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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] prv Starworks v28.6 (2024-11-25)  (Read 416862 times)

Belkai

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #420 on: December 26, 2024, 11:18:20 AM »

I think some of the unique bounties in this mod are unable to spawn because they still use old ship variants that were removed at some point in the past. The bounties and variants in question are:

- Göran Fridén/prv_wolf_rb_rare
prv_venture_rb_armed

- Fool's Gold/prv_aska_au_rare
prv_ljus_ambush

- Flight Into the Unknown/prv_gremlin_rb_rare_hybrid
prv_gremlin_rb_support

- Andra Perseiska Kompaniet/prv_morker_rare
prv_is_ryak
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #421 on: December 26, 2024, 01:55:25 PM »

Thank you, good catch. Will fix in the next update.
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Mephansteras

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #422 on: December 30, 2024, 04:39:39 PM »

Hi Prav!

I'm looking to make a ship system for my mod that does something a bit like your gravity shield system. Would you mind if I copied some of the code from prv to do that?
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flying0719

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #423 on: January 02, 2025, 03:20:49 AM »

I'm very interested in your mod. Since its current version are not translated into Chinese yet, I'd like to do this work. If you agree, could you please give me a reply? Thank you very much.
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #424 on: January 04, 2025, 03:25:44 PM »

I'm very interested in your mod. Since its current version are not translated into Chinese yet, I'd like to do this work. If you agree, could you please give me a reply? Thank you very much.

Absolutely, please go right ahead. Do note that a lot of ship names and similar nouns are in Swedish, and I'm afraid that all the scripted text is hardcoded.

Someone going by the handle of Francis contacted me about a translation previously, dunno if that ever went anywhere but he might have a couple of pointers. But that was quite a while ago.
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Reshy

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #425 on: January 23, 2025, 05:41:37 PM »

The more recent version seemed to have split the mod into pieces, does that mean they're not save compatible (Using 27.0 right now)? 
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #426 on: January 24, 2025, 11:29:53 AM »

The more recent version seemed to have split the mod into pieces, does that mean they're not save compatible (Using 27.0 right now)?

Not save compatible, making it modular required extensive backend changes.
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Kryptos03

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #427 on: Today at 12:12:51 PM »

Currently this mod breaks custom nexerelin starts that have you spawn away from a colony such as the Arma Valkazard start and causes you to spawn at a neutral rep colony instead.
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