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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] prv Starworks v28.6 (2024-11-25)  (Read 429383 times)

prav

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Re: [0.97a] prv Starworks v28 (2024-02-04)
« Reply #330 on: February 08, 2024, 02:49:49 AM »

Is there a way to disable Agni to resolve the conflict? Tried just removing it from the mods file, but it was still crashing.  :-\

AS just did a hotfix, redownload it and it should work.
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J2Greene

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Re: [0.97a] prv Starworks v28 (2024-02-04)
« Reply #331 on: February 13, 2024, 07:42:21 PM »

In vanilla, the Talon interceptor now costs only 2 OP, and has 4 fighters in the squadron. However, Talon (LP) from prv_Path still costs 6 OP, for 5 fighters in the squadron. Should it perhaps be cheaper?
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Blitzm0

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Re: [0.97a] prv Starworks v28 (2024-02-04)
« Reply #332 on: February 14, 2024, 01:35:30 AM »

Hello.Your mod release seems to have some problem with the variant of the Gryning
104349 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
Could just be i'm on linux and got case sensitive.
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prav

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Re: [0.97a] prv Starworks v28 (2024-02-04)
« Reply #333 on: February 14, 2024, 04:09:11 AM »

In vanilla, the Talon interceptor now costs only 2 OP, and has 4 fighters in the squadron. However, Talon (LP) from prv_Path still costs 6 OP, for 5 fighters in the squadron. Should it perhaps be cheaper?

I think it's still a decent deal. Keep in mind that Ill-advised doesn't actually hurt the combat ability of fighters, it's just there for flavor.

Hello.Your mod release seems to have some problem with the variant of the Gryning
104349 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
Could just be i'm on linux and got case sensitive.

Thank you for the report, that stuff can be really hard to catch. I knew there would be an id issue somewhere with all that reshuffling.
« Last Edit: February 14, 2024, 05:23:19 AM by prav »
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prav

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[0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #334 on: February 14, 2024, 04:11:48 AM »

DOWNLOAD prv Starworks v28.1 - Always delete the old version before installing a new one.

v28.1 - Savegame compatible unless your Nexerelin is very old.

###

prv Starworks
Nexerelin: Added diplomatic trait Predatory to the prv, replacing Paranoid.
Modding: Added the "prv_tensor_skip" ship tag, which blocks the Tensor Drive push effect.
Fixed a potential issue with Disruption Zones and fighters that do not have an associated fighter bay.
Swapped the Gryning (TT) with a standard Gryning in the Title Screen Variants, resolving a crash.
« Last Edit: February 14, 2024, 05:17:11 AM by prav »
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Shogouki

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #335 on: February 15, 2024, 04:14:25 PM »

Out of curiosity is that unique Prv bounty battleship (I can't remember the name for the life of me right now...) normally salvageable?  I keep running across it when I'm not currently hostile with the Prv so I've yet to try.
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prav

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #336 on: February 15, 2024, 04:30:30 PM »

Out of curiosity is that unique Prv bounty battleship (I can't remember the name for the life of me right now...) normally salvageable?  I keep running across it when I'm not currently hostile with the Prv so I've yet to try.

The Mörker? Yeah, it's the main prize of the bounty. And if you happen to come across it while your transponder is regrettably malfunctioning, well...
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Shogouki

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #337 on: February 15, 2024, 06:15:14 PM »

Out of curiosity is that unique Prv bounty battleship (I can't remember the name for the life of me right now...) normally salvageable?  I keep running across it when I'm not currently hostile with the Prv so I've yet to try.

The Mörker? Yeah, it's the main prize of the bounty. And if you happen to come across it while your transponder is regrettably malfunctioning, well...

Hah, yeah!  I just have yet to be so bold.  Thanks for the info!
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Blitzm0

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #338 on: February 17, 2024, 07:13:35 AM »

Heyy is the modular belt blaster suppose to be a offspring of Tachyon lance and Mjolnir that have an anime arc and become and the devourer of all energy weapon?Cause man it's wayy too strong even if accounting for the soft flux burst of the user
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prav

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #339 on: February 17, 2024, 07:59:49 AM »

Oh yeah thanks for reminding me, I keep thinking that it needs an OP cost increase, another 5 or so. I'll have a look the ROF too, but I'm a little hesitant about changes there, it's easy to put it in the garbage bin again.

I'll do some playtesting at 26 OP / 6,3 chargedown (7,5 total refire, 320 DPS), if anyone wants to do some home balancing.
« Last Edit: February 17, 2024, 08:05:49 AM by prav »
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Zisko

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #340 on: February 20, 2024, 11:24:14 AM »

I just downloaded it with SMOL Mod Manager. It tells me that i´m missing a dependency: prv Library.
Can I ignore that or am I missing something?
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prav

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #341 on: February 20, 2024, 02:29:48 PM »

I just downloaded it with SMOL Mod Manager. It tells me that i´m missing a dependency: prv Library.
Can I ignore that or am I missing something?

Sounds like a SMOL issue with the mod split, try this download.
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Zisko

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #342 on: February 21, 2024, 06:40:53 AM »

I just downloaded it with SMOL Mod Manager. It tells me that i´m missing a dependency: prv Library.
Can I ignore that or am I missing something?

Sounds like a SMOL issue with the mod split, try this download.

Found the problem thank you!
Was my fault I guess. Didnt realize that there is another folder in the download file so SMOL couldnt find it.
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Shogouki

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #343 on: February 25, 2024, 02:06:09 AM »

I'm not sure if this is a bug or intended but I noticed when equipping ScalarTech's Gown ship's side modules with the large mount anomaly causing beam that fires in a sweeping arc (I can't remember the name and I'm unfortunately going to be away from my PC for a week) the beam would collide with the ship's core module causing anomalies to open up all over the ship whenever the weapon fired.
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winters_shc

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Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« Reply #344 on: March 02, 2024, 06:28:03 AM »

Hi,
i ran into this error when trying to defend a PRV station (0.97a-RC11 - completly fresh mod folder, prv 28.1)

661299 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [prv_mine_gravity] not found!
java.lang.RuntimeException: Weapon spec [prv_mine_gravity] not found!
   at com.fs.starfarer.loading.Q.String(Unknown Source)
   at com.fs.starfarer.loading.Q. 00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at prv.corp.hullmods.prv_gravityminefield.spawnMine(prv_gravityminefield.java:100)
   at prv.corp.hullmods.prv_gravityminefield.advanceInCombat(prv_gravityminefield.java:51)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: March 02, 2024, 06:29:58 AM by winters_shc »
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