Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Author Topic: Numerous bugs - 0.5a  (Read 3870 times)

Moriarty

  • Ensign
  • *
  • Posts: 9
    • View Profile
Numerous bugs - 0.5a
« on: February 26, 2012, 05:31:56 AM »

Hi,

After some initial play-throughs of the tutorials and first mission, I've come across the following:


Combat Tutorial:
a)   The tutorial tells me Shift-3 autofires, but I can't see it doing anything. I still have to manually target with my mouse. The box next to the word "autofire" flashes but thats it.
   On my THIRD play through of the combat tutorial they actually autofired as I'd expect, though the info box is identical.
   
Fleet tutorial
b)    I'm playing 1024*768 windowed (so I can write this at the same time).
   I've just deployed my drone wing and been told to assign orders. I move my mouse and and pan it over the fighter icons. Up pops a nice page full of information and stats about the fighters, BUT, much of this information is off-screen (to the right), at least when I enter the fighter-box from the right side.
   

c)   After completion of the tutorial I stuck around and gave orders to capture the Nav Buoy Alpha that had appeared. This was assigned to the hammerhead. Fine. Except it never actioned them. There was no movement on its part (the game wasn't paused). I believe this is because the ship needed to be set to "autopilot", but I put it to you that if I am giving the ship orders I clearly want it to autopilot and shouldn't need to manually set that order.

d) If i give my command ship "autopilot" orders, the "autopilot" order does not grey out. This means I can give it the order multiple times. Not sure what the effect of this is, but I'd expect the order to grey out if autopilot is active.


e) For some reason pressing "+" results in it going to the map page (despite not being on the "controls" list).

f) As noted, the game is windowed (Windows 7 64bit). I'm at the main menu and click the windows "x" icon which typically closes a window. But this doesn't do anything!
Logged

Sordid

  • Captain
  • ****
  • Posts: 313
    • View Profile
Re: Numerous bugs - 0.5a
« Reply #1 on: February 26, 2012, 05:53:23 AM »

a)   The tutorial tells me Shift-3 autofires, but I can't see it doing anything. I still have to manually target with my mouse. The box next to the word "autofire" flashes but thats it.
   On my THIRD play through of the combat tutorial they actually autofired as I'd expect, though the info box is identical.

AFAIK autofire only functions when you don't have that weapons group selected. If you select the weapons group it gives you manual control.
   
Quote
f) As noted, the game is windowed (Windows 7 64bit). I'm at the main menu and click the windows "x" icon which typically closes a window. But this doesn't do anything!

Alt+F4 also does nothing. I suspect this may be by design, and if so then a rethink or twelve is in order, because it's ***.
Logged

Flare

  • Admiral
  • *****
  • Posts: 906
    • View Profile
Re: Numerous bugs - 0.5a
« Reply #2 on: February 26, 2012, 06:03:31 AM »

Hi,

After some initial play-throughs of the tutorials and first mission, I've come across the following:


Combat Tutorial:
a)   The tutorial tells me Shift-3 autofires, but I can't see it doing anything. I still have to manually target with my mouse. The box next to the word "autofire" flashes but thats it.
   On my THIRD play through of the combat tutorial they actually autofired as I'd expect, though the info box is identical.

There may be several reasons for this. Can you confirm that the weapon arcs and range is sufficient and that you're not in the weapons group? IE. have it selected for manual fire?
   
Quote
Fleet tutorial
b)    I'm playing 1024*768 windowed (so I can write this at the same time).
   I've just deployed my drone wing and been told to assign orders. I move my mouse and and pan it over the fighter icons. Up pops a nice page full of information and stats about the fighters, BUT, much of this information is off-screen (to the right), at least when I enter the fighter-box from the right side.

Have you tried zooming?

Quote
c)   After completion of the tutorial I stuck around and gave orders to capture the Nav Buoy Alpha that had appeared. This was assigned to the hammerhead. Fine. Except it never actioned them. There was no movement on its part (the game wasn't paused). I believe this is because the ship needed to be set to "autopilot", but I put it to you that if I am giving the ship orders I clearly want it to autopilot and shouldn't need to manually set that order.

I don't really see any reason it should be one way or the other actually.
Logged
Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Moriarty

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: Numerous bugs - 0.5a
« Reply #3 on: February 26, 2012, 09:40:34 AM »

a) I was in the weapons group. The tutorial says nothing about this and its not even slightly self evident. I'd suggest that they should remain on autofire until its disabled with the same key-combo or the player manually fires them (an OR trigger).

b) Zooming to text that's part of the map-interface? I think you mis-understand the problem. This text is part of the interface, you can't zoom in/out on it.

Quote
I don't really see any reason it should be one way or the other actually.
c) I suspect that's because you're used to it. As a new player this makes zilch sense. Why would I give a ship an order and not have it action them until I give the ship (and only this one particular ship) /another/ order telling it to follow the first order?

Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25835
    • View Profile
Re: Numerous bugs - 0.5a
« Reply #4 on: February 26, 2012, 09:54:34 AM »

Thanks for the report(s).

Fleet tutorial
b)    I'm playing 1024*768 windowed (so I can write this at the same time).
   I've just deployed my drone wing and been told to assign orders. I move my mouse and and pan it over the fighter icons. Up pops a nice page full of information and stats about the fighters, BUT, much of this information is off-screen (to the right), at least when I enter the fighter-box from the right side.

Fixed.

c)   After completion of the tutorial I stuck around and gave orders to capture the Nav Buoy Alpha that had appeared. This was assigned to the hammerhead. Fine. Except it never actioned them. There was no movement on its part (the game wasn't paused). I believe this is because the ship needed to be set to "autopilot", but I put it to you that if I am giving the ship orders I clearly want it to autopilot and shouldn't need to manually set that order.

Ahh, that's a bug with the tutorial - the Hammerhead ends up without an AI after you transfer command away from it. This will not happen in an actual battle.

d) If i give my command ship "autopilot" orders, the "autopilot" order does not grey out. This means I can give it the order multiple times. Not sure what the effect of this is, but I'd expect the order to grey out if autopilot is active.

It's really "toggle autopilot". Changed it to that wording, for clarity.


f) As noted, the game is windowed (Windows 7 64bit). I'm at the main menu and click the windows "x" icon which typically closes a window. But this doesn't do anything!

I'll take a look.
Logged

Flare

  • Admiral
  • *****
  • Posts: 906
    • View Profile
Re: Numerous bugs - 0.5a
« Reply #5 on: February 26, 2012, 03:30:20 PM »

Quote
Quote
I don't really see any reason it should be one way or the other actually.
c) I suspect that's because you're used to it. As a new player this makes zilch sense. Why would I give a ship an order and not have it action them until I give the ship (and only this one particular ship) /another/ order telling it to follow the first order?

The way I see it, I don't think we should rely on things being evident to the players if you can tell them. Some people might assume they have to find a button to put it on autopilot and worry if no autopilot button is there. Others like you might assume the opposite. I think the way that avoids confusion would be to make it evident, via a button right next to the orders, that explicitly states that it's going to put the ship in autopilot away from the player control which they've been shown to have.
Logged
Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"