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Starsector 0.98a is out! (03/27/25)

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Author Topic: Hidden Secrets of the Loadout Masters  (Read 17478 times)

ArthropodOfDoom

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Re: Hidden Secrets of the Loadout Masters
« Reply #30 on: February 25, 2012, 05:13:08 PM »

Rather than a Venture, I like using the Odyssey as my flagship, which also takes care of the carrier needs. Having the flight deck RIGHT THERE helps keep the bombers fighting.

I also swap out the IR lasers on the left side of the ship for antimatter blasters, which really makes the broadside deadly. For the final touch, swap out the pilums on the front of the ship for torpedo launchers  - they actually swivel far enough to contribute to the broadside as well.

I leave the right side of the ship as is - fighters/frigates tend to try to attack that side to avoid the broadside, so the huge concentration of PD and IR lasers gets a lot of use.
This, a thousand times over. My current build uses the Expansion mod and TT+Gun Runners Stations, so I have 1 Guardian PD thing, something like 8 PD lasers, 3 of the Medium-level MIRV Launchers (mod only), 2 Plasma blasters, and 4 Antimatter Blasters. I have yet to take on an Onslaught personally, but I can't WAIT to try. :D
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Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.

ArthropodOfDoom

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Re: Hidden Secrets of the Loadout Masters
« Reply #31 on: February 25, 2012, 05:21:52 PM »

my flag ships loadout. not to different from a the default. but i like it



I use something similar to this, except with some Medium-class MIRV launchers from a mod, 4 AM Blasters on the left side, and PD lasers everywhere else. Takes out just about everything in range, along with whatever the medium-MIRVs hit.
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Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.

arwan

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Re: Hidden Secrets of the Loadout Masters
« Reply #32 on: February 25, 2012, 05:25:25 PM »

i would love to put in some medium class mirv type weapon for missiles.. honestly i think we need more missiles like the pilum... ammo wise for sustained fire support.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Iscariot

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Re: Hidden Secrets of the Loadout Masters
« Reply #33 on: February 25, 2012, 05:50:31 PM »

i would love to put in some medium class mirv type weapon for missiles.. honestly i think we need more missiles like the pilum... ammo wise for sustained fire support.

Agreed. Most missiles come in 'racks', but I would love to see a missile tube system with an internal magazine of at least ten or so missiles by default.
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The idea is that the various tech levels represent different - not "better" - ways to do things.

SatchelCharge

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Re: Hidden Secrets of the Loadout Masters
« Reply #34 on: February 26, 2012, 10:46:46 AM »

my flag ships loadout. not to different from a the default. but i like it

*snip*

Are these first two ships in the vanilla version, or are they mods? Have not seen either one in my lengthy campaign  :'(
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arwan

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Re: Hidden Secrets of the Loadout Masters
« Reply #35 on: February 26, 2012, 10:48:17 AM »

the flag ship is vanilla the second one is from the tri-tachyon station mod. (its a middle of the line carrier with 2 flight decks)
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

SatchelCharge

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Re: Hidden Secrets of the Loadout Masters
« Reply #36 on: February 26, 2012, 11:00:31 AM »

Dang, maybe I'll have to start a new sandbox to find a Zeus? The offerings in my hire/trade menu change plenty often, and I guess the choice of fighter wings has grown, but I would swear that my options for the two largest classes (Destroyer and Cruiser?) have gone totally unchanged since I started.

Maybe I should just take some mods for a spin.
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arwan

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Re: Hidden Secrets of the Loadout Masters
« Reply #37 on: February 26, 2012, 11:01:15 AM »

also another setup i use a lot for its support capabilities and if i dont want to be on the front lines per-Se


excellent range beam weapons and good turret gyros to keep those beams where i want them.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

arwan

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Re: Hidden Secrets of the Loadout Masters
« Reply #38 on: February 26, 2012, 11:02:32 AM »

Dang, maybe I'll have to start a new sandbox to find a Zeus? The offerings in my hire/trade menu change plenty often, and I guess the choice of fighter wings has grown, but I would swear that my options for the two largest classes (Destroyer and Cruiser?) have gone totally unchanged since I started.

Maybe I should just take some mods for a spin.

i named it the "USSF Zeus" its class is "Odyssey"
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

SatchelCharge

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Re: Hidden Secrets of the Loadout Masters
« Reply #39 on: February 26, 2012, 11:05:52 AM »

Ah ok gotcha well that doesn't change the fact that the ship doesn't exist in my current sandbox  :-\
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arwan

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Re: Hidden Secrets of the Loadout Masters
« Reply #40 on: February 26, 2012, 11:07:51 AM »

you can find the independent fleets flying around with them some times also the tri-tachyon fleets can have them as well.. also more common in there fleets than the independents
« Last Edit: February 26, 2012, 11:17:05 AM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

SatchelCharge

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Re: Hidden Secrets of the Loadout Masters
« Reply #41 on: February 26, 2012, 11:10:05 AM »

Good to know, will keep my eyes open
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