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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] prv Starworks v21 (2021-05-08)  (Read 141426 times)

Troika

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #135 on: September 09, 2021, 08:46:35 PM »

Hey, can you add a medium mount version of the Spatterflamer?
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Helldiver

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #136 on: September 11, 2021, 02:01:06 PM »

I'm surprised that this mod doesn't get more attention. The sprites have become truly beautiful over time and versions (the multiple color pattern types on prv ships look especially great!), it has fun weapons, the factions are well made and come a few of their own unique mechanics, and it has the hallmarks of a polished faction mod such as unique battle stations.

I wonder if the OP could be updated to better reflect the newer content.
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Nex is life, and my helm is pointier than yours!

shade7480

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #137 on: September 16, 2021, 07:05:38 PM »

I'm surprised that this mod doesn't get more attention. The sprites have become truly beautiful over time and versions (the multiple color pattern types on prv ships look especially great!), it has fun weapons, the factions are well made and come a few of their own unique mechanics, and it has the hallmarks of a polished faction mod such as unique battle stations.

I wonder if the OP could be updated to better reflect the newer content.

agreed, the improvement over time is very noticeable, a lot more personality with the ships now
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Uhlang

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #138 on: September 22, 2021, 05:02:38 PM »

I'm surprised that this mod doesn't get more attention. The sprites have become truly beautiful over time and versions (the multiple color pattern types on prv ships look especially great!), it has fun weapons, the factions are well made and come a few of their own unique mechanics, and it has the hallmarks of a polished faction mod such as unique battle stations.

I wonder if the OP could be updated to better reflect the newer content.
By this point, it's such a constant in my modded games that I tend to forget that not many people appreciate it as much as I do.
Cool factions in cool systems, cool ships, cool weapons, cool hullmods, cool Vayra's Sector bounties, etc. Anyone who doesn't give this mod a (second?) chance is frankly doing themselves a disservice.
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Francis

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #139 on: September 23, 2021, 07:57:27 PM »

Hello
I am a player in the Chinese community. Recently I've played your   mod which is an excellent work and Especially Ramshield is a wonderful design. I like it very much.

I think there will be many people in the Chinese community who like this mod as much as I am. Therefore I would like to ask your permission to translate it into Chinese and post it on the starsector Chinese Forum(link:https://www.fossic.org). Of course, once it's done, you will be credited and there will be a link to your original mod page.

I also sent a personal message on Discord and another on the forum.Wish that doesn't bother you.

Looking forward to your reply.
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starmarco

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Re: [0.95a] prv Starworks v21 (2021-05-08)
« Reply #140 on: October 11, 2021, 05:17:37 PM »

Hello,
while the mod theme of the ships is absolutely awesome (and the ai using it very good), there is 1 flaw i have: the prv_gravity_shield shipsystem.

a flamma ("hullSize": "FRIGATE") can aoe tank a full missile-battleship for >10seconds already (while shooting back). the bigger ships (cruiser size) can tank a whole fleet of missile-battleships, basically being completely immune from missiles without crating a notable amount of hard flux (while also giving missile immunity to nearby ships due to the area of effect being even larger). (other super components have bigger drawbacks, for example: the special shield of the paragon battleship applies for that battleship only and creates hard flux while disabling all weapons for that time)

due to this, the hard flux being created by the grav shield should be a lot higher; the price for being immune to a full weapon class (this long!) is way to low.
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