also, can Venture have a 2nd deck now too? it probably wouldn't even make much of a balance difference, but only a single built-in Mining Pod wing just feels really underwhelming, even for a semi-civilian ship... even Converted Hangar with zero-OP Talons would probably be better than that.
Well, the Venture's built-in mining drones aren't supposed to be *good*, so comparing them to other things, they should fall short.
re Damper Field: i think the reduced charge regen is good, and 50% damage reduction is fine on Mora, but together might be too much of a nerf for Brawler and Centurion. how about making the damage reduction scale with ship size like 70/60/50/40?
Maybe - still considering what/whether to do something re: Centurion/Brawler.
oh yeah, and...
<.<
>.>
did you perchance look at implementing that holding down right-click to immediately activate shield/cloak thing? ^^
I think I mentioned this before - not something I'm comfortable touching w/o a bunch of testing to follow. Too easy to introduce a bug there.
Re: FSG - if it takes a barely-combat-viable ship and makes it combat-viable, then that by definition is at least bordering on "too strong", isn't it? The idea is to make it available early, but also make it an option rather than something you always put on Hounds/Cerberi/etc.
not entirely related to the patch notes, but since there always seem to be people who get confused about Front Shield Generator, Front Shield Emitter and Omni Shield Emitter, i suggest renaming them to something like:
...
Good idea. Renamed to:
Makeshift Shield Generator
Shield Conversion - Front
Shield Conversion - Omni
I'm preemptively clenching for frigate captains everywhere. Assuming they can hit their targets at those speeds and don't get too quickly flux locked on the IR pulse.
They can hit things pretty well, yeah. They do give up a lot of firepower and durability compared to other wing options, though - the price they pay for rapid response and force concentration.