Just downloaded this. Has some issues.
Gun Runners spawn point was moved to the same place as Hegemony. Looking at the files I see for some reason you got rid of my gen file and added parts of it to SectorGen, leaving some bits of it out. You also used my tritachyon.faction file by itself instead of merging it with the SF extended one, which removes his changes and kinda kills the point of merging our two mods (since they'd work the same in separate folders just by deleting his file). You also include a generators.csv that's just a duplicate of the core one, which isn't needed.
Also, the crash in that log file is because Oort_ap is in the list of random ships that you added to the GR convoy, when Oort_ap doesn't exist. I think you meant oort_wp?
All that is easy to fix though. I'd suggest cutting the bit from my mod you added to sector gen back out and just leaving my gen file (make sure you add back my generators.csv file too) for simplicity - it'll make merging any updates to my mod in easier. To merge my mod into these three, the only conflicting file if they're in separate folders is tritachyon.faction from the Extended mod. With them being in one folder you have to copy/paste the stuff from the csv files - don't need to edit the other mods' sector gen file though.
Hah, I had to download this just to see how the faction pardons were implemented. Pure genius
My simple modding work called pure genius by the author of this brilliant game?
You have inflated my ego, sir.
Just found a bug - Iguana-class frigates have infinite shields. Probably an issue in the Nomads mod itself, though.
Balance issues like that is why I never made a compilation on my own. I tried to keep from adding too much imbalance with the Gun Runners but Medusas with ballistic weaponry are pretty nasty haha, throw in the imbalances from other mods and it's a real mess