Relatively quick feedback from me (which I should post in a new topic):
* LR PD Laser is useful! With much lower flux cost, mounting it instead of PD Laser feels like an upgrade, despite lower damage.
* Odyssey: Good news, it can kite-and-snipe with Tachyon Lance and two Broadswords. Bad news, one, worse shield efficiency makes brawling with classic configurations harder because hard flux builds up faster. Kinetics will crush it fast. Two, no more OP to support the second wing of fighters makes Loadout Design 3 mandatory. Talons are okay for other carriers, but Odyssey probably wants Broadswords or other 8+ OP fighter to use. It is nice cruising at higher speed, but with new shield weakness, I feel like configuring Odyssey as a beam sniper instead of a Plasma Cannon or IR Pulse Laser brawler.
* Fighters:
Talon: Still useful, but not overpowered. Does Swarmers recharge one missile every ten seconds? If so, I think that is moot. This is a case I want Talons to die as soon as they fire Swarmers. Fortunately for me, they tend to die, and because Talons can still stream almost non-stop, they still fire missiles more frequently than the weapon stats. Overall, I think new Talons may be worth 5 OP.
Gladius: They seem to stay are target more, and they kill a bit faster than Broadswords if the wing survives. They seem okay, if slightly weak, at 10 OP.
Thunder: These are weak! They are simply faster and slightly cheaper Gladius with much slower replacement rate. They drop like flies, only now they cannot freeze the enemy. Compared to old Thunders, they take much longer to kill ships, much like new Talons. With old Thunders, they were outdone by overpowered Talons. Now, they are outdone by Talons - and almost everything else - because Thunders are weak. I miss the old Thunders, and I want them back; maybe replace the Harpoon with a second Swarmers.
Sparks/Lux: Still good, but inferior to Warthogs at killing things.
Warthogs: Still brutalizes whatever they swarm. The most powerful fighter that is not a bomber.
Swarmers used by fighters should just simply shoot two missiles every ten seconds. Talons just die and get replaced constantly. Thunders need the extra firepower.
OP costs of Wasps and Talons should be swapped. Talons are still one of the more useful wings, though not as powerful as Broadswords, and powerful enough to kill things if they die and get replaced quickly enough. Wasps are too fragile.