to find a blue print package. Thanks for helpful info.
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hobolyra

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #391 on: June 26, 2024, 02:20:50 PM »

Looks like it's calling the old classpath. I'll send a pm. Thanks for the report.

Edit: I've been informed that this is probably related to Adjusted Sector - I'm not sure if updating to the latest version fixes it, but if you're on an old version I'd try updating it first.

Same issue, using the newest version of both this and Adjusted. Log does say it's because of Adjusted (in load) but not sure the exact reason.

Code
3284858 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: scripts/campaign/themes/AgniThemeGenerator
java.lang.NoClassDefFoundError: scripts/campaign/themes/AgniThemeGenerator
at data.campaign.procgen.themes.SectorThemeGenerator.<clinit>(SectorThemeGenerator.java:32)
at data.campaign.procgen.SectorProcGenMod.generate(SectorProcGenMod.java:208)
at assortment_of_things.campaign.procgen.RATSectorProcGen.generate(RATSectorProcGen.java:88)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
at com.fs.starfarer.ui.int.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: scripts.campaign.themes.AgniThemeGenerator
at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
... 18 more
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Drippy_Bingus

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #392 on: July 09, 2024, 10:08:55 AM »

Hello

It seems as if ive run into a bug regarding the klirr class companion drone.  I've attached a screenshot of the (I assume relevant) log and the full log itself below for you to see.

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prav

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #393 on: July 10, 2024, 04:40:54 AM »

DOWNLOAD prv Starworks v28.4 - Always delete the old version before installing a new one.

v28.4 - Savegame compatible. Probably.

###

prv Starworks
- Added a pair of dialogue events.
- (Commissioned Crews) Command Implants can now be operated in a safer Disconnected mode.

prv Extraworks
- Added the Skata Saturation Pack, a rare experimental weapon. Fits medium missile mounts.

Rust Belt
- Added a minor dialogue event.
- Grinning man at private table (Orbital Station - Ruster blueprint) bar event can now be triggered by owning a colony OR having one million credits on hand.

Library
- Fräsare anomalies no longer damage allied fighters and missiles.

Full patchnotes can be found in each mod folder.
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #394 on: July 10, 2024, 04:43:10 AM »

It seems as if ive run into a bug regarding the klirr class companion drone.  I've attached a screenshot of the (I assume relevant) log and the full log itself below for you to see.

Should be fixed now - thanks for the report.
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ToeCutter23

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #395 on: July 12, 2024, 12:12:25 AM »

Got a bug possibly induced by mod version 28.4 with prv markets in Stjärngård showing as independent-owned. Will return if problem spreads, I start to detect a pattern, or the problem persists.
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prav

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #396 on: July 12, 2024, 03:34:42 AM »

Got a bug possibly induced by mod version 28.4 with prv markets in Stjärngård showing as independent-owned. Will return if problem spreads, I start to detect a pattern, or the problem persists.

Utbo and Strand, but not the associated stations, showing as independent is by design and not new. If you enter the actual market screen it should show the green livery of the prv, and behave accordingly. A few missions may care about if you dock at the planet or the station.
« Last Edit: July 12, 2024, 03:39:01 AM by prav »
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Coil

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #397 on: July 19, 2024, 08:26:34 PM »

I really enjoyed the dialogue event! I hope you add more lore fleshing out the faction or narrative stuff. PRV is my go to faction :D

Just a little nitpick, but is it possible to make the "prv" in front of the ship names capital or able to be changed? When I make my own faction I like to keep the ship names the same, but for whatever reason when I do the prefix changes instead of changing the name it adds the prefix in front of the prv so i get names like this

prv Shippy Ship -----> TCS prv Shippy Ship
« Last Edit: July 21, 2024, 09:59:53 PM by Coil »
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prav

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #398 on: July 22, 2024, 03:44:05 AM »

I really enjoyed the dialogue event! I hope you add more lore fleshing out the faction or narrative stuff. PRV is my go to faction :D

Just a little nitpick, but is it possible to make the "prv" in front of the ship names capital or able to be changed? When I make my own faction I like to keep the ship names the same, but for whatever reason when I do the prefix changes instead of changing the name it adds the prefix in front of the prv so i get names like this

prv Shippy Ship -----> TCS prv Shippy Ship

I'm not sure what causes that behavior, I've never run into it myself, but capitalizing the prefix is easy:
Open prv Starworks\data\world\factions\prv.faction in a text editor and change line 16 to "shipNamePrefix":"PRV",
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Coil

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #399 on: July 22, 2024, 05:13:57 PM »

Awesome will do!
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Blitzm0

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #400 on: July 27, 2024, 09:25:50 PM »

Hey i know this came abit out of leftfield but i would like to suggest the Punktskydd being magazine fed.It fits the describtion of having Poor sustain fire and will be on theme with the bigger PD(AKC C67) being also magazine fed.
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prav

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #401 on: July 30, 2024, 06:34:54 AM »

Hey i know this came abit out of leftfield but i would like to suggest the Punktskydd being magazine fed.It fits the describtion of having Poor sustain fire and will be on theme with the bigger PD(AKC C67) being also magazine fed.

I considered it when I originally made the weapon, but ultimately decided that simpler was better for such a light weapon - it fires the entire 'magazine' with each burst, and the user doesn't need to worry about the details.
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Meelock

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #402 on: August 12, 2024, 04:45:12 PM »

Any plans to integrate with https://fractalsoftworks.com/forum/index.php?topic=30383.0 Bionics?
I could see the PRV having quite a few deluxe bionics of their own.
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Warriorcatv2

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #403 on: August 19, 2024, 03:14:54 PM »

Hi. I love this mod & the factions it adds Both have a very unique style. I am currently doing a prv playthrough but I have just noticed something. I'm commissioned with prv & at a cooperative relationship but can't build their stations for my colonies. How do I gain access to this? I'm probably just missing something obvious.


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prav

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Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« Reply #404 on: August 19, 2024, 04:47:30 PM »

Hi. I love this mod & the factions it adds Both have a very unique style. I am currently doing a prv playthrough but I have just noticed something. I'm commissioned with prv & at a cooperative relationship but can't build their stations for my colonies. How do I gain access to this? I'm probably just missing something obvious.

Not that obvious - you'll have to either purchase the BP from the HEL Laboratory Complex (expensive and shows up about 1 market refresh in 4 iirc) or
Spoiler
find the abandoned station at Yttre Bortom - look northwest of the sector core, the exact location is randomized - and do a thorough inspection. Not sure it shows up if you're running Adjusted Sector
[close]

Any plans to integrate with https://fractalsoftworks.com/forum/index.php?topic=30383.0 Bionics?
I could see the PRV having quite a few deluxe bionics of their own.

Not a priority, I'm afraid. Only so many hours in a day.
« Last Edit: August 19, 2024, 04:52:05 PM by prav »
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