DOWNLOADv10:
COMPATABILITY NOTE:
A new campaign is required for several new features to be enabled, most notably the Rust Belt faction.
Added the Rust Belt faction
- A loose confederation of usually-not-quite-pirates operating on the fringe of the sector. Fond of salvaging and restoring lost ships, for sale or use.
-- Ruster markets occasionally spawn pirate fleets. Travelers, beware.
-- Most Pirate (prv) ships and weapons have been reassigned to the Rusters.
Added the Kratul system
- Hiding in the never-ending iron-oxide asteroid fields and Dominion-era scrapyard dumping grounds of the Kratul belts lie the Great Belt Alliance, or more commonly Rusters. Miners, salvagers, occasionally pirates and generally free spirits the Rusters have ended up in a violent vendetta with the intractable prv's industrial world of Kratul II.
Added the Raider Hideout, Armed Community and War Syndicate HQ industries
- Rust Belt markets with one of these industries will generate Pirate fleets.
-- If the RB are at not at peace with the Pirates, additional RB fleets will spawn instead.
-- Corvus-mode pre-placed only, for the moment.
Added the Flock Light Missile Cruiser
- Fragile craft equipped with a unique automatic missile launcher that can fire prodigious amounts of Kråka missiles.
- Also comes in Midrange and Rust Belt variants:
-- Midrange: Unlocks the middle Large Missile mount and comes with fast missile racks. Very volatile.
-- Rust Belt: Carrier conversion with two fighter bays.
Added the Skiffer Salvage Tender
- Small civilian craft with a flexible drone bay and a frigate-size salvage gantry.
Added the Basalt Heavy Frigate
- A sturdy brawling ship with a cheap support profile that is popular in the belt.
Added the Visent Frontier Freighter
- Barely larger than a frigate, the Visent still carries everything you need to haul cargo on the fringes of the sector - including guns and armor. Boasts an excellent top speed, but it's held back by poor acceleration and agility.
Added the Middag, Fika and Munsbit freighters
- Ranging from large and heavily armed to small and mostly harmless these transports take on a variety of hauling jobs for the prv corporation.
- Carry a number of semi-autonomous gun pods.
Added the Kakafoni (RB) skin
- Pirate version, but with a burn drive.
- Kakafoni (P) spawn rate greatly reduced.
Added the Skarn Strike Fighter
- Quick strike craft which strafes the target with an AKC chaingun, inflicting significant kinetic damage.
Added the Buddy Utility Craft
- Unmanned industrial drone armed with a machine gun and a fusion cutter. Durable, damaging and fairly slow-moving.
Added the Dominator (RB) Heavy Cruiser skin
- A slower but more agile version with the ability to fit energy weapons.
Added the SIPD Laser
- Weak close-in defense laser that releases an energy damage burst after a moment of sustained fire.
-- prv mainstay in the PD Laser role.
Added the Kartesch mortar
- Fires a large canister that bursts into a hail of HE bomblets.
-- Deadly against poorly protected targets, and an efficient paint-stripper against those still armored.
Flamma
- Recategorized as a Heavy Frigate.
- Added Midline Missile variant.
- Updated autofit goal variants.
- Updated graphics.
Ljus
- Updated graphics.
- Updated autofit goal variants.
Skära
- Updated graphics.
- No longer has a built-in Insulated Engine Assembly.
- CR/day increased to 8%.
- Increased AI threat value of the ship system.
- Added Belt variant.
- Retired Hotrodded skin. No more will spawn.
-- To prevent an engine alignment issue, the Skära (HR) skin has changed to use the new Skära graphic.
Tystnad
- Updated graphics.
Ballebo
- Updated graphics.
- Shield type changed to Omni.
- Shield upkeep increased to 0,45.
- Shield arc reduced to 120.
- Shield efficiency increased to 0.9.
- Tweaked codex entry.
- Updated Midline Close Support variant.
- Updated autofit selection.
Skymning
- Max Flux reduced to 17 000.
- Hitpoints reduced to 15 000.
- Corrected visual error in fighter launch bay alignment.
Conquest (Ryak)
- Inceased max turn rate and turn acceleration by 1°/s.
-- It makes a difference I promise.
Missljud
- Added built-in Flux Shunt hullmod.
- The Light Ion Beam will now also target missiles, should it lack a bigger target.
Sidensvans
- Refire delay increased by 100%, now 12 seconds per salvo.
- Projectile hitpoints reduced by ~33%.
- Role description changed to "Anti Armor".
- Updated codex entry.
Svala
- Improved visual effect.
Pskd, Pskd Cluster
_ Increased AoE by 50%
- Increase anti-missile fuze range by 50%
Plasma Maneuvering Jets
- Corrected major code errors.
- Removed flat bonuses, reduced multipliers.
-- Now gives a smaller maneuverability increase, especially for larger ships.
Unstable Thrusters
- Unchanged.
Stjärngård System
- Will now create random outer entities during sector generation.
- Adjusted star size.
Kylan System
- Adjusted star size.
Adjusted prv fleet doctrine.
Adjusted ship spawn rates.
Adjusted weapon tags for more sensible autofits.
Expanded ship name list.
Reduced the LPK firing sound volume.
Retired custom variants for vanilla ships.
Added missing Siege Akers, Svala AM Blast, Ljungeld Prototype and Bounder graphicslib lights profiles.
Added missing bomber tag for Skrål and Diskordant fighters.
The Ljungeld (Prototype) should no longer show up in stores. May require a new campaign to take effect.
Fixed several codex typos.