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Author Topic: DeathSG Minimash V1.3d! Up for grabs!  (Read 130801 times)

Kahabut

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #240 on: March 16, 2012, 08:53:12 PM »

Does anyone here know how the game defines hitboxes?  I'd like to correct the issue for the alien Battle-flag ship because it makes the current mod pack unusable, since there is a completely invulnerable capital ship flying around.  Usually 2 fleets at a time.  It's bad enough the alien ship is outrageous, it doesn't need to be literally invulnerable.  

So, back on point, anyone know how it's done?  

[edit]:
OK I figured it out, in the nevermore.ship file in the mods/minimash/data/hulls directory.  Change " collisionRadius":"0" to "200".

( I just made up and tested that number, it works well enough until someone comes along and does it correctly.  )

Edit again:
No that does not fix the problem. 
« Last Edit: March 16, 2012, 09:18:16 PM by Kahabut »
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medikohl

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #241 on: March 16, 2012, 09:09:37 PM »

collision radius, set it the same as the shield radius. should fix the issue
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medikohl

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #242 on: March 16, 2012, 09:11:24 PM »

there are a few ships added where we just forgot to add a collision radius, haven't seen deathsg in a while so give me a list of invincible ships and I'll fix it and post an update
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DeathSG

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #243 on: March 17, 2012, 12:39:39 AM »

Hey sorry guy i'm going for a competition soon so i wont updating the mod these few weeks sorry!
Once the competition is over i'll get right to it!
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Flare

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #244 on: March 17, 2012, 01:48:51 AM »

Good luck dude.
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Apophis

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #245 on: March 17, 2012, 02:44:34 AM »

Can I put in a request for this mod?

Please add the More Weapons mod as a separate download instead, for compatibility's sake, and get people to install it manually along with this mod (or include it in the mod .zip). This way no conflicts will arise when somebody else decides to use More Weapons with his/her own mod, as one central version will support all installed mods that use it.

For example, if I were to add More Weapons weapons to my own mod (as a separate download), and then somebody decided to run my mod + More Weapons along with the Minimash, they'd be greeted to a nice "weapon xxx exists already" error message. If there was a difference in versions used (with the Minimash using an older version), that could escalate to a full-on mod incompatibility that really shouldn't be possible. With a separate one-size-fits-all download on the other hand, the mods would work together really well!

Thanks for reading, and keep up the good work. ;)
In the meantime you can use as prerequisite weapon pack or minimash
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Dragar

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #246 on: March 17, 2012, 12:40:26 PM »

there are a few ships added where we just forgot to add a collision radius, haven't seen deathsg in a while so give me a list of invincible ships and I'll fix it and post an update

From the thread and other sources it seems like the nevermore and the alien behemoth are the ships that are invincible.
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XpanD

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #247 on: March 18, 2012, 07:46:30 AM »

Thanks for the separation between More Weapons and the Minimash. That'll help compatibility a lot, methinks. Also, downloading 1.3 now! Last version I really played around with was the original 0.9 I believe, so this should be fun.

(btw, might wanna update the title ;))
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Upgradecap

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #248 on: March 18, 2012, 07:49:12 AM »

Is this compatible with the other mods?
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Sludgecrawler

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #249 on: March 18, 2012, 08:47:08 AM »

30427 [Thread-6] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading projectile [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\weapon_pack\data\weapons\proj\artillery_shell.proj]
30507 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
   at com.fs.starfarer.loading.J.super(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Am I doing something wrong again?
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XpanD

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #250 on: March 18, 2012, 08:52:34 AM »

Is this compatible with the other mods?
Seems to work fine with Scrappers, Positron and Lotus.

30427 [Thread-6] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading projectile [C:\Program Files\Fractal Softworks\Starfarer\starfarer-core\..\mods\weapon_pack\data\weapons\proj\artillery_shell.proj]
30507 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
java.lang.RuntimeException: Projectile spec [artillery_shell] already exists
   at com.fs.starfarer.loading.J.super(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Am I doing something wrong again?
Grab 0.13, replace the weapon pack folder with the one from that download. See if that helps.
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Sludgecrawler

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #251 on: March 18, 2012, 09:02:02 AM »

Grab 0.13, replace the weapon pack folder with the one from that download. See if that helps.

That would have been the clever thing to do.
Instead I manually deleted all the .proj-files from "\Minimash\data\weapons\proj" that were in "\weapon_pack\data\weapons\proj" also.
Oh well, it works now.
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XpanD

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #252 on: March 18, 2012, 09:03:25 AM »

That's why I suggested the mod split that led to 1.3 to begin with. Good to see you got yours working, though - have fun! :P
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Greengage

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #253 on: March 18, 2012, 02:31:57 PM »

Fantastic work, already I can see this game, and its moddability going far.

One issue though, with a fresh, up-to-date version installed, and just this Minimash, again, most recent version installed, it all works great, but crashes every battle..

203668 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.missile.MirvAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MirvAI.õÕ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.F.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

If you want any more of the log, let me know.

Any ideas?

Cheers
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XpanD

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Re: DeathSG Minimash V1.2a! REJOICE!
« Reply #254 on: March 18, 2012, 02:37:33 PM »

Looks like something's going wrong when a MIRV missile is fired. Try re-installing the mods, especially the More Weapons pack (grab 1.3!). If that doesn't fix it, try disabling the mod and starting a new game. If the game still crashes then, you probably have a corrupt file on your hands and might have to re-install the game entirely.
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