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Author Topic: [0.97a] prv Starworks v28.3 (2024-03-11)  (Read 344921 times)

Thyrork

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Re: [0.95.1a] prv Starworks v22 (2021-12-22)
« Reply #195 on: July 13, 2022, 06:35:36 AM »

I actually made a prototype for that early last year. But since no one seemed particularly interested in it at the time, I shelved it. I'll give it another look some time.

I am excite!
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Bio engineering starship mods is extremely Safe. I did the math.

Noobishnoob

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #196 on: July 14, 2022, 10:58:41 AM »

any way to get the prv ships hidden from the codex? really like the spotless bergtagen if you know what i mean
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #197 on: July 14, 2022, 11:10:34 AM »

any way to get the prv ships hidden from the codex? really like the spotless bergtagen if you know what i mean

Most of them are available as rare bounties. This one in particular is from Andra Perseiska Kompaniet.

Requirements for it to get issued:
- 150 FP player fleet size.
- Visiting a market owned by: Hegemony.
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Big Bee

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #198 on: July 16, 2022, 02:10:00 AM »

any way to get the prv ships hidden from the codex? really like the spotless bergtagen if you know what i mean

Most of them are available as rare bounties. This one in particular is from Andra Perseiska Kompaniet.

Requirements for it to get issued:
- 150 FP player fleet size.
- Visiting a market owned by: Hegemony.

does that mean it's unobtainable if you have the hegemony turned off with Nex? or does it ignore that requirement then?
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #199 on: July 16, 2022, 09:07:45 AM »

does that mean it's unobtainable if you have the hegemony turned off with Nex? or does it ignore that requirement then?

Not sure, that's pretty far into magicbounty's guts.

You could probably just comment out the "trigger_marketFaction_any" requirement (line 69) from \data\config\modfiles\magicBounty_data.json if it refuses to show up.
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NoTalkofLowTech

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #200 on: July 31, 2022, 01:05:04 PM »

do blueprints exist of the old ship versions with the hulls unpainted? I'm not a fan of the pink and green on the blue. Orange looks cool but still.
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #201 on: August 02, 2022, 03:47:49 PM »

do blueprints exist of the old ship versions with the hulls unpainted? I'm not a fan of the pink and green on the blue. Orange looks cool but still.

The unpainted-but-still-updated versions are all unreleased I'm afraid.

WIP teaser unrelated:
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QuePro

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #202 on: August 05, 2022, 09:47:01 AM »

Hello. Game crashes on launch on the last mod version. Log:

30472 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [prv_slag] not found in ship_systems.csv
30485 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #203 on: August 05, 2022, 10:41:19 AM »

Hello. Game crashes on launch on the last mod version. Log:

Thank you for the report. I'm unable to reproduce this, and grepping for "prv_slag" doesn't show any likely culprits. I'd double-check that everything is the latest version and unpacked in the right location. Is this with or without Extraworks?
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QuePro

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #204 on: August 05, 2022, 10:53:24 AM »

Hello. Game crashes on launch on the last mod version. Log:

Thank you for the report. I'm unable to reproduce this, and grepping for "prv_slag" doesn't show any likely culprits. I'd double-check that everything is the latest version and unpacked in the right location. Is this with or without Extraworks?

Game was launched without Extraworks, but I also tried to start it with it. Now there is Fatal: null error
Log:

11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [prv_talon_pather] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [fed_corvette_light] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [tempest_s] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [tahlan_Higanbana] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [prv_broadsword_pather] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [SKR_guardian_broadside] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [junker] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [SKR_guardian_atc] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [fed_corvette_heavy] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
11523 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [SKR_guardian] not found in ship_data.csv
« Last Edit: August 05, 2022, 11:00:18 AM by QuePro »
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #205 on: August 05, 2022, 11:01:59 AM »

Well, that's a whole heap of mods that are failing their initial loading. It's not impossible that you're having hardware problems - I had something similar, programs inexplicably failing to find files that did exist. Turned out I needed to reseat my HDDs's SATA cable, it had rattled loose somehow. Now, I don't know if that's your problem but I'd investigate how my drive health is, just to be sure.
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QuePro

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #206 on: August 05, 2022, 11:16:16 AM »

Well, that's a whole heap of mods that are failing their initial loading. It's not impossible that you're having hardware problems - I had something similar, programs inexplicably failing to find files that did exist. Turned out I needed to reseat my HDDs's SATA cable, it had rattled loose somehow. Now, I don't know if that's your problem but I'd investigate how my drive health is, just to be sure.

I will try to check my disk as soon as possible and let you know if the problem has been solved. It's strange that the problem appeared after updating the mod, before that everything worked. And there were no problems with other applications.
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QuePro

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #207 on: August 06, 2022, 04:21:30 AM »

Well, that's a whole heap of mods that are failing their initial loading. It's not impossible that you're having hardware problems - I had something similar, programs inexplicably failing to find files that did exist. Turned out I needed to reseat my HDDs's SATA cable, it had rattled loose somehow. Now, I don't know if that's your problem but I'd investigate how my drive health is, just to be sure.

I will try to check my disk as soon as possible and let you know if the problem has been solved. It's strange that the problem appeared after updating the mod, before that everything worked. And there were no problems with other applications.

The problem is solved. Apparently the error appeared from the fact that I was updating the mod with file replacement. My mistake
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Hrothgar

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #208 on: August 06, 2022, 06:41:25 AM »

Ye for everyone , delete old mod before placing update.
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prav

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Re: [0.95.1a] prv Starworks v23 (2022-07-09)
« Reply #209 on: August 06, 2022, 08:51:54 AM »

Good thing it was something easily resolved.
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