There is a bug when omnifactoryCosts < 1 (mods\Omnifactory\data\config\omnifactory\omnifac_settings.json)
Factory tells me insufficient resources when I order a weapon
3 metal and 2 fuel in storge
omnifactoryCosts = 1 , this weapon need 4 metal and 2 fuel , insufficient resources
omnifactoryCosts = 0.5 , this weapon need 2 metal and 1 fuel , insufficient resources again(but I have enough resources in storge)
It seems factory always calculate the omnifactoryCosts=1 when factory decide whather a weapon/ship has enough resources to order.
My english is poor.I wish I have make it clearly.
The problem should be fixed.
Weapons works well.
This bug still exist after ordered a ship.When factory start to build the ship,in-game messages(bottom left of starsector game window) tells me insufficient resources.
Here is the brief:
OmnifactoryCosts=0.5
Enough resources in storge for costs=0.5,but insufficient resources for costs=1
The ship can be ordered in factory,but after leave the factory menu,in-game messages shows insufficient resources,order cancelled.
Then I put enough resources into the storge for costs=1,order successfully,and factory used cost=0.5 resources.
Factory still have a check when ships are starting to build,but there has not consider the omnifactoryCosts.
Another bug.
Refit a ship in factory may duplicate a weapon.
Enough resources in storge to build 1 certain weapon,the weapon must be analysed.
Refit a ship in factory,and put the certain weapon on ships weapon slot.
Leave the factory,factory start to bulid the weapon.
There is a weapon in storge,there is another weapon on the ship,player get 2 weapons but factory only build 1 weapon.
Some other words.
Can factory spawn at a certain place in nex's randomsector mode?(Like freespot)
Factory often spawn at the end of the hyperspace.Tooooooo far away from core world.