Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Hi,thanks for this mod.Anyway to tell what exactly is in this and versions? Thank you!!
Quote from: SteelRonin on March 11, 2012, 10:03:44 AMHi i just got an odd bug, in the middle of the game, it said the Centipede Hull was missing?is this even possible? that is odd
Hi i just got an odd bug, in the middle of the game, it said the Centipede Hull was missing?is this even possible?
found a big bug, the behemoth class alien sentinel is immortal, you cannot hit it with weapons for some weird reason. Also it is non targetable. only way to beat it is autoresolve battle basically
Are those bugs with the newest release?
None of these mods seem to be affecting the campaign in anyway but the missions still show up.Is there anything I'm supposed to do beside put it in the "mods" folder?
I have yet to see the nomads, gun runners, junk pirates or aliens and i think im a few months into the game--i have the new jade(?) pirates also installed which makes a volcanic planet appear near the sun but they dont spawn and i dont see any station. I also have the demolisher mod installed am i screwed?
Quote from: Arghy on March 13, 2012, 01:08:03 AMI have yet to see the nomads, gun runners, junk pirates or aliens and i think im a few months into the game--i have the new jade(?) pirates also installed which makes a volcanic planet appear near the sun but they dont spawn and i dont see any station. I also have the demolisher mod installed am i screwed? It doesn't play nicely with other mods right now.
The frigate carrier is really really silly, it stays out of weapon range kiting and unless your lucky enough to destroy every fighter/bomber on their pass you will slowly die or spend the next hour trying to kill it.