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Author Topic: DeathSG Minimash V1.3d! Up for grabs!  (Read 131224 times)

Verrius

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Re: DeathSG Minimash V0.9
« Reply #150 on: March 02, 2012, 06:14:25 PM »

Have you tried it? Works on mine. At least, I can run it alongside this one. For the time being, yeah, I can understand why they need to alter SectorGen.

EDIT: Buggy v.9 release? Worked fine for me. I did encounter an error after enabling Dev mode and trying to edit variants, but I figured that involving Dev mode wasn't really worth mentioning the error.

DeathSG

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #151 on: March 02, 2012, 09:43:13 PM »

Verrius

Hmm. sadly i have not tried it yet because we are trying to implement more ships into the game because medikohl is on a drawing spree.now we have alot of ships just sitting there! But since you tried it i think it should be fine.
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Verrius

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #152 on: March 02, 2012, 09:51:30 PM »

Ahah, I hope your not under the impression I want you guys to add mine to yours :P. My goal is to make mine as stand-alone as possible, thus I want to make sure it's compatible with virtually everything, especially the mod I view as the best one out there at the moment. Which, of course, would be your combination of mods ^_^.

I do hope that somebody will confirm that my "compatibility version" works with your mod. It did on my computer, but everyone sometimes seems to get different results.

I love everything your doin' here, glad to hear that more ships are gonna get added in :D

medikohl

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #153 on: March 02, 2012, 11:02:51 PM »

medikohl is on a drawing spree.
actually I've slowed down a bit, been making a lot of ship files and variants.
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arcibalde

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #154 on: March 03, 2012, 03:44:12 PM »

In ship_data.csv there is no scythe line, so i got crash when try to load mode.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

medikohl

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #155 on: March 03, 2012, 05:05:34 PM »

In ship_data.csv there is no scythe line, so i got crash when try to load mode.
oh. oops. one second. we didn't release that yet
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Plasmatic

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #156 on: March 04, 2012, 11:09:26 AM »

I notice that alot of weapons are still missing discriptions, like the blasters for instance and a couple of others..

If you need me to write some quick ones I could do that :)
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medikohl

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #157 on: March 04, 2012, 11:21:55 AM »

I notice that alot of weapons are still missing discriptions, like the blasters for instance and a couple of others..

If you need me to write some quick ones I could do that :)
go for it
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Plasmatic

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #158 on: March 04, 2012, 11:54:55 AM »

I notice that alot of weapons are still missing discriptions, like the blasters for instance and a couple of others..

If you need me to write some quick ones I could do that :)
go for it


Heres some of the first ones, haven't managed to get my hands on the other weapons yet so can't try them out yet, working on it though :)

Salamander MRM Launcher

Fires a volley of 3 missiles loaded with Emp devices aimed at knocking out engines of whoever is unfortunate enough to be the target.

Harpoon MRM Launcher

Fires a volley of 3 missiles loaded with high explosives. Sacrificing tracking ability for an added payload these missiles don't track their targets very well. but deliver a deadly blast if aimed right.

These will be obsolete once the patch comes as Alex is adding medium size versions of the small launchers. Sabot, Swarmer, Harpoon and Salamander.

Triple Hypervelocity Driver

Simply put 3 Hypervelocity drivers mounted together on one turret.

Atropos Launcher

A bigger, badder version of the smaller Atropos dual torpedo launcher. Bigger torpedoes means more room for explosives.

Heavy Antimatter Blaster

Bigger version of the Antimatter blaster, Long range, extremely high damage, but also comes with a massive flux cost.
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Apophis

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #159 on: March 04, 2012, 12:55:00 PM »

Atropos Launcher
A bigger, badder version of the smaller Atropos dual torpedo launcher. Bigger torpedoes means more room for explosives.
The torpedoes are the same of the dual rack, but there are 12 in it
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Plasmatic

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #160 on: March 04, 2012, 02:21:30 PM »

Atropos Launcher
A bigger, badder version of the smaller Atropos dual torpedo launcher. Bigger torpedoes means more room for explosives.
The torpedoes are the same of the dual rack, but there are 12 in it

Ok so I'm not perfect :P

Atropos Launcher
A bigger version of the Atropos torpedo launcher, featuring twice the number of torpedoes.

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Wriath

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #161 on: March 04, 2012, 09:42:43 PM »

Thank god, I wasn't looking forward to the weapon writeups at all, this way I can focus on bug hunting and the ship lore.

XpanD

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #162 on: March 05, 2012, 12:29:37 AM »

I could have a look into weapon and ship descriptions too. Will have some time to kill soon, anyways, and this mod project still kicks ass as always so it'd probably be well worth investing into.

Salamander MRM Launcher

Fires a volley of 3 missiles loaded with Emp devices aimed at knocking out engines of whoever is unfortunate enough to be the target.

That would be EMP, not Emp. :)
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Arghy

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #163 on: March 05, 2012, 09:42:49 AM »

The longsword fighters are pretty ridiculous with omni shields even though they tend to die alot, only elite fighters should have shields or fighters will just get silly.
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Aklyon

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Re: DeathSG Minimash V0.9a(Sorry for the buggy V0.9 release)
« Reply #164 on: March 05, 2012, 02:36:44 PM »

They must be pretty elite fighters, then.
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