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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8.1a] Discount Shipyard v0.5.2  (Read 25463 times)

AxleMC131

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« Reply #15 on: May 27, 2017, 10:27:43 PM »

Whats the issue with the Omega?

It's huge.

Too huge for Starsector's AI to handle.
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c0nr4d1c4l

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« Reply #16 on: May 30, 2017, 08:45:59 PM »

Whats the issue with the Omega?

It's huge.

Yeah... the Omega WILL be removed in the next version to make it game-friendly until I solve this mess. However, to those enjoy the ship I will put a link for a standalone of the Omega. But for now, it slumbers.


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c0nr4d1c4l

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« Reply #17 on: May 30, 2017, 08:49:21 PM »

Besides the Omega, were there any other issues or suggestions? Things looks A-OK on my end.
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Death_Silence_66

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« Reply #18 on: May 30, 2017, 10:43:33 PM »

If you are up to the task the omega might be better as a core with modules like a station.
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c0nr4d1c4l

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« Reply #19 on: May 30, 2017, 11:25:20 PM »

If you are up to the task the omega might be better as a core with modules like a station.

That's the plan! (I hope). If all else fails, I may have to downsize the ship like what Takion suggested and I'd like to try avoiding that.
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c0nr4d1c4l

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Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.4 - Simulations Available!
« Reply #20 on: June 01, 2017, 06:01:55 PM »

Another update is up! Added a new ship and a mission showcasing the ships featured in the mod. Also another link has been posted on the OP for a standalone of the Omega since it was removed from the main patch until the...problem is solved. Also PLEASE report any balancing issues and I will do my best to fix it!
« Last Edit: June 01, 2017, 10:18:18 PM by c0nr4d1c4l »
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gofastskatkat

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Downloaded the new main version, but the game crashes on startup because theres still references to the omega
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c0nr4d1c4l

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Downloaded the new main version, but the game crashes on startup because theres still references to the omega

Gotcha, I'll get on that that. Thanks!
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adimetro00

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the wall ship from SWP manages to nail that modular ship thing. You're planning for a module-based omega ship, right?
And how will you break that up?
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c0nr4d1c4l

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And how will you break that up?

How will it break in-game or how do I plan to break it?

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adimetro00

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And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.
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c0nr4d1c4l

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And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.

I'm hoping to base it off of Motherships or [REDACTED] stations. However, I'm currently stumped on how the ship would retain its thruster for mobility.
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c0nr4d1c4l

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Fixed. (I think). Link is in the OP. Did a quick rebal while I'm at it.
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c0nr4d1c4l

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*bump* *bump* UPDATE! MASSIVE Rebal so the ships shouldn't be so...broken. Added autofit options for the ships too!
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Takion Kasukedo

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Fascinating, The Omega got a revamp (or is that it's little cousin?)
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Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
[Unsure if rights are held for TL. Contact Thule for more info.]
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