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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] prv Starworks v28.6 (2024-11-25)  (Read 415275 times)

prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #375 on: May 01, 2024, 04:22:22 PM »

Also, any chance of adding a medium sized Skata launcher?

I've thought about it on occasion, even prototyped a few ideas. Adapting it straight up to a medium mount makes for a fairly unsatisfying weapon at any reasonable stat level, and it's also a weapon that has a positive swarming factor (the more you have, the better they are), so letting you put it in more locations can be a bit hazardous. So I'd need to find some approach that's different, but still feels like a Skata missile.
« Last Edit: May 01, 2024, 04:23:54 PM by prav »
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Takion Kasukedo

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #376 on: May 02, 2024, 09:45:13 AM »


I've thought about it on occasion, even prototyped a few ideas. Adapting it straight up to a medium mount makes for a fairly unsatisfying weapon at any reasonable stat level, and it's also a weapon that has a positive swarming factor (the more you have, the better they are), so letting you put it in more locations can be a bit hazardous. So I'd need to find some approach that's different, but still feels like a Skata missile.

I think I've a very rough, totally brainstormed sort of an idea on what the medium Skata could be?

A Medium Skata missile could be solely purposed for pressure, but not outright damage itself. It's goal could be laying down the same type of field (micro-sized, so as not to completely saturate the field per-salvo in radioactive death) that the Frasrare-series of weapons do, but on either a very limited mag of roughly 20-30 missiles or a reloading mag that takes 15-25 seconds-per-burst, with a single salvo restocking within a minute (with an appropriately hefty cost to the weapon, so people would have to choose whether to outfit the ship for radioactive saturation over damage, or even a hybrid build

That way, the Skata's middle-line derivative could be potentially deadly, but only with proper investment into it?
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #377 on: May 13, 2024, 12:29:15 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #378 on: May 13, 2024, 03:52:07 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.

Probably related to the split ownership of the entities, but it's hard to be sure without more details. Does docking at the (prv-owned) station help?
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hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #379 on: May 13, 2024, 09:45:12 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.

Probably related to the split ownership of the entities, but it's hard to be sure without more details. Does docking at the (prv-owned) station help?
Ok I will try.
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Solarshade

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #380 on: May 21, 2024, 09:13:13 PM »

I've got a fairly strange bug to report. It seems like this mod, specifically the prv starwords submod, is causing the campaign start location to be randomized by default with Nexerelin
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rhinolt

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #381 on: May 21, 2024, 09:44:15 PM »

thanks alot,really cool mod

however,i got some fonts issue

any way to fix it?

Code
https://ibb.co/RHs1KZL
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #382 on: May 22, 2024, 04:17:40 AM »

As best as I can tell you're using some mod or running in some odd system locale that changes the font to one that doesn't support diacritic marks. You want to support the characters ÅåÄäÖö in particular.
« Last Edit: May 22, 2024, 04:31:24 AM by prav »
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rhinolt

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #383 on: May 22, 2024, 08:29:34 AM »

well,yeah im using chinese fonts for some other mods and dunno about which they are exactly :P
will ask around on chinese forum then

tkx again
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hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #384 on: June 01, 2024, 09:10:54 PM »

Something strange about Eld-Class.
Use its Tensor Drive in simulation; the entire screen becomes black and can do nothing except exit the simulation.
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #385 on: June 02, 2024, 05:14:07 AM »

Something strange about Eld-Class.
Use its Tensor Drive in simulation; the entire screen becomes black and can do nothing except exit the simulation.

Unable to reproduce. Some graphics drivers have trouble with the game's jitter effects, might be that. Might be something else.
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hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #386 on: June 02, 2024, 11:49:56 PM »

When testing with multiple ships.
It turns out only the Eld-class disappear from the battle while other ships still can engage like normal.
Look like the the drive makes the ships teleport outside the battlefield.
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hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #387 on: June 02, 2024, 11:59:13 PM »

When testing with multiple ships.
It turns out only the Eld-class disappear from the battle while other ships still can engage like normal.
Look like the the drive makes the ships teleport outside the battlefield.
Currently, some of the Eld-class can use their ability normally without issue.
so I will test more.
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Zalpha

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #388 on: June 15, 2024, 11:30:40 PM »

I am loving the prv faction and their ships and weapons. I am playing fully modded, the starting schematics do not have all of the prv ships, is it possible to find the blue prints for the other ships in game? (I have yet to do so).
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #389 on: June 16, 2024, 06:16:55 AM »

I am loving the prv faction and their ships and weapons. I am playing fully modded, the starting schematics do not have all of the prv ships, is it possible to find the blue prints for the other ships in game? (I have yet to do so).

Yes, the three main packages show up in the common exploration loot pool, though if you have a lot of factions installed this pool can be quite big. There's also a few rare BPs you can find with a bit of luck - like in vanilla, all the capital ships are rare drop only. And of course you can always raid prv manufacturing worlds for BPs.
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