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Author Topic: DeathSG Minimash V1.3d! Up for grabs!  (Read 131233 times)

Arghy

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #165 on: March 05, 2012, 11:59:50 PM »

Beasts! we need unstoppable beasts in the campaign the game pretty much ends after i get my first capital ship. Its really boring watching ships getting cored from across the map by my paragon or watching my ships pummel the enemy into dust only to lose half of them to the explosion.

I want to test my fleet against that mothership from okims mod! i want to see fleets with max fleet points so i can fight with them!
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Lopunny Zen

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #166 on: March 06, 2012, 07:34:53 AM »

when the galaxy expands will you add more?
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medikohl

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #167 on: March 06, 2012, 11:42:04 AM »

Beasts! we need unstoppable beasts in the campaign the game pretty much ends after i get my first capital ship. Its really boring watching ships getting cored from across the map by my paragon or watching my ships pummel the enemy into dust only to lose half of them to the explosion.

I want to test my fleet against that mothership from okims mod! i want to see fleets with max fleet points so i can fight with them!
oh you may be happily surprised eventually. right now we're working on balance issues, and our own custom faction.
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"Captain! You can't call our greatest dreadnought 'The Parrot'"
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Nori

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Re: DeathSG Minimash V1.0!
« Reply #168 on: March 07, 2012, 07:50:25 AM »

Wow, you guys release like crazy. If you keep this up this mod will end up bigger than the game..  ;)
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Sludgecrawler

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Re: DeathSG Minimash V1.0!
« Reply #169 on: March 07, 2012, 08:52:54 AM »

"Fatal: Fatal: weapon_data.csv is missing weapons
Check starfarer.log for more info"


6794 [Thread-6] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [tachyonlance]
6800 [Thread-6] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [nom_doom_cannon] not found in weapon_data.csv
6801 [Thread-6] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.super.super.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
6874 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.GRDefenseSpawnPoint]


Please help!
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Etfaks

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Re: DeathSG Minimash V1.0!
« Reply #170 on: March 07, 2012, 08:55:53 AM »

yup, the newest version seems to have issues with the weapon_data.csv file.
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Dev of the mod "The Hoplites of Corinth" and  artist for "Portraits Galore".

Nori

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Re: DeathSG Minimash V1.0!
« Reply #171 on: March 07, 2012, 09:34:01 AM »

As Alex said in the release thread, many mods won't work with the new release until they update.
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Sludgecrawler

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Re: DeathSG Minimash V1.0!
« Reply #172 on: March 07, 2012, 09:52:48 AM »

As Alex said in the release thread, many mods won't work with the new release until they update.

But I have not yet updated and this was working until about two hours ago.
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Nori

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Re: DeathSG Minimash V1.0!
« Reply #173 on: March 07, 2012, 10:10:09 AM »

Ohhh. Sorry, I thought you updated and then it wasn't working.
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DeathSG

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Re: DeathSG Minimash V1.0!
« Reply #174 on: March 07, 2012, 04:18:55 PM »

Sorry guys for another buggy release!
Should have tested it before the realease!
i will fix the bug and make it compatible with 0.51a
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medikohl

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Re: DeathSG Minimash V1.0!
« Reply #175 on: March 07, 2012, 06:50:31 PM »

I think we need to set it up so the sectorgen gets left alone
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"Captain! You can't call our greatest dreadnought 'The Parrot'"
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Spiral Arms: Ship Sprites for Everyone

Arghy

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Re: DeathSG Minimash V1.0!
« Reply #176 on: March 07, 2012, 08:28:41 PM »

Yeah come on guys! this mod is pretty much not optional anymore haha.
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DeathSG

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Re: DeathSG Minimash V1.0!
« Reply #177 on: March 08, 2012, 06:08:53 AM »

i keep getting a nullpointerexception on this line
of my corvus.java

SectorEntityToken hegemonyStation = system.getEntityByName("Orbital Station");


Can someone help me out here?
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Upgradecap

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Re: DeathSG Minimash V1.0!
« Reply #178 on: March 08, 2012, 06:19:45 AM »

Wait, did you change the original corvus.java? Or made a new one?
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DeathSG

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Re: DeathSG Minimash V1.0!
« Reply #179 on: March 08, 2012, 06:43:10 AM »

made a new one
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