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Author Topic: [0.7.2a][0.8x] BDS Bismarck, BSP Peenemunde  (Read 16159 times)

mandbo

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[0.7.2a][0.8x] BDS Bismarck, BSP Peenemunde
« on: June 01, 2017, 08:50:51 AM »

[0.7.2a][0.8x] BDS Bismarck, BSP Peenemunde

"In memoriam " of great Starfarer mod - CFS ( Confederation of Free Stars)
Ressurection project of mine of Joyeuse capital ship

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REQUIREMENTS:
Console Commands - So you can spawn it
https://bitbucket.org/LazyWizard/console-commands/downloads/Console%20Commands%203.0%20WIP%202.zip

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Download: https://drive.google.com/open?id=0B18BFpNIWcVEQ1R3WmVUaVVtUUk

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BRAND NEW
Peenemunde Mobile Battlestation

No desription...yet.

Download: https://drive.google.com/open?id=0B18BFpNIWcVERU5taU9oLXg0MFk

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Hey there, mate.

And greetings from Czech Republic.



Are you playing Starsector?
Are you bored, crushed by strong factions (like Knights Templar) or just curious to try new hull ?

In that case, I can provide you with adequate substitute for your obsolete fleets in just ONE ship.

I call it, BISMARCK.
- 1st grade armor n´ super-durable hull.
- Avesome maneuverability, speed over 200su, burn 18.
- Monstrously high flux capacity, 360° shield coverage.
- 100 fleet points, 5000 ordnance points limit (cca. 6500 with skills affection)
- Value 19 milion cr.
-17500 cargo, 5000 fuel
-Single flight deck

- Weapon mounts:
74 small universal
30 medium universal
17 large universal
20 medium missile
4 large missile


ENJOY


(Feel free to edit this mod as much as you like)

PS.: Version of game doesnt matter. Its like any other mods - should work in later releases.
PPS.: Tested on both versions and it works fine
« Last Edit: July 03, 2017, 01:35:02 PM by mandbo »
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gofastskatkat

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #1 on: June 01, 2017, 11:28:45 AM »

Its a 7.2a mod? Not the latest 8.x release? I would love to have this but if it's outdated then... yeah
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MesoTroniK

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #2 on: June 01, 2017, 05:41:48 PM »

That picture is not publicly accessible.

Tufted Titmouse

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #3 on: June 02, 2017, 01:46:16 AM »

sweet jesus, are those the recommended ordinance points allotted to all of those mounts or are those the sheer number of mounts  :o
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mandbo

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #4 on: June 02, 2017, 02:28:56 AM »

That picture is not publicly accessible.

Picture access should be fixed now.
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mandbo

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #5 on: June 02, 2017, 02:32:07 AM »

sweet jesus, are those the recommended ordinance points allotted to all of those mounts or are those the sheer number of mounts  :o

Ordnance points are alocated basicaly for both ship systems and weapon mounts.
Simplier : You have plenty of space for your equipment.
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Snrasha

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #6 on: June 02, 2017, 02:43:26 AM »

I found the mount position very bad, many weapons are too near, and many do not seems have a realistic arc.

If a large weapon can shot on two sides, medium weapon below him cannot. And I see all Ion pulser look very ugly because of that

Spoiler

[close]
Need to be fixed before than I try that ah ah.

For say, you need to have 0 weapon who have a arc where he can shoot on your cockpit. For me ^^.
A weapon, who can shoot a other weapon and vice versa  is not realistic .
« Last Edit: June 02, 2017, 02:46:30 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

mandbo

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #7 on: June 02, 2017, 04:27:28 AM »

If you dont like my work, then go ahead and customise it, to your style.
Go ahead, its your choice.



I found the mount position very bad, many weapons are too near, and many do not seems have a realistic arc.

If a large weapon can shot on two sides, medium weapon below him cannot. And I see all Ion pulser look very ugly because of that

Spoiler

[close]
Need to be fixed before than I try that ah ah.

For say, you need to have 0 weapon who have a arc where he can shoot on your cockpit. For me ^^.
A weapon, who can shoot a other weapon and vice versa  is not realistic .
« Last Edit: June 02, 2017, 04:30:22 AM by mandbo »
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mandbo

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #8 on: June 02, 2017, 04:34:07 AM »

Its a 7.2a mod? Not the latest 8.x release? I would love to have this but if it's outdated then... yeah

Release 0.8a compatibility checked.
All system functional.
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c0nr4d1c4l

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Re: [0.7.2a][0.8a] BDS Bismarck - Battlespace Dominator Ship
« Reply #9 on: June 02, 2017, 10:39:07 AM »

Jesus...those weapon mounts.
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c plus one

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Re: [0.7.2a][0.8a] BDS Bismarck - Battlespace Dominator Ship
« Reply #10 on: June 02, 2017, 11:37:39 AM »

Release 0.8a compatibility checked.
All system functional.

Not functional, actually:

This mod includes sprite graphics for two new weapons: bds_lrbm.png  and bds_pdrailgun.png.

However, there is no weapon_data.csv file included in the mod. There are no specifications for those guns, so both gun sprites have no in-game function and are useless.

Please clarify; thanks.

[ If you choose to fix this, please don't forget to update the version number of this mod. :) ]
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Luna

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Re: [0.7.2a][0.8a] BDS Bismarck - Battlespace Dominator Ship
« Reply #11 on: June 02, 2017, 12:00:07 PM »

Good on you for doing more work on CFS than I have. :P

Did you ask InfinitySquared for permission to use one of his sprites, though?

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Snrasha

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Re: [0.7.2a] BDS Bismarck - Battlespace Dominator Ship
« Reply #12 on: June 02, 2017, 12:55:32 PM »

If you dont like my work, then go ahead and customise it, to your style.
Go ahead, its your choice.



I found the mount position very bad, many weapons are too near, and many do not seems have a realistic arc.

If a large weapon can shot on two sides, medium weapon below him cannot. And I see all Ion pulser look very ugly because of that

Spoiler

[close]
Need to be fixed before than I try that ah ah.

For say, you need to have 0 weapon who have a arc where he can shoot on your cockpit. For me ^^.
A weapon, who can shoot a other weapon and vice versa  is not realistic .
Why anger? If you revive a mod, go that seriously , because have more than one weapon who have 360? degres is impossible on starsector except for built-in/system special weapon ^^. Sorry if you have take very bad.
« Last Edit: June 02, 2017, 12:57:21 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

mandbo

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Re: [0.7.2a][0.8a] BDS Bismarck - Battlespace Dominator Ship
« Reply #13 on: June 02, 2017, 02:15:28 PM »

Good on you for doing more work on CFS than I have. :P

Did you ask InfinitySquared for permission to use one of his sprites, though?



Nope, because I : 1) Didnt knew his name
                         2) Thought, when something is claimed dead by its creator, isnt it like with expired patents ?
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mandbo

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Re: [0.7.2a][0.8a] BDS Bismarck - Battlespace Dominator Ship
« Reply #14 on: June 02, 2017, 02:18:04 PM »

Release 0.8a compatibility checked.
All system functional.

Not functional, actually:

This mod includes sprite graphics for two new weapons: bds_lrbm.png  and bds_pdrailgun.png.

However, there is no weapon_data.csv file included in the mod. There are no specifications for those guns, so both gun sprites have no in-game function and are useless.

These weapon spires you mentioned will not be used. I will fix the file.

Please clarify; thanks.

[ If you choose to fix this, please don't forget to update the version number of this mod. :) ]
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