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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] prv Starworks v28.3 (2024-03-11)  (Read 339612 times)

prav

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Re: [0.8.1a] prv Starworks v4 (2017-07-09) - Pirates, on the loose again.
« Reply #15 on: July 08, 2017, 07:56:41 PM »

After sinking way too much time into a dead end I got around to making a couple of skins that I think are pretty fun. Plus some other tweaks.

Version 4 download. Use 4.1 instead: http://www.mediafire.com/file/gse7b7az4ckagbb/prv+Starworks+v4.1.rar

Added the Tystnad (P) skin.
   A far more offensively inclined variant.
   Rebuilt to take any fighter wing. Phase Recall system replaced with Reserve Deployment.
   Small mount arcs greatly narrowed, rear pair now point forwards. Synergy and Hybrid mounts downgraded, new setup is 1x Med Missile, 1x Med Ballistic, 2x Small Ballistic, 2x Small Energy.
   Flown by Pirates and less scrupulous Salvagers and Independents.
   Adjusted Tystnad occurence rates.
   "Pirate" variant is available to fight in the simulator.

Added the Ljus (LP) skin
   Operates as a strike frigate. Can fire its Hammers at a frightening rate, so be careful.
   Nose mount replaced by a custom Hammer launcher with an 8-shot magazine. Mounts otherwise as on the (D) model.
   Lykta system replaced by Fast Missile Racks.
   Standard LP hullmods.
   Flown by the Luddic Path.
   
Ljus (D) Hammer and Rocket variants no longer have Safety Overrides, making them significantly less obnoxious.
Ljus Ambush variant trades its Dual Light Autocannon for an Akers.

Updated Punktskydd and Punktskydd Cluster graphics - now a pleasant ballistic tan.

Fusion Burst Laser role description changed from "Strike" to "Assault".
The AI will now consider the FBL a strike weapon, and keep it in reserve until it has a clear shot on armor or hull.

Various fleet integration adjustments. Most notably, reduced occurence rate of Ljus in independent fleets by roughly a third.

Corrected error in description of the Degraded Lykta System. Now correctly states that it reduces, not increases, sensor strength while active.

« Last Edit: July 09, 2017, 04:07:22 PM by prav »
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prav

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Re: [0.8.1a] prv Starworks v4 (2017-07-09) - Pirates, on the loose again.
« Reply #16 on: July 08, 2017, 08:00:40 PM »

Also, please don't distribute this mod anywhere else, or include it in any sort of compilation. If you want to share it with someone, link them to this thread or the mediafire download.
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DinoZavarski

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Re: [0.8.1a] prv Starworks v4 (2017-07-09) - Pirates, on the loose again.
« Reply #17 on: July 09, 2017, 01:31:47 PM »

In the standard Tystnad everything but the launch bays seems to be somehow misplaced (moved several pixels to top and right).
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Me no know, me no understand, me just root...

prav

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Re: [0.8.1a] prv Starworks v4 (2017-07-09) - Pirates, on the loose again.
« Reply #18 on: July 09, 2017, 04:04:30 PM »

In the standard Tystnad everything but the launch bays seems to be somehow misplaced (moved several pixels to top and right).

oh, nice catch. the bounds are right, it's the graphic that's wrong.

fixed version: http://www.mediafire.com/file/gse7b7az4ckagbb/prv+Starworks+v4.1.rar.

v4.1

Included missing Tystnad sprite update.
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Vigal

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Hey prav anything more in the works? I really love the style of your ships so it would suck if you never did any more.
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prav

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Hey prav anything more in the works? I really love the style of your ships so it would suck if you never did any more.

yeah i might have something
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prav

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Re: [0.9a] prv Starworks v5 (2019-03-19) - Welcome to the Works
« Reply #21 on: March 19, 2019, 12:32:31 PM »

DOWNLOAD

v5:

Added the prv Starworks faction, an upstart megacorp attempting to balance diplomacy and brazen expansionism. Exerelin-compatible.
Added two new fully populated star systems, Stjarngard and Kylan, located on the Persean/Luddic Church border.

Complete overhaul of the Ballebo sprite.
Significant sprite adjustments of the Ljus and Tystnad.

Added Flamma combat frigate. A pocket destroyer, or possibly just cannonfodder.
Added the Ilbud phase combat freighter. Expensive and effective. Also available in a rare (D) skin.
Added the Kakafoni cruiser-carrier. A powerful ship suitable for forming the core of a fleet.
Added the Sunder (Ryak) destroyer. Extensively remodeled to serve as test platforms, these ships now carry ballistic armaments, advanced sensors, and beefed-up armor.
Added "Midline" skins for the Tystnad, Ballebo, and Flamma. Flown by the Diktat and Perseans.
Added Pirate skins for the Ballebo and Flamma. Very hotrodded.
Added secret skin for the Tystnad (prv_tystnad_mod). Does not spawn normally.

Added four new fighters:
the Skran heavy Interceptor,
the Diskordant strike fighter,
the Skral torpedo bomber,
and the Missljud suppression drone.

Added new weapons:
Regular:
Spattergun, small energy plasma projector. Not very precise.
Siege Akers, large ballistic kinetic cannon. Magazine-fired and short-ranged.
Bounder, medium ballistic explosive mortar. Recoils off shields and seeks a new target instead of detonating.

Built-ins:
Light Spattergun, scaled down version for the Diskordant fighter. Built-in exclusive.
Siege Akers (Prototype), integrated Sunder (Ryak) weapon. Lacks the the magazine of the final product. Built-in exclusive.
Microjursla, integrated Skran kinetic rifle. Built-in exclusive.
Raka, boosted homing torpedo carried by the Skral bomber. Built-in exclusive.

Added a ship names list for the prv.
Assorted codex fixes.
Assorted variant adjustments.
Minor but extensive balance tweaks. Most notable:
- Skata LRM now fires smaller salvoes at a higher burst rate.
- Fusion Burst Laser no longer has a travel time.
- Punktskydd Cluster flux efficiency greatly improved.

Adjusted the occurence rate and integration of prv ships and weapons into the sector. Overall, other factions will be using fewer prv assets.
Adjusted simulator list. Now features one fit per ship skin.


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Vayra

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Re: [0.9a] prv Starworks v5 (2019-03-19) - Welcome to the Works
« Reply #22 on: March 20, 2019, 09:37:19 AM »

That Pather Mora is great. This came outta nowhere!
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

prav

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Re: [0.9a] prv Starworks v6 (2019-04-04) - Latest: Ashes and Energy Blasts
« Reply #23 on: April 03, 2019, 07:37:46 PM »

DOWNLOAD

v6:

The sophisticated technology of setting file encoding to UTF-8 has been discovered. Å, Ä and Ö will now be found where they rightfully belong. May require a new campaign to affect campaign map entities.
Updated numerous visual effects.
Added new firing sounds to many prv weapons.

Added the Aska Cruiser.
- Bulky phase-teleporting attack cruiser with heavy armaments. Very intimidating.


Added the Tiger Combat Tanker.
- Destroyer-sized tanker with plenty of bite.
- Added Luddic Church and Hotrodded skins for the Tiger.


Added three prv Auxiliary skins with an associated hullmod.
- Tarsus (prv)
- Condor (prv)
- Gemini (prv)


Added the Gremlin (RB) frigate.
- Trades in the phase system for a *** shield and a large (!) energy turret. If you like your ships grungy, this is your boy.


Added the Sidensvans SRM family
- Launcher (small missile)
- Array (medium missile)
- Fires a barrage of 8/16 small explosive missiles. Missiles have a brief homing stage, after which they travel straight forwards at moderate speed.
- Reasonable ammunition reserves, decent rate of fire. Poor damage.


Added the Linjär PK medium energy weapon.
- Fires a steady stream of minor pulse blasts.
- High rate of fire, limited ammunition. Reload rate increases greatly at high flux levels.
- Excellent DPS if you can stay hot. Go on. Live on the edge.


Added the Ljungeld large energy weapon.
- Fires a massive explosive-damage beam that can arc energy-blasts off pressured shields. Limited ammunition with a marginal regeneration rate.
- Devastating.


Added the HFL Array large energy weapon.
- Fires impressive bursts of small, short-ranged laser pulses. Very energy-efficient.
- Sounds like a tin can, may be built out of one.


Added the Defense In Depth hullmod. Available as a built-in on the Aska and Kakafoni.
- Protects your crew and blunts frag and energy damage at the cost of EMP vulnerability and increased weapon repair times.
- That EMP vulnerability is no joke. Be careful.

Added Pirate (prv) weapon access to most vanilla factions. Pirates will sell to anyone willing to buy.

Updated the codex to include prv fighter built-in weapons. No more guessing what they do.
Updated the Siege Akers (Prototype) codex graphic.

Skrän fighter
- Increased damage and rate of fire on the Microjursla.
- Added new system, Energized Reactive Field. Zaps any hostiles in very close proximity to the fighter for minor energy damage.

Kakafoni
- Slightly reduced the fleet points of Kakafoni.
- Deployment cost reduced to 24.

Missljud
- Will now default to keeping their shield up, significantly improving their expected lifespan.
- Minimized shield bubble radius.

Kraka, Korp MRM Launcher
- Reduced ammunition regeneration time for the to 10 seconds per launch.

Siege Akers
- Increased damage and flux per shot to 240, EMP damage to 120.
- Increased rate of fire by 50%.
- Reduced reload time by 7%.

Ryak-fit Brawler and Missile Support-fit Lasher are no longer goal variants.
Updated many prv/prv-adjacent fits to use Sidensvans SRMs instead of other missiles.
Reduced firing glow on the Bounder. The barrel recoil action should no longer be obscured.
Added graphicslib textures for the prv_ballebo_p.
Added graphicslib surface texture for the prv_ovasen.
Updated the prv_tystnad_mod to carry a different nose weapon.
Improved many autofit weapon tags.

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prav

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Re: [0.9a] prv Starworks v7 (2019-04-15) - Latest: More ships, more skins!
« Reply #24 on: April 14, 2019, 03:22:13 PM »

DOWNLOAD

v7:

Kakafoni
- Reduced crew by 33%, now 200 skeleton crew, 300 max.
- Base cost reduced to 58000
- Updated sprite.
-- Wing aft portions are now smoother.
-- Corrected emissiveness.
- Added Pirate skin
-- Comes with a large hybrid slot, overhauled mounts, borer drones, and a large crew requirement.
-- Cool spooky skull (important).

Aska
- Corrected minor sprite error.
- Added the Aska (LC)
-- Missile-focused attack cruiser.
-- The Church of Galactic Redemption vehemently deny fielding any vessels capable of phase teleportation.

Added the Sorl-class light carrier.
- Somewhat supply-intensive DV with two fighter wings and moderate armaments. A Phase Skimmer keeps it out of too much trouble.

Added the Gryning-class frigate.
- Light and aggressive attack craft with a Temporal Core that lets it speed up time while toggled on.
- Also comes in a Tritachyon version. Imitation might be the sincerest form of flattery, but it's not neccessarily well received.

Added the Skära-class Heavy Frigate
- Durable salvage hull with a zappy shock emitter.

Added Kite (prv)-remodel shuttle.
- Flight deck version of the common Kite shuttle with a single integrated Oväsen fighter and its lone drone buddy Missljud.

Added the AKC c67 medium ballstic cannon
- Kinetic CIWS to keep fighters in check and frigates at an honest distance. Single rotary mount, reload rate permits ~66% uptime.

Updated the Tystnad, Tystnad (League), Tystnad (P) and Tystnad (Mod) sprites
-- Strange and funky bridge replaced with different strange and funky bridge.
-- Lighting and engines changed.
-- I hear the pirates painted their ship pink. Oooh, real intimidating there buddy.
- Deployment cost and maintenance reduced to 12.

Spattergun
- Increased spread decay rate. It will now re-zero quicker after firing.
- Burst is no longer interruptible. Should fix a rare unintended "stagger-fire" AI behavior.

Ljungeld
- Improved rarity to 1. Stays as a tier 3 prv_adv_bp, which should keep it rare enough.
- Narrowed the beam greatly. Sharp and deadly like a scalpel.

HGL Array
- Maximum range increased to 650.

Fusion Burst Laser
- Beam color shifted towards purple to help differentiate from pdlaser.

Linjär PK
- Increased sound variety.

Siege Akers (Prototype)
- Damage increased to 240 kinetic 120 EMP. Flux cost unchanged.
- Max spread reduced to 9
-- Now matches the standard Siege Akers.

Gremlin (RB)
- Base value reduced to 8000

Ballebo (P), Flamma (P)
- No longer have built-in D-mods.

Tystnad (P)
- Compromised Hull and Damaged Flight Deck D-mods replaced with Defective Manufactory.

Mora (LP), Ljus (LP)
- No longer have a Faulty Grid. Still very much Ill-Advised.

Oväsen Wing
- No longer no_drop, no_sell.

prv
- Reduced equipment randomization; ships are now more likely to adhere to their variant loadout.

Overhauled prv equipment table.
- prv ships will not use very low-tech weapons (eg. Hammer Barrage), or weapons with very close prv-tech equivalents (eg. Tachyon Lance) weapons unless absolutely neccessary.

Reduced weapon base values:
- Spattergun -100 (375 -> 275)
- Heavy Akers -600 (1800 -> 1200)
- Akers Nova -300 (2600 -> 2300)
- Korp MRM Launcher -1000 (4800 -> 3800)

Adjusted Aska variant weights. Heavy Artillery fits should be more common now. The Frag fit has been retired; no new ones will spawn.

Changed tech tag on Sunder (Ryak), now prv Starworks. Aesthetic change only.

Added Skatunge launcher graphic.
Added unused Ilbud fit to spawn table.
Fixed Tiger (HR) skin errors; the engines should now be pointing in the right direction.
Fixed minor kaja_quint sprite errors and created shader data.
Fixed tag errors in hfl_shot and sidensvans_srm, they will now correctly also hit friendly targets.






« Last Edit: April 14, 2019, 04:04:44 PM by prav »
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Vex2

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Love the mod and ship designs, but with the current iteration it disables independent ship markets.
Any indipendent ship market (not black market) simply sold nothing at all.

Tested with a fresh download and no other mods bar the required, and also tested with all my normal mods bar this one.

Edit
Did some checking around in the files, seems you missed adding hull varients to the "known ships" for the independent faction that was causing the issue.
I added in what was set for the import hulls, though unsure if that fulfills the original intention, it does fix the indipendent ship markets.
« Last Edit: May 03, 2019, 03:53:48 PM by Vex2 »
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Nanao-kun

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I get the same issue with independent markets.
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prav

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Love the mod and ship designs, but with the current iteration it disables independent ship markets.
Any indipendent ship market (not black market) simply sold nothing at all.

Tested with a fresh download and no other mods bar the required, and also tested with all my normal mods bar this one.

Edit
Did some checking around in the files, seems you missed adding hull varients to the "known ships" for the independent faction that was causing the issue.
I added in what was set for the import hulls, though unsure if that fulfills the original intention, it does fix the indipendent ship markets.


thanks for the report. i didn't really intend to update further but that one annoys me. i'll finish up a skin i left half-done and release the fix soon-ish.

in the meantime i think replacing prv Starworks\data\world\factions\independent.faction with this fixes the problem. no guarantees, five minute fix. should also make the indys use a small amount of standard-tech prv ships in their fleets.
« Last Edit: May 03, 2019, 08:45:47 PM by prav »
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Nanao-kun

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Thanks, I deleted the array cause I wasn't sure if you planned to have them use prv ships or not.
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prav

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DOWNLOAD

v8:

Added the Conquest (Ryak)-class Battlecruiser
- Refit experimental weapons platform featuring large synergy mounts and a spinal particle projector.

Spattergun, Light Spattergun
- Marginally reduced ROF to ensure functionality in low fps scenarios.
-- Burst ROF reduced, chargedown reduced to compensate.
-- Net DPS unchanged.

HFL Array
- Marginally reduced ROF to ensure functionality in low fps scenarios.
-- Burst ROF reduced, chargeup and chargedown reduced to compensate.
-- Net DPS unchanged.

Punktskydd, Punktskydd Cluster
- Adjusted proximity fuze. Should now be considerably more powerful against ships and slightly weaker against missiles.

Increased base values of ship hulls to match vanilla changes.

Slightly reduced amount of Gryning (TT) in Tritachyon fleets.
Slightly reduced amount of Ilbud in prv fleets.

Fixed errors in independent faction generation. Independent markets will now populate properly, and the faction will use a small amount of standard prv ships.

Fixed error with missing value in Tritachyon (prv) color array.

Fixed error in the Sorl (League) description prefix.

Added missing Kite (prv) codex description.

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