DOWNLOADv12.1
Reduced the occurrence rate of several ships. Should be fully save compatible with v12.
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v12
Added prv-style stations.
- Come in three sizes and are similar to standard stations in role and performance.
- The stations have varying axial rotation; advanced gravitic systems allow the station to change its rotational speed and direction.
- Larger stations add independent omni-shielding, EMP mine teleporters, gravity minefields and phase drones.
- Used by the prv and, occasionally, the Rusters.
Added a few rare weapons.
- Found in the depths of space.
Added the Laboratory Complex industry
- Found at the Ryak High-Energy Labs.
- Consumes large amounts of rare materials, producing luxury goods and heavy armaments.
- Sells advanced weapons and equipment to those who enjoy good relations with the market controller.
-- Modder note: Weapons tagged prv_lab_bp, or are known by welcoming (+25 to market controller) factions, show up here.
-- The blueprint is unobtainable; if you get your hands on one anyway, be aware that it can't be removed once constructed.
Added the Fasvinge phase cruiser
- A dangerous high-tech strike craft with a rapid-shift phase system.
-- Also equipped with a Gravity Shield system, offering it some protection from material projectile weapons.
Added the Gabbro armed transport
- A Starliner cruiser adapted for Ruster use, adding significant amounts of guns and armor.
Added the Eld destroyer.
- A drop-in replacement for the Ballebo, which is being retired.
- Very similar in loadout, role and performance.
Added the Gnista frigate.
- Light missile support ship with limited armaments.
- Also comes in Pirate and Luddic Church variants, with more gun.
Added the Gravity Shield ship system.
- A graviton field protects the ship, bending enemy projectiles away from it.
-- Ineffective against projectiles with negligible mass, such as laser pulses.
-- Highly effective against light or slow projectiles.
-- Moderately effective against missiles.
-- Used on the Flamma and the Fasvinge.
Added the Tensor Drive ship system.
- Engages the ship's gravitic drive, instantly propelling it in the chosen direction.
- Used on the Eld and Skymning.
Added the Automatstudsare weapon.
- Large-mount ballistic weapon which fires a barrage of small explosive shells which can rebound a single time. High potency, but poor range.
Added the Studsare weapon.
- Replaces the Bounder.
- Fires mid-sized ricocheting shells at a moderate rate.
- 850 range, high shell velocity.
- Ricochet accuracy is now derived from your current gun spread.
- Ricochets will no longer aim for fighters.
Added the Light Thumper weapon
- A shrunk-down Thumper, trading rate of fire for size.
-- Used by the Rusters and Luddic Church.
Added Sindrian Diktat Lion's Guard skins for the Aska, Flock and Eld.
- In the style of the Ships/Weapons Pack skins, painted purple on white and with Solar Shielding integrated.
- Will only spawn if you have the S/W Pack enabled.
Added the Ilbud (H) skin
- Uparmored, upspecced courier ship.
-- I wonder what the Hegemony wants with a stealthy spec-ops vessel. I asked, but they wouldn't tell me.
Added the Kalk phase bomber
- Unleashes a barrage of indirectly fired Sidensvans missiles.
- Uses a phase system to ensure a safe approach and escape. Vulnerable while attacking.
Added several hullmods:
Arcfault Insulator
- Reduces overload duration.
Flicker Core
- Reduces phase system cooldown.
Hallbar Missile Plating
- Gives a flat increase to missile durability and a slight percentage increase to missile top speed.
Gravity Anchor
- Increases the mass of the ship, and exerts a weak pull towards nearby enemies. Adds a slight collision zone for hostile fighters.
Ruggedization
- Significantly reduces CR recovery rate and CR deployment cost, allowing you to deploy the ship more times before it needs time to recover.
-- Note that due to vanilla quirks with how the CR recovery cost is calculated, this will greatly increase the cost of recovering a ship from 0 to full.
-- This is especially relevant if you like to overstay your peak time.
Crew Comforts
- Reduces the in-combat CR decay rate, and increases the out-of-combat CR recovery rate. Requires a few additional supplies per month.
Blast Heater
- Improves weapon performance at very low and very high flux levels.
Added Starship Legends faction preferences.
Added Commissioned Crews compatability.
- prv ships install Command Implants, increasing maximum CR and reducing the minimum crew requirement.
- Ruster ships have Belt Spirit, increasing hull integrity and repair rates at the cost of a reduction in max CR.
Added Nexerelin faction personalities.
Additional changes:
Spoiler
Raider Hideout, Armed Community, War Syndicate HQ industries
- Will now automatically match the tier of local military infrastructure, assuming there's a functioning HQ. Updated roughly bi-weekly.
- Will now reduce local stability by 1.
- Will now have an increased demand for goods while stability is low.
- Cost set to 0.
- Upkeep set to 0 while hidden.
- Can no longer be manually upgraded.
- Corrected min/max error; should now correctly spawn more pirates at low stability.
- Pirate spawn rate additionally reduced by 33%.
Skymning
- Plasma Burn system replaced with a Tensor Drive (see above).
-- Yes, prv engineers discovered that there are directions other than forward. Investigations are ongoing.
- Small and medium rear energy turret arcs narrowed by 25%.
- Fleet points increased to 26.
- Maintenance and recovery cost increased to 47.
- Added the Companion Integration hullmod, reducing support wing OP costs by 10.
- Removed the built-in Oväsen wing.
- Base value increased to 370 000.
Conquest (Ryak)
- Shield flux/damage increased to 1,4.
- Hull and armor reduced by ~7,5%.
- Built-in Auxiliary Thrusters removed.
Välljud
- Adjusted shield offset.
Aska
- Sprite adjustments.
- Large synergy mount arc reduced to 5°.
-- This should improve the AI's behavior somewhat.
- Now also availiable as a rare blueprint.
Aska (LC)
- Sprite adjustments.
- Large synergy mount arc reduced to 5°.
-- This should improve the AI's behavior somewhat.
- Added ALWAYS_PANIC AI hint, promoting aggressive missile usage.
- Now also availiable as a rare blueprint.
Kakafoni
- Sprite adjustments for all versions.
- Fuel use reduced to 4/ly
- Fuel capacity increased by 20%.
-- Net range is increased by 50%, to 30 ly.
Flock
- Improved Autokråka visual integration.
Kondensator
- Removed; no more will spawn.
Ballebo
- Removed; no more will spawn.
-- Get an Eld instead.
Fasnod
- Fleet points, maintenance, and recovery cost increased to 9.
Ljus
- Lykta System weapon and sensor range bonuses increased by ~50%.
- Small energy turret arcs reduced to 195°.
- Acceleration reduced by 50%.
- Turn acceleration reduced by 60%.
- Max turn rate reduced by ~33%.
- Minimum crew required reduced to 15.
- Base value reduced to 15 000.
Ljus (LP)
- Added ALWAYS_PANIC AI hint, promoting aggressive missile usage.
Gissel
- Maintenance and recovery cost increased to 12.
Ilbud
- Sprite updated.
- Removed nose turrets.
-- Pre-v12 Ilbuds may retain decorative weapons in these locations. To remove them, simply use the Strip button on the ship refit screen.
Tystnad
- Added the Companion Integration hullmod, reducing Support Wing OP costs by 10.
- Removed the built-in Oväsen wing.
Tystnad (Midline)
- Cost multiplier reduced to 1.
Tystnad (P)
- Engine style changed to LOW_TECH.
- Removed the Defective Manufactory hullmod.
Munsbit
- Minimum crew reduced by 33%.
Fika
- Added built-in Militarized Subsystems.
- Maximum burn reduced by 1.
- Minimum crew reduced by 33%.
- CR per deployment increased by 33%.
- Recovery cost and supplies per month increased by 9%.
Middag
- Added built-in Militarized Subsystems.
- Maximum burn reduced by 1.
- Minimum crew reduced by 33%.
- CR per deployment increased by 33%.
- Recovery cost and supplies per month increased by 8%.
Skära
- Now comes with a Crew Comforts hullmod built-in.
Gnejs
- Rear ballistic mount arcs increased to 165°.
Gnejs (P)
- Added ALWAYS_PANIC AI hint, promoting aggressive missile usage.
- Rear ballistic mount arcs increased to 165°.
Oväsen fighter
- HP reduced by 18,75%.
- Max flux reduced by ~45%.
- Crew reduced to 2.
- Forgevats system removed.
Skrän fighter
- Weapon glow color shifted to yellow.
Grus fighter
- Hagel Hailcannon replaced with a standard Vulcan.
-- On account of the gun being completely uninteresting.
Akers family
- Projectile styles adjusted.
Akers / Light Akers
- Display name changed to Light Akers.
- Sprites updated. Now reduced to a humble two barrel cannon.
- OP reduced to 4.
- Range reduced by 125.
- Flux/shot reduced by 40%.
- Now fires continuously. DPS increased by ~50%.
-- Now a solid knife-fighting weapon occupying the middle-ground between an autocannon and a machinegun.
Akers Nova
- Sprites updated. Now a smooth, futuristic tri-barrel.
Siege Akers
- Sprites updated.
Bounder / Studsare.
- Display name changed to Studsare.
- Overhauled, see above.
Punktskydd
- Added a slight variance to the projectile's range. Largely a visual change.
Punktskydd Cluster
- Reverted availiability change.
SIPD Laser
- Now focuses ~50% faster, for an average frequency of 1Hz.
- Explosion damage and visual effect size will now scale with the ship's energy damage multiplier.
-- These things are pretty good now.
Ljungeld
- Full beam damage increased by 3.45%.
- Energy/second increased by 4.2%
- Focus rate is now linear, not exponential.
- Fracture rate increased.
- Fracture damage type changed to high explosive.
- Base fracture damage reduced by 40%.
-- Net change is a major increase in fracture effectiveness against armored targets.
Fusion Burst Laser
- Overhauled.
- Now fires a potent long-duration beam burst that requires several seconds to reach full potency.
- Beam size greatly increased at full charge; there should be no doubt when someone is getting can-opened.
HFL Array
- Updated sprite.
- Projectile speed reduced to 1 000.
- Projectile restyled; now considerably shorter.
Skata LRM Launcher
- Firing behavior redesigned; now quickly launches nine Skata missiles followed by a brief reload period.
- Sustained DPS increased by 70%.
- Salvo size reduced by 64%.
- Ammunition reduced by 18%.
- OP cost reduced by 6.
- Launch inaccuracy reduced.
- Engine burn time increased by 30%.
- Contrail visual effect shortened significantly.
Skatunge missile
- Contrail visual effect adjusted to match Skata missiles.
Kaja-family missiles
- Nominal range increased to 3 000.
-- De-facto range is unchanged.
Sidensvans, Sidensvans Array
- Nominal range increased to 1 500.
-- De-facto range is unchanged.
Gravity Mine Strike system
- Improved visual effect.
- Regeneration rate reduced by 33%.
- Added a slight variation to mine lifetime.
EMP Cluster Mine Strike system
- Regeneration rate reduced by 33%.
- Added a slight variation to mine lifetime.
Disruption Mine Strike system
- Maximum system charges reduced to 1.
- Added a slight variation to mine lifetime.
Kaja / Akers Nova / LPK Drones systems
- Maximum system charges reduced to 3/2/4.
-- ie no spares.
- Regeneration rate set to one drone per 20/30/15 seconds.
Remanualized Hullmod
- Minimum Crew penalty reduced to +50%.
- Now additive, not multiplicative.
Campaign
- prv industry redistributed.
- Overhauled the market conditions on Utbo, adding three new custom conditions.
- Added two market conditions to the Ryak HEL.
- Removed several do-nothing market conditions.
- Stjärngård and Kratul will now clear nearby deep hyperspace.
- Kylan will clear only a fractional amount.
- Nexerelin prv player starting equipment is now prv Standard Blueprint Package and prv Advanced Blueprint Package both, rather than either.
- Nexerelin prv player spawnpoint moved to The Works over Utbo.
- Adjusted the size of the custom stations.
Many codex updates.
Many ship material updates.
Improved Flock thumbnailing.
Increased TTL on PRV_HIGH engine trail particles.
Cleaned up some int-on-float math.
Removed "CIVILIAN" hint from the Skiffer; it will now autodeploy as a combat ship.
Removed access to basic prv weapons from the Pirates and Luddic Path factions.
Added access to Annihilator Pods for the Rusters.
Adjusted fighter wing rarity & autofit hints.
Slightly reduced Välljud spawn rate.
Greatly reduced Flamma (P) spawn rate in very small or pirate-faction fleets.
Aska Heavy Artillery variant renamed just Artillery.
-- Heavy Heavy Artillery Cruiser indeed.
Fixed Ruster markets with a Raider Hideout erraneously getting a "Military" map flag.
pskd_shot, pskd_cluster_shot now range 0, not undefined. Note that this means that they will now explode on reaching max range.
Fixed a mod conflict issue with Nexerelin resulting in odd faction reputations.
Countless variant changes.