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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] prv Starworks v21 (2021-05-08)  (Read 127692 times)

prav

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Re: [0.95a] prv Starworks v19.1 (2021-03-28)
« Reply #105 on: March 28, 2021, 02:37:08 PM »

DOWNLOAD
REQUIRES LAZYLIB AND MAGICLIB. Does not require Graphicslib.

v19.1

Interim release for 0.95a compatability. Be warned, playtesting has not been thorough.

No longer requires Graphicslib.
- Disabled all distortion effects.
- Many systems and weapons will now have minimal vfx. They will be adjusted in a later update.

Phase fighters (Stillhet, Kalk)
- Due to base game changes phase fighters currently cause crashes.
- As a temporary solution, both fighters now have shields instead of phase systems.

UVIR Pulse Laser
- Flux cost reduced to 220.
-- Flux efficiency is now 1,1.

Campaign
- prv and RB officer skills updated to 0.95a.
- Defined agent voice styles for both factions.

Added the gravbeam infotext to Jursla.
Tidevanes icon is now correctly sized.

####

v19 note addendum
- The Conquest (Ryak) is only available as a rare bounty.
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prav

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Re: [0.95a] prv Starworks v19.1 (2021-03-28) - Interim 0.95a release.
« Reply #106 on: March 30, 2021, 04:56:14 PM »

Heads up, I've got reports that saves using prv (or a number of other mods) are not always compatible across base game hotfixes, eg. RC-10 -> RC-11 or similar. I will fix this for prv for v19.2, but for now if your save is dear you might want to make sure you keep a copy of the Starsector install you started the campaign on around until you're sure you can load the save in the new version.

Incidentally 19.2 will not be savegame compatible.
« Last Edit: March 30, 2021, 05:06:19 PM by prav »
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prav

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #107 on: March 31, 2021, 04:44:20 AM »

DOWNLOAD
v19.2

NOT SAVEGAME COMPATIBLE

Aska
- Updated Heavy Phase Teleporter AI to use PHASE_TELEPORTER_2.

Spatterflamer
- Now uses a flame cohesion mechanism based recent base game code.

Fräsare, Svepfräsare, Karbinfräsare, Akers Denova
- Improved visual effect.

Spatterfire
- Improved visual effect.

Added support for launcher dependency checks. Current dependencies are:
- Lazylib
- Magiclib

These weapon-type changes are experimental, do not be surprised if some or all of them are rolled back in a later update:
The following weapons are now classed as Hybrid. For bonuses they are considered energy weapons.
- Spatterflamer
- Gravkan
- Gravpjäs

The following weapons are now classed as Composite. For bonuses they are considered ballistic weapons.
- Kartesch

The following weapons are now classed as Synergy. For bonuses they are considered missile weapons.
- Kaja
- Kråka
- Korp

Correction - the Kaja-family remain pure missiles for the moment.

Campaign
- Added access to the Shield Shunt, Assault Package, and Escort Package hullmods for the Rust Belt.
- Added access to the High Scatter Amplifier for the prv.

Integrated Swarms are now hidden in the codex.
Added new columns to ships, systems and weapons csvs.
Fixed a serialization error that could cause savegame incompatability between different versions of Starsector.

Edit, note addendum: Restored Kalk and Stillhet phase systems.
Edit 2, note addendum: Some of the advertised mount type changes were not included in the update. They may or may not be included in a later version.
« Last Edit: March 31, 2021, 10:01:12 AM by prav »
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MagicKarpson

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #108 on: April 11, 2021, 09:08:03 AM »

Trying to raid the high-energy lab in Kylan crashes my game. Raiding works fine everywhere else.
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Flacman3000

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #109 on: April 21, 2021, 07:24:56 PM »

Everytime I fight the prv I get a memory leak issue the game slows down so much any others experiencing this?
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lechibang

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #110 on: April 23, 2021, 08:21:43 AM »

Weird crash when using limit break
Quote
49429 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 5
java.lang.ArrayIndexOutOfBoundsException: 5
   at scripts.shipsystems.prv_limitbreak.apply(prv_limitbreak.java:94)
   at com.fs.starfarer.combat.systems.return.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Quote
{"enabledMods": [
  "lw_lazylib",
  "MagicLib",
  "prv",
  "shaderLib"
]}
« Last Edit: April 23, 2021, 08:25:24 AM by lechibang »
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Do it yourself, as people always say.

Seita

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #111 on: April 24, 2021, 07:33:43 AM »

Started a Nex game with Rust Belt start. Mined some ores, realize the ship refines stuff, proceed to raid the core world so RB became the sole proprietor of refineries. 11/10
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prav

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #112 on: April 24, 2021, 11:52:19 AM »

Trying to raid the high-energy lab in Kylan crashes my game. Raiding works fine everywhere else.

Probably due to the Laboratory Complex industry not having integrated v0.95's raid properties - I'm surprised it actually crashes though. Getting overhauled in v20, which shouldn't be too far away. The Lab Complex is gonna have some neat stuff, and be a viable target for BP raids.

Edit: Further investigation shows that this happens specifically if you're raiding for Ship Equipment due particularities related to the HEL's market size, industry lineup and the prv's fighter lineup. So, for now, just don't raid the HEL for ship equipment.

Weird crash when using limit break

Alex increased the weapon group limit on me. Fixed in the upcoming v20. Workaround: only use weapon groups 1-5.

Started a Nex game with Rust Belt start. Mined some ores, realize the ship refines stuff, proceed to raid the core world so RB became the sole proprietor of refineries. 11/10

Nice.
« Last Edit: April 25, 2021, 03:10:50 AM by prav »
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ShangTai

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #113 on: May 01, 2021, 03:23:33 AM »

Hi, i got this crash:
Spoiler
4967602 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at scripts.hullmods.prv_gengangare.recallFighters(prv_gengangare.java:76)
   at scripts.hullmods.prv_gengangare.advanceInCombat(prv_gengangare.java:57)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

mods:
Spoiler
zz GraphicsLib 1.5.1 (shaderLib)
    prv Starworks v19.2 (prv)
    Tahlan Shipworks 0.6 (tahlan)
    Scy Nation 1.64 (SCY)
    Seeker - Unidentified Contact 0.42 (SEEKER)
    Legacy of Arkgneisis v1.9.4 (ArkLeg)
    Kadur Remnant 3.2.3 (kadur_remnant)
    The Star Federation 0.8.1a (star_federation)
    Terraforming and Station Construction 6.0.0 (Terraforming and Station Construction)
    Mayasuran Navy 8.3.4 RC3 (Mayasuran Navy)
    Outer Rim Alliance 0.93rc2 (ORA)
    Diable Avionics 2.61 (diableavionics)
    Xhan Empire 2.21 Plans set in motion (XhanEmpire)
    ScalarTech Solutions 0.7 (tahlan_scalartech)
    Extratential Lanestate Union 0.7.3 (XLU)
    Vayra's Ship Pack 1.2.3 (vayrashippack)
    The Exalted 1.3.2 (exalted)
    Nexerelin 0.10.0e (nexerelin)
    High Tech Expansion 1.4.3 (hte)
    Torchships And Deadly Armaments 0.15rc2 (TORCHSHIPS)
    Roider Union 1.2.2 (roider)
    Industrial.Evolution 2.1.b (IndEvo)
    Scy Addon - BLUESKY 1.1 (scy_bluesky)
    Arsenal Expansion 1.5.4a (raccoonarms)
    Combat Chatter 1.11.1 (chatter)
    DIY Planets 1.0.13 (diyplanets)
    MagicLib 0.32rc2 (MagicLib)
    Beyond the Sector 1.0.0 (beyondthesector)
    Grand.Colonies 1.0.b (GrandColonies)
    Console Commands 2021.4.10 (lw_console)
    Hyperdrive 2.1.1 (sun_hyperdrive)
    A New Level of Confidence - 25 1.0 (pantera_ANewLevel25)
    Autosave 1.1c (lw_autosave)
    Better Colonies 1.63 (timid_admins)
    Captain's Log 0.1.4 (CaptainsLog)
    LazyLib 2.6 (lw_lazylib)
    Leading Pip 1.9.1 (leadingPip)
    $$$ Lightshow 1.41 ($$$_lightshow)
    Ramscoop 0.2b (m561_ramscoop)
    SpeedUp 0.7.1 (speedUp)
    Stellar Networks 1.0.0-pre1 (eli95)
    Transfer All Items 1.2 (transfer_all_items)
[close]
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prav

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Re: [0.95a] prv Starworks v19.2 (2021-03-31) - Early 0.95a release.
« Reply #114 on: May 01, 2021, 08:59:48 AM »

   at scripts.hullmods.prv_gengangare.recallFighters(prv_gengangare.java:76)

Someone is spawning source-less fighters. Which I suppose is allowed. Might even be Alex.

Thank you. Fixed.
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prav

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Re: [0.95a] prv Starworks v20.1 (2021-05-01)
« Reply #115 on: May 01, 2021, 09:44:12 AM »

DOWNLOAD

v20.2

- Fixed a bug with Gengångare Reversion Core forgetting its memory state.

v20.1

- Added exception handling for a suspected crash involving the Debris Belt terrain.

v20
MAY NOT BE SAVEGAME COMPATIBLE. Depends on your campaign state.

Reintegrated GraphicsLib, it is once again a dependency.
- While GraphicsLib must be present and activated in the mod manager, its shaders do not need to be enabled.

Added the Sinne frigate
- An advanced pack leader that can channel its flux level into a potent attack.
-- Largely replaces the Gryning.

Kalk
- Weapon replaced with Brytare SRM
-- Fires a group of explosive rockets which will orient themselves and then head straight for the target.
- Top speed increased to 160.
- Phase cost reduced by 25%.

Gravity Effects
- Fixed a bug that gave area push effects diminishing returns depending on how many entities were affected.
- Adjusted the push force of several effects to account for this.

Bergslag (P)
- Added Advanced Ground Support Package hullmod.

Sorl
- System changed to Phase Recall.

Eld, Eldsjäl
- Turn acceleration increased to 60°/s.

Gryning
- Greatly reduced spawn rate. They will now be very rare ships.

Skära
- Maintenance and recovery cost increased to 10.
- Small hybrid hardpoint switched to medium composite.
- Significant across-the board buffs to most stats.
- Minor sprite tweaks.

Tarsus (prv), Gemini (prv),
- Now retain the base model's Civilian Grade Hull hullmod.

Kite (prv)
- Wings replaced by a single wing of 4 Oklang drones in support formation.
- Added Civilian-grade Hull, Militarized Subsystems hullmods.
- Maintenance and recovery cost increased to 3.

Ljungeld, Ljungeld (Damaged), Ljungeld (Prototype)
- Improved vfx.

Jursla, Vakt
- No longer receives a turn rate boost while idle.

Spatterflamer, Punktskydd Cluster
- No longer receives a turn rate boost while idle.
- Base turning rate tripled.

Svepfräsare
- Tooltip updated

Fräsare
- Anomaly count increased to 9.
- Tooltip updated.

Karbinfräsare
- Anomaly count increased to 9.
- Tooltip updated.

Linjär PK
- Temporarily removed, though you may find one in some odd corners of the sector.
- Will return, possibly split into two weapons.

Gravkan
- Sprite updated.

Fusion Burster
- Improved vfx.

Karbid
- Armor increased by 300%.

Missljud Wing, Oklang Wing, Buddy Wing
- Can now be installed on automated ships.

Gravity Shield
- Will no longer overload ships at extremely high flux loads.

Disruption Zone
- Now uses a nebula cloud visual effect.

Tensor Drive, Heavy Tensor Drive
- Improved visual effect.

Phase Recall
- Now uses charges.
- 2 charges base, 3 with Systems Mastery.
- 40 second recharge rate.
- Cooldown reduced to 10 seconds.

Heavy Phase Teleporter
- Cooldown increased to 10 seconds.
-- System's Mastery cooldown is 6,67 seconds, marginally faster than in 0.91a.

Asolute Territory Field
- Cooldown increased to 15 seconds.
- Once again deals damage.

Reactive Emitter
- Damage increased by 33%.
- Range increased by 40%.
- 7 second cooldown added.
-- 50% uptime.

Unstable Thrusters
- Flameout chance reduced by 33%.

Arcfault Ejector
- OP cost reduced to 4/8/15/25.
- Now displays a visual effect when the ship is near overloading.
- Once again deals damage.

Laboratory Complex
- Can now be raided for blueprints.
- Can now be constructed by the player.
- R&D market inventory spiced up.
- Tariffs increased by 50%, unless the market is player-owned.
- Now receives bonuses from story-point Improvement and installed alpha cores.
- Production and resource demand reduced by 1 across the board.
- No longer recieves a stability penalty from production of illegal goods if the market is a freeport.
- UI improvements.
- Added "heavyindustry" tag to bypass a vanilla bug.

Fighters
- Attack positions offsets adjusted.

Mod interoperability
- GraphicsLib
-- Disabled self-destruct effect for most missiles.
- Commissioned Crews
-- Belt Spirit no longer reduces the CR of automated ships.
-- Belt Spirit CR penalty reduced to 10%.
- Console Commands
-- Added the CheckVariantOPUsage command, which prints any ship variants belonging to a specified manufacturer which use too many or too few OP.
--- Very useful if you're a modder. Not very useful if you're not.
- Nexerelin
- Fixed some oddities with starting relationships.

Campaign
- The Rust Belt now offer commissions.
- Utbo will no longer suffer polution from its orbital nanoforge.

Kratul System
- Fristad population size reduced to 4.
- Fristad and Inner JP orbits swapped.
- Outer JP is now slightly further from Outer Yard.
- Fleets will now lurk in the debris belts of Kratul. Some are harmless. Others are quite dangerous.
- Removed the lesser asteroid fields from Kratul. The great belts remain.

Kylan System
- Tordehus population size reduced to 5.
- Now has a slightly larger clearing in hyperspace.

Hullmod OP costs in capital hulls rounded off to the nearest 5 OP.
Arc Smelter description now explicitly states that you get metals of the same quality as that of the ore used.
Reduced the frequency of prv doctrine switchups by 67%, doubled intel lifetime. Tweaked wording.
Adjusted the codex entries of all fighter-exclusive weapons.
The Aska (LC) is no longer part of the Luddic Church BP package. The blueprint is now rare-drop (or raid) only.
-- The Church still uses the ship.
Fixed a bug that could sometimes cause the Karbid to fail to engage its blade against foes that were unworthy of its attention.
Fixed a crash that would occur if the Bergtagen activated its system while equipped with more than 5 weapon groups.
Fixed a crash that would occur when spawning an Integrated Swarm if there were fighters present which did not have a carrier mothership.
Fixed Is hardpoint location.
Adjusted Gravpjäs barrel offsets.
Adjusted Command Implants combat infotext.
Adjusted Berguv, Berguv Launcher autofit hints.
War Syndicates will no longer spawn additional blueprints if the player has already learned the industry.
War Syndicate growth will no longer create intel notifications during campaign creation.
Reduced the tier of Skrän and Missljud wings to 0 and 1 respectively.
Gravanchor now accounts for the ship's own collision radius.
Slightly reduced the brightness of the Jursla beam and increased particle density.
« Last Edit: May 02, 2021, 10:23:00 AM by prav »
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ShangTai

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Re: [0.95a] prv Starworks v20 (2021-05-01)
« Reply #116 on: May 01, 2021, 02:32:30 PM »

I downloaded new version, started new game and after 15-20 min, I got this:

Spoiler
2143617 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at scripts.campaign.terrain.RustBeltTerrainPlugin.createLurkerFleet(RustBeltTerrainPlugin.java:211)
   at scripts.campaign.terrain.RustBeltTerrainPlugin.advance(RustBeltTerrainPlugin.java:144)
   at com.fs.starfarer.campaign.CampaignTerrain.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mods:
Spoiler
    zz GraphicsLib 1.5.1 (shaderLib)
    prv Starworks v20 (prv)
    Tahlan Shipworks 0.6 (tahlan)
    Scy Nation 1.64 (SCY)
    Seeker - Unidentified Contact 0.42 (SEEKER)
    Legacy of Arkgneisis v1.9.4 (ArkLeg)
    Kadur Remnant 3.2.3 (kadur_remnant)
    The Star Federation 0.8.1a (star_federation)
    Terraforming and Station Construction 7.0.0 (Terraforming and Station Construction)
    Mayasuran Navy 8.3.4 RC3 (Mayasuran Navy)
    Outer Rim Alliance 0.93rc2 (ORA)
    Diable Avionics 2.61 (diableavionics)
    Xhan Empire 2.21 Plans set in motion (XhanEmpire)
    ScalarTech Solutions 0.7 (tahlan_scalartech)
    Extratential Lanestate Union 0.7.3 (XLU)
    Vayra's Ship Pack 1.2.3 (vayrashippack)
    The Exalted 1.3.2 (exalted)
    Nexerelin 0.10.0e (nexerelin)
    High Tech Expansion 1.4.3 (hte)
    Torchships And Deadly Armaments 0.15rc2 (TORCHSHIPS)
    Roider Union 1.2.2 (roider)
    Industrial.Evolution 2.1.b (IndEvo)
    Scy Addon - BLUESKY 1.1 (scy_bluesky)
    Arsenal Expansion 1.5.4a (raccoonarms)
    Unofficial New Game Plus 1.3.0 (ungp)
    Combat Chatter 1.11.1 (chatter)
    DIY Planets 1.0.13 (diyplanets)
    MagicLib 0.32rc2 (MagicLib)
    Beyond the Sector 1.0.0 (beyondthesector)
    Grand.Colonies 1.0.b (GrandColonies)
    Console Commands 2021.4.10 (lw_console)
    Hyperdrive 2.1.1 (sun_hyperdrive)
    A New Level of Confidence - 25 1.0 (pantera_ANewLevel25)
    Autosave 1.1c (lw_autosave)
    Better Colonies 1.63 (timid_admins)
    Captain's Log 0.1.4 (CaptainsLog)
    LazyLib 2.6 (lw_lazylib)
    Leading Pip 1.9.1 (leadingPip)
    $$$ Lightshow 1.41 ($$$_lightshow)
    Ramscoop 0.2b (m561_ramscoop)
    SpeedUp 0.7.1 (speedUp)
    Stellar Networks 1.0.0-pre1 (eli95)
    Transfer All Items 1.2 (transfer_all_items)
[close]
« Last Edit: May 01, 2021, 02:35:14 PM by ShangTai »
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prav

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Re: [0.95a] prv Starworks v20 (2021-05-01)
« Reply #117 on: May 02, 2021, 12:09:53 AM »

I downloaded new version, started new game and after 15-20 min, I got this:

I was unable to replicate the crash, and thorough code investigation only suggested one very odd cause, which I've now hopefully fixed, download in the post above. Do you remember if you were in hyperspace at the time?
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ShangTai

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Re: [0.95a] prv Starworks v20 (2021-05-01)
« Reply #118 on: May 02, 2021, 12:53:44 AM »

I downloaded new version, started new game and after 15-20 min, I got this:

I was unable to replicate the crash, and thorough code investigation only suggested one very odd cause, which I've now hopefully fixed, download in the post above. Do you remember if you were in hyperspace at the time?

I don't remember, but I was playing on v20.
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DecoyGrenadeOut

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Re: [0.95a] prv Starworks v20 (2021-05-01)
« Reply #119 on: May 02, 2021, 06:34:44 AM »

So when I destroy a Valljud-class battlecarrier it spawns a swarm carrier with the ship's wings, but the battlecarrier corpse keeps on spawning more and more of the thing, even more so if it breaks into pieces as each pieces spawn swarms independently. I counted 18 of those things before my fleet got wiped. Is this intentional behaviour?

Pic, 1 Valljud destroyed in simulation.
Spoiler
[close]
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