I've been playing for years and a.) wanted to see what the tutorial would be like, b.) there were about half a dozen revolutionary changes brought with .8a so it made sense to be told how they work and c.) it took 20 minutes and I can skip it now if I like.
The game can't distinguish a "veteran" from a "noob" at start-up. As a part of game design, you have to assume the player knows little to nothing. If I were a dev, I'd err on the side of "ignorant player" (which there will be masses of) rather than "experienced player." The experienced player can grin and bear a little hand-holding but the ignorant player, without help, gets completely frustrated and lost. In terms of cost analysis, the experienced player has little to lose (a bit of frustration and time) but the new player has a ton to gain. Seems like a no-brainer to me. Even fantastic open-world games like the new Zelda have a forced tutorial. The trick is is getting the player to enjoy it and/or not know they're doing a tutorial.
I still do the tutorial for most run-throughs because by the time I'm done, I'm in a better position relative to a quick start. I have a small fleet, weapons, a little more rep, a little more credits, and I'm level 4 or so. It also guarantees I fight a few things in the first few minutes, which may or not be the case when you first enter Corvus.