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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] QoL Pack 1.0.1  (Read 29734 times)

Mr_8000

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #15 on: February 08, 2022, 08:09:27 AM »

First off, lots of great functions here, definitely improved my QoL. But I've got a couple suggestions regarding way shield/phase deployment interacts with the ship system.

First off, I'd suggest a functionality similar to how overloading handles it, meaning if I input right click while my system is active, only then would the shield reactivate after the system expires (otherwise remaining off). A lot of the time I'd prefer my defenses stay down after the system expires.

Secondly, and this feels like a bug, if your shields are active when activating a ship system with a duration (that does not disable shields), manually disabling them while the system is active still causes them to come back up after the system expires. Often this leaves you with the feeling that you're fighting against the controls.

Edit: unrelated, but "OffTextColor" is misspelled in the ini file and qolp_systemNotify.init() is causing a non-fatal exception
« Last Edit: February 08, 2022, 10:09:47 AM by Mr_8000 »
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Sanguine Chalice

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #16 on: March 26, 2022, 04:08:47 PM »

I like most of the mod, but I can't find the configuration to turn off the setting making it so when you have high flux I turn off my shields. Then without me pressing anything they raise shields again causing me to overload when there is no good reason to have shields up.
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Dwarden

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #17 on: June 07, 2022, 09:56:05 AM »

i was wondering why i get "OffTextColor" error in console

and then i noticed `QolPack.ini` in the archive download has
Code
"OffeTextColor":[255,0,0,0],

just typo to fix :)
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Darloth

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #18 on: June 08, 2022, 06:29:35 AM »

These are amazing.  Thankyou so much.
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travhill20

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #19 on: June 08, 2022, 07:04:40 PM »

I love this mod. Some truly essential additions to relieve some headaches and add a bit more to battle tactics.
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Egren

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #20 on: June 10, 2022, 10:32:45 AM »

Some good stuff in here. As a chronic shift-key user I especially like the shield orientation options.

BTW I'm having issues with your ko-fi dono link. Tried sending a few bucks through PayPal but I'm getting "The merchant isn't able to accept PayPal payments at this time.". I have never interacted with ko-fi before, so I have no idea if the issue is on my end or not, but I sent money through PayPal just earlier today without issue. I don't regularly check replies on this forum; better odds to message me on discord (my forum name + #7651) if you have a solution.
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PureTilt

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #21 on: June 13, 2022, 03:30:41 AM »

Some good stuff in here. As a chronic shift-key user I especially like the shield orientation options.

BTW I'm having issues with your ko-fi dono link. Tried sending a few bucks through PayPal but I'm getting "The merchant isn't able to accept PayPal payments at this time.". I have never interacted with ko-fi before, so I have no idea if the issue is on my end or not, but I sent money through PayPal just earlier today without issue. I don't regularly check replies on this forum; better odds to message me on discord (my forum name + #7651) if you have a solution.

Russian PayPal accounts are frozen right now, cant do anything about it but wait for situation to resolve.
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